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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles Video in poll!!!! on: September 22, 2012, 09:29:09 PM
so it seems like it's ready to be released. how come it hasnt yet? out of curiousity.
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa on: September 18, 2012, 12:13:24 PM
omg.. that is amazing! Cheesy
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Taking a break on: September 17, 2012, 05:06:53 PM
Well i hope you post up Knuckles today SouthCraft, i kinda want to see the changes that were made from the beta you sent.
49  Super Smash Bros. Brawl Hacking / Music & SFX / Re: How do I change a character's SFX? on: September 15, 2012, 08:20:18 PM
if your trying to add a swandz file to your brsar you need super swandz. Once you download it here on the vault just run it, open wherever the brsar file is at, once it loads click the button that show "..." I believe, then look for the swandz file. Then after you click it, press the insert button and it's done.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done! on: September 15, 2012, 01:58:19 PM
ok here's my feedback for knuckles..

The AA combo - This is pretty decent and actually has some pretty good knockback considering it's just an AA combo.

The forward tilt - It's pretty good too. It doesnt have much range but it does have great knockback at higher percentages of damage.

Down tilt - Doesnt really have range and is pretty hard to pull off. But when you do it's good. I'd say keep it.

The up Tilt- it's pretty good to juggle opponents like how Mario and Luigi do when they're lvl 9 and they start juggleing you. So i'd say keep it for sure.

The Forward Smash - definately a good kill move to use, and you did a good job making it his strongest attack while still making it have a slow start up to show that power. When i slowed down the animation, there was just a slight mess up on his arm about the time he punches, just that i should let you know that. Over all a pretty great move.

The Down Smash -  i still feel like the explosion should be a little bit bigger so it has a range to hit both in front and back.

The Up Smash - is pretty good, a little hard to hit with, but good none the less.

The Up Air attack- Pretty good and i was a bit surprised with how easy it was to hit someone with it. So this should stay too.

The Down Air - Pretty hard to hit with and looks a bit odd to me, but as for hitting someone, it makes it worth it with that powerful spike.

The Back air - Also a really strong move, or at least it's alot more useful then i thought it'd be. So good job on this one.

The Netural Air - i think it should kinda hit like the original Sonic's Forward air, or at least it looks like it should hit that much, And the move goes by really fast, i think i can do it about 5 or 4 times in the air with just one jump. So maybe slow it down and have it hit kinda like Sonic's Forward air and it'd be a pretty good move.

The Netural B - it's still a good move that does good damage, this one's a keeper.

The Side B - i found this one to be strange a little, and i feel like some voice should be placed there. but that's up to you, It does ok damage, not really strong but that's good. Knuckles shouldn't be completely strength.

The Down B - I love how this move preforms on the ground, and i also love that now you can choose when to come out of the ground but you still have it to when a certain amount of time goes he comes out anyway. So that's really good for both the player and the player playing against them. But my only complaint is how this move preforms in the air, it's great  and all how he spiral's downward, But it has a very slow transition to the Down B in air to then on the ground, I think it should skip the landing animation and show him already digging once he hit's the ground. That's my only complaint with this in the air. And also i left a Voice you could use on here, It's the first voice on the swandz i sent you, that's the digging voice he has in Sonic Adventure 2 Battle, so i feel like you should use it for the Down B for when he's digging. And have him make use an attack voice once he comes out the ground.

The Up B - this is a very good move, i kinda wish this had a sweet spot like Luigi's Up B, but it's actually pretty fine like this. It has good recovery and you can actually still use all of the other B attacks at least once so if someone were to combo the up B and then the Side B, it gives him great recovery. Great job on this.

The Final Smash - it's pretty great actually, i enjoy this. But the only problem i have is the voices here. It clashes with the final smash beginning voice and then the attack. Maybe you should try another voice? the attack and knockback is great though.

The Throws -  in my opinion they're all pretty good, and the feel right when playing as Knuckles.

If that's the new model that wow, it looks great. Although it feels weird with how the textures are right now since the first costume is a green Knuckles. Usually it's always the original color.

It's a really good moveset and i believe it's the best Knuckles i've ever had the chance to test out. You did a good job with it in general.
51  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: September 15, 2012, 12:07:10 AM
no i've tried that too. I thought the same thing. But it still gave me the same problem, When i exported it twice though it seemed to work.
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done! on: September 13, 2012, 02:20:38 PM
lol im open for business of course. XD
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa on: September 13, 2012, 02:09:31 PM
oh i heard you just need sfxs and the model, why not use the SFX for vegeta that's already in the vault?
54  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: September 13, 2012, 11:10:11 AM
I've been having this random problem with this, Everything works fine, except with some wiimote problems i havent bothered to fix, but my main thing is this..

When im inserting wavs and i create a swandz file. It usually gives me the backup of it instead of the one i used to replace the sounds. Like i was just replaceing one of the characters sfx and when i tried exporting it to a swandz it gave me the version before i made the change. why is it doing that?
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done! on: September 11, 2012, 04:15:49 PM
so other then the new animations that were updated, how longer till V 0.5?
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done! on: September 11, 2012, 03:25:29 PM
lol wow you two really made this moveset amazing! XD i kinda hope you two continue to work together on future PSAs XD
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles V0.5 Almost Done! on: September 10, 2012, 04:46:03 PM
its seems the me the second jump is a huge problem, maybe you should just increase the first jump height by alot so people dont have to rely on the second one.. idk it's just an opinion. and i loved the preview of this. Cheesy
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!! on: September 09, 2012, 05:59:57 PM
ooo and the sfxs too. I'd like to see how they came out. XD
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!! on: September 08, 2012, 07:33:20 PM
lol how true is that? XD
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Knuckles New FinalSmash Preview!!! on: September 08, 2012, 05:38:16 PM
yeah don't worry about the hex. Just leave them as a wav and i'll send you a text document that you can put when you release him that tells people how to insert the swandz, the wiimote, and announcer call.
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