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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 27, 2014, 07:40:06 AM
Saw a request to put the previusly made femele captain falcon (by ShadowLuigi I believe) over the actual captain falcon. Since I was bored, I took it upon me to do this. I ended up redoing the model. I did HORRIBLE things to both falcon and ZSS to get her over his frame. I gave up and had to use bone edits though, but indexes should be pretty much the same, so perfectly playable. Still needs materials and done.

32  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 25, 2014, 08:40:29 PM
Nice looking so far. A few things I notice though:
-The angle between each change of direction in the blade should be smaller. In other words the change of direction should be a bit more noticeable.
-The spikes that sprout every change of direction, should be a bit bigger.

This is based on the one robin seems to wield in the sm4sh trailer.
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 13, 2014, 11:55:20 PM
So I asked myself this morning "How bad could I possibly be at vertexing?"

The answer?

Very bad



Jaffar?
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: July 12, 2014, 01:08:54 AM
Any idea you can think of is most likely possible. If you manage to make the model, you should be able to get it in the game. However, this thread is to show custom made models. To request advice or help, you should go to the help section, or the model help.
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 09, 2014, 08:32:19 PM
Final tweaking on the mod, her in-game size was a bit small, even for Peach, so I made her slightly taller to compensate


Size mods FTW! Grin

About that, I've been looking at your progress. Maybe the problem is that you rigged a small mesh over a big skeleton. That probably happened because peach has oddly long arms. Nice to see you managed to keep her proportional.
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 09, 2014, 07:45:51 PM
Ryuko is returning.. edgier than ever..
Like it so far. It took me a while to realise that she didn't have a nametag that said "shirt".
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 07, 2014, 10:16:11 PM
@russmarrs2 did you fix the shield glitch? looks great.

and on an unrelated note... Kyouma changed name!
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 29, 2014, 03:31:51 AM
That reminds me, I never released kirbypuff, did I?

Also, that's a neat looking Waluigi.
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 26, 2014, 09:09:27 PM
Yep, I may just make all scales be just single pallets and give him a furry spec map.

Progress on texturing Rogue; Modeling is still being worked upon, but has been put on hiatus. I may rig the original and release that and finish this one later.



Is pit the base of the model? I think I notice his chest and arms. Who was he going to be over?
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 21, 2014, 10:39:18 PM
ME, If I'm worthy, and it is not taken.
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 18, 2014, 12:15:48 AM
I prefer the line cause of the last evolution. UlForceVedraamon, that's one cool digimon.

Commenting on sakura. Her scars scary me on her first too models, were they always so noticeable? I think toning them down would make it look better.
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 17, 2014, 09:42:15 PM
It's a joke, Pea[censored] is censored by the forums.

And, nice to see Exveemon. Veemon is my favorite digimon, though I prefer the veedramon line.
43  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 16, 2014, 12:03:53 AM
Rigger here.
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 15, 2014, 11:30:59 PM
It's the "Always deform" checkbox in advanced parameters. Just check it and uncheck it. But just to be safe, before doing that. Copy the skin modyfier. Then right click it and collapse all. Then paste it back. Now uncheck, then check the "Always deform" on advanced parameters. This  will make the skin modifier take the current position as its default position, which is the one bralbox uses.
45  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 12, 2014, 10:14:56 PM
That samus made my day. Saw the bbox render a while ago, but looks even awesomer in game. Well done.
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