Castlevania characters look strickingly similar to the characters in Deathnote. if im not mistaken, the creators of deathnote also designed the judgment characters. Im not too familiar with anime because i dont watch it, except for maybe pokemon.
female demon pit? hmm sounds interesting, but what do you mean? like put a tail, horns or something?
I have halted the Darknut because its really hard when it comes to resizing the damn legs and all the cluttered vertices make me mad. Ill take a break from it and focus on other characters and then come back to it later on.
Aeon is done now. i fixed the eyes to make him look more anime-ish, the sword was fixed, and texture was revamped to fit the model. Ill be releasing it on Friday because the calendar is all booked til friday.
Is there any character you guys would like me to fix?
I know this is straying from cloud, but I just was wondering if anyone made a sephiroth texture for marth. I just saw this video: http://www.youtube.com/watch?v=z7fuW727ukM and was wondering if anyone picked up the idea.
Back to topic: I'm looking forward to the moveset.
i think thats probably the best sephiroth costume texture i have seen so far.
i was also thinking about vertex hacking Cannon's darknut texture he did on link.But, it will be the armoless one but with a sheild, but not the sword. ._. i tired messing with the sword but i dodnt think it has enough vertices to make it look like the huge sword the master darknut has.
this is what i been working on these past few days and this is what i got as of right now. Note, the texture that is shown here is not the final one nor its the final model. I just have the upper body done and this week ill work on the lower part and hands. so here are preview picks of the Darknut
Your Sack textures are totally awesome and that's a pretty spiffy sword for Link. ^^
Also, I have a question about Vertex Box (which we should make a separate thread for) when I open up the extracted .3ds in anim8or, nothing happens. A little grey selection-esque box appears, but that's it.
you really dont need to see them, its just for exporting and making it work with the second step of vertex box.
Hi guys, well, i recently got bralwbox, and vertex box and i been working on a character that i really wanted in brawl. Master Darknut! so far the model looks pretty good but i dont know how the texture will turn out due to the stretching and stuff. I been working on it for about 2 days now and im about 50% done with the model. I managed to get ike's hand to look like the shield but it looks pretty falt. =/ Ill give you guys a preview on monday with a textured head, sword, and maybe upper body. As for the Simon texture, im honding on to that one and see if i can vertex hack some details like the hair, cross, and other little details.
I been messing around with vertex box and been trying to make a Darknut out of ike. His sword is finished and it looks pretty damn accurate, i also did his face which is not half bad, but his body doesnt really fit the Darknut's body. Is there a way i can make the sword i made for ike be on ganondorf? I going to try to make the darknut's body on ganon