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31  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: March 21, 2019, 02:35:51 PM
Nope! Sorry I've no idea of what the codes actually are. For the most part they're the codes of the previous versions by Sirks and Pyotr and SammiHusky and such, but they didn't note what code was what either. I might look and try to figure what I can out at some point, but that would take a while
32  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: March 20, 2019, 07:40:45 PM
Ah, I just about did that update alone, so I dunno if anyone else'd know for sure, but uh...
I'd used virtual SD card for testing it out originally, I think it had 5GB, so it'd probably count for SDHC-- either SHOULD work, but I can't especially recall.
Again for testing I just used Gecko.

What was the actual issue you had when trying it out? Just saying it doesn't work without specifics doesn't really explain anything.
33  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: March 02, 2019, 02:31:19 AM
I'm not so sure on everything yet, still need to test it properly, but I do know that you need to set all of those 'Has Costume' things to false, as the masquerade code implies that sets the 50 costume thing properly, the CSSSlot thing is to set how many costumes 'actually' get used. I'm not so sure on costumes 13/14 yet, although when I tried on Dolphin it did indeed seem to try to load the 'Fake' costume for 14
34  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: March 01, 2019, 02:33:15 PM
Ah, I keep forgetting that that's what they're actually called. Yikes.
Apologies for the stupidity, haha.
35  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: February 28, 2019, 08:35:42 PM
It's entirely possible I'm blind or missing something obvious, but what needs to be done involving BPs? They're all funky and distorted and such ...For a bit of reference, currently I'm only using this to expand to 20 costumes, not the full 50 (So treating them like Wario, just using 2 cosmetic slots), if that helps.



Edit: It's also entirely possible that this is a by-product of not doing everything, seems my BP names are messed up too. If so, then damn.
36  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Project Implementation Guide on: February 26, 2019, 06:12:30 PM
Now, Pikachu can realise its true potential with 49 hats!

It's absolutely fantastic that this is up now, I need to look at it soon as I can. haha.
37  Help & Tutorials / Help / Re: Issue about BrawlEX. on: February 23, 2019, 03:32:55 PM
Are you using the old CSS codes? If so that may be your issue, the updated way with the CSSRoster file allows for all slots to be used properly.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Currently Rigging Smash Ultimate Dark Samus on: February 22, 2019, 01:41:33 AM
...i'm just going to steer clear from the apparently umbrage here. Yikes.

BrawlEx doesn't work for you on a USB loader? Being in Australia, that's my only option to do Brawl stuff on console, and I'd got it working with BrawlEx, what issue do you have with it?
39  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 05, 2019, 02:43:28 PM
Ah, if you've got 114 for that icon, the Hex ID should be 72
40  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 05, 2019, 12:54:51 PM
Uh... Is the hooktype set to AXNextFrame?
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Ultimate on: February 04, 2019, 12:25:10 AM
Oooooh, Ultimate Link? Coooooooool

i'm still here. sorta.
...is it alright to plug this here?
42  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 03, 2019, 10:04:40 PM
By use of a hex editor, I use HxD, which is what's up in the screenshot.
43  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 03, 2019, 01:11:05 PM
Oh dear, I forgot to mention or fix that. Yikes.
Uh.... If you got that, you're actually doing it right, I think right now you 'need' to have 100/242 slots ready or funky things happen, though I've just horrible memory.

Uh... You need to use a hex editor to fix things up, sorry for this forgetfulness


Highlighted red is CSS size, F2 is the max amount for all 242 slots
(pretend this is blue, actual blue on this background sucks) Highlighted blue is Random amount, F2 is also the max amount here, although this also assumes you forego the 'random' slot
Highlighted green is useable CSS slots
Likewise, highlighted purple is useable random slots

Uhm... Hopefully this helped at all, I dunno.
44  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 02, 2019, 03:32:28 PM
Did some things and 242 characters should work with PM now
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217298

Although battle stock icons don't seem to line up properly, I haven't any idea on how to fix it currently.
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Working on Chris Redfield on: January 27, 2019, 03:03:56 PM
but laaaaaazy.
And I've never been one for big posts, that too.
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