Im talking about the effect, i think its called effsamusmain or something like that, your character can have any animation, he can fire it from his hand, leg, mouth, butt or whatever you want (hand is the easiest)
You can Use the effect of Samus final smash, change the animation a little bit, and change the color, then replace one of Ulquiorras effects you are not using. I did it once for an X-burner and it worked (it was on Ike) sorry, if this is not what you asked for, but this is the answer for what i understood xD
I need help with the transparency of a texture. Well, to be more precise with pit's swords, the inner part that looks purple, i want to make it semi-transparent. But, I know that the CMPR format used by his bow/swords does not support semi transparency, so my question is if there is a way to make it semi transparent by changing the texture format? if so, how can i change it, I tried brawlbox but in game it still looked opaque. Is there a way to change the format? even if it requires hex, I would aprreciate any help
Is there a Tsuna vertex to go with the pit PSA? sounds like an awesome PSA, mine was just to make tsuna fight differently from ike and took only about three days xD
well, thats a reason....maybe he is too hard to work with? p.s. when I use stuna [jigglypuff], other "Ike" AND any other character, the game has critical lag, and sometimes crashes, it may be my codes [i'm thinking about one xD]. p.s.2 I got a lot of ideas for this PSA, i can chare them if anyone wants [they are mostly animation ideas, but we need to tink about original atacks]. EDIT: it wasn't the code[it may be another code [I will test later with only the file replacement code], maybe he has too much GFX on screen at the same time? could you please make a Stuna who doesn't have flames on his body? [to test it on jigglypuff]. SPOILERS xD And one of the ideas I have is to make the final smash the same on ground and air, but if he has 100% or more, he does a Double X burner [it pushes the double and hurts the double in front of him, does nothing behind him (just little GFX that does nothing)].
It does not lag when I use it, but removing the flames will be really easy, I can do it if you want to test if thats the problem, or tell you how to do it
This hack is based in the anime/manga character Tsuna from Hitman Reborn, he has his custome from the varia arc... or so I think
The moveset is loosely based in a PSP game, Katekyoshi Hitman Reborn Battle Arena, but it was just a quick edit for him to fight differently from Ike, any ideas for changes are welcome and may be taken into account
I Changed All of his smashes to avoid the use of sword.
Changed His aerials
Slightly changed Neutral B
Side B is almost the same
Down B is slightly faster counter andFreezes (Zero Point Breaktrough First Edition)
Up B is just to get more hight, not very useful for combat, inspired heavily in a Cloud PSA cause i did not found how to give him an up B
New Final Smashes on Ground: X Burner... before anyone mentions it, I know he did not learn it until the future arc Also: the front flame is stronger by about three times and the back one only "pushes"and burns
Ok i can double patch perfectly fine with other things but when i try to for link I always get a log.txt and at the end of it it says "Texture source: FitLink_BodyB (2) ERROR: Unknown identifier in poly group @ 26f02 (1)"
for whatever reason, I'm unable to select the edited polygon when using the morph tool on the unedited one. It doesn't appear on the "Select by Name" screen, and it doesn't do anything if I click on it. I even typed it in, and that doesn't work either. Am I doing something wrong when I clone it? It's a copy (not an instance or reference).
Having the same problem
EDIT: Found the problem, somehow the number of vertices was different, but i don't know how this happened