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871  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: August 31, 2011, 11:51:10 PM
So it's not a brawlbox problem at all then, right? I've got a couple different obj importers if ya want to have me give it a try.
 

I've PMed you my textures, as usual. Please follow the tutorial at the OP that I couldn't do. Good luck!
872  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: August 31, 2011, 11:14:00 PM
So it's not a brawlbox problem at all then, right? I've got a couple different obj importers if ya want to have me give it a try. He's saying it should work with NET 4.0 already.

Oh, the model must be an OBJ first, then, converted to a DAE? That must be why it wasn't working... And what is the OP, and where can I find it? I wish to see what does the OP says so my textures work correctly.
873  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: August 31, 2011, 11:03:19 PM
I already updated Brawlbox to .NET 4.0 and if you export the model using the guidelines I posted on the OP, any DAE will import fine.

What does OP means? Where can I find it?
874  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: August 31, 2011, 10:45:04 PM
I was wondering if there was anything people could do to help the DAE to MDL0 converter to be completed on BrawlBox... Also, the current version of BrawlBox doesn't take all DAEs in its Model Viewer, as someone told me. What they did is that they ripped Soul Calibur 4 models, but got nothing seeable in BrawlBox beside the ship from Star Wars, so I was wondering if this could be updated for all DAEs and make BrawlBox compatible for 4.0 NET frameworks (someone told me it works with 2.0 and 3.5, but my PC doesn't let me download them because they're too old...) Just wonderin'...
875  Super Smash Bros. Brawl Hacking / Attacks and Animations / HELP! Sheik custom PSA not working, crashes Wii on: August 31, 2011, 10:20:43 PM
I downloaded a Sheik PSA made by someone as a request, but when I try to load a stage, the Wii freezes with the annoying beeping! I tried to check for solutions, but nothing seemed bad or incorrect to me. Can anyone check what's wrong with those PSAs? The packs has both FitSheik.PAC and FitSheikMotionEtc.PAC so you can go and look for both: http://www.mediafire.com/?asjf9cb97w73bpi
876  Super Smash Bros. Brawl Hacking / Attacks and Animations / Sheik PSA with Peach's attacks and animations problems on: August 31, 2011, 01:25:20 PM
Does anyone out there knows how to make a PSA for Sheik so he can have Peach's animations and attacks at the same time? I tried exporting the animations of the FitPeachMotionEtc.PAC file to the new FitSheikMotionEtc.PAC, but sometimes, Sheik stays immobile until being hit by an enemy... Also, the fry pan, the golf club and the tennis racket appear on Peach's left hans silmutaneously. Does anyone know how to fix this and remove the 3 items?
877  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d Released, go test stuff. on: August 31, 2011, 01:15:03 PM
Recently I was trying to import Peach's animations to Zelda/Sheik, and they worked on Zelda, but I dunno for Sheik. Maybe I should go test them, as no one know when the DAE importer/exporter will be 100% complete so I'll have to do with the textures and files I have.
878  Help & Tutorials / Help / Re: Beep Of Death At The Countdown on: August 31, 2011, 08:56:52 AM
I think I know the alternative. It might be due to ModelSwaps, because you must add/edit ALL the character's animations so they perfectly match the other one. In other words, you must replace Dedede's animations with Cloud's, THEN put Cloud over Dedede and it should work. I, too, has this beeping of death when importing a Peach texture over Zelda/Sheik. Or if you don,t know how, you can always use PSAs and copy their animations with BrawlBox. PM me if you still have problems!
879  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d Released, go test stuff. on: August 30, 2011, 03:37:31 PM
Help! Even with the hints of someone, I've installed NET frameworks 4.0 and STILL can't see imported models in BrawlBox! Can anyone help or tell me how to make non-Nintendo models viewable in BrawlBox? Sad
880  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d Released, go test stuff. on: August 29, 2011, 01:19:03 PM
Sorry if this isn't the place, but... The new BrawlBox crashes every time I save an edited PAC file with a brand new model inserted in it. Same thing when I try to save it as a PCS or trying to export a MDL0. I know we can't use them in Brawl yet, just as BlackJax said, but I was wondering if this is happening only to me 'cause I'll need to know since Windows states that 'an error has been found and Windows must close this application' EVERY TIME I try to save a PAC file with a non-Brawl model in it. When BrawlBox closes, the file isn't saved, and I must start over... Is there any way to fix this (I'm using Windows XP)

One last thing ; does anyone knows when the DAE to MDL0 converter should be ready? Also, I may suggest BrawlBox to ''power-up'' the Advanced Model Viewer so it can support seeing DAEs and MDL0s of non-Nintendo games rathat than a blank image.
881  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d Released, go test stuff. on: August 29, 2011, 11:56:59 AM
I was wondering last night... is the FULL BrawlBox (able to import DAEs and export them to MDL0s, even from other games) is soon finished? Just sayin' because the new one still don't import DAEs then export MDL0s...
882  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d Released, go test stuff. on: August 28, 2011, 09:02:57 PM
One question my best friend wants to know: I know we can't import DAE models into Brawl (Wii crashes with annoying beep), but can we import DAE models into BrawlBox? I know we can't use them in Brawl for the moment, but can they still be saved as PAC/PCS or not?
883  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 27, 2011, 08:18:22 PM
I've PMed you with a sample of the models I have difficulties on Wink
884  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 27, 2011, 07:59:03 PM
I get problems when trying to import OBJ files in 3ds Max, and I get the following message :

mathlib not found ''E/BrawlBox/Noesis/rdmexport.mtl''
material ''diss_00_png'' not found
material ''diss_00_png'' not found

To begin with, what is rdmexport.mtl? I can't find it on the Internet, I only get 2 results in Google, no download files. Secondly, the material isn't named diss_01_png, but rather diss_01.png in PNG file, and even if I try changing the PNG's name to diss_01_png, it doesn't find it and shows a blank Terra model. However, when I create DAE file via Noesis, then import it to 3ds Max, I can finally see the textures when I flip out UVs. Sadly, when I export it back as a DAE with another name in another folder, it still doesn't show up in my BrawlBox! Am I doing something wrong again, or is it really the error message I get when importing OBJs? Do any of you have something that could fix this up?
885  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 27, 2011, 06:39:35 PM
Can't wait for the release! Maybe I'll be back tonight.
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