PSA refers to a moveset hack. Includes coding and animations. Sometimes they work with their own skeletons, or ones of a character. They are built over a character, using their [fighter].pac as a base, but the model can be that of another character. So, yes they go over a specific character, but not necessarily use the same bone structure.
That IS the reason. I didn't make the page, but I've worked on some. It's an usability issue. Before, drop-down lists that updated something in the page had a button. Now they update automatically when you select an item, cause it is more comfortable, same goes for many features lately. A button shouldn't be too hard to put there, but is it needed?
I myself hadn't noticed there wasn't a button there. Cause I never use it. I would have been disappointed if it didn't work when I pressed enter though. Times change how designs are expected to be.
However, this could probably seen by you as an excuse. It is not, since I didn't design the page. It's just my opinion on why I wouldn't put one there.
Wish a 3ds emulator wasn't so impossible to get, any actual ones require surveys and that crap in order to get.
There are no actual ones. And anything that has a survey is either fake or not worth it. Be glad you get the OoT models, and keep working on that nice looking link.
From what I see: -Hair is off, most noticeable on the spike it has on top. -Eyes are bigger than the reference. -And she looks kinda thinner in the reference, this I'm not sure, since perspective makes it a bit hard to ascertain.
Also, just a heads up; the Tristripper may be able to reduce the poly count, but whatever poly count left over, whether it's more than 20,000 may still cause lag regardless.
You keep repeating that the tirstiper reduces polycount. It doesn't. The polycount remains the same, if it has 20,000 tris, it'll keep 20,000 tris. What it does is that it saves the triangles in a way that takes less space, in strips, hence tristripper. It's not a magic tool, it just saves a bit of space, he'd still have to optimize those huge models.
Most models made for posing programs are made with a bad topology, wasting lots and lots of polys. The models may be good and resemble the source material a lot, but they tend to not be optimal. You could try to optimize it yourself, or do as Kyouma and prooptimize it piece by piece to get the most without deforming it.