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76  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 22, 2014, 12:02:48 PM
The thing is, Raven has no relation at all to Roy. I mean, look at Raven's Critical animation Sprite. It's pretty much Aether. And considering the fact that Raven was the first person in Fire Emblem (localized in the US) to do it, I would have thought it a perfect fit.

Alas, Raven must wait for his debut. if at all :V
I see. Well I kinda just liked his design so I thought that'd look great on Roy. lol
77  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 22, 2014, 11:18:37 AM
Why not Raven?
Looked up who Raven is really quick and well.. I wouldn't mind that as Roys Alternate at all. lol
Looks pretty sick. Eliwood would be fine too I guess.
78  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 22, 2014, 10:39:17 AM
Looks amazing. Great job guys!

Since Roy is probably not gonna get his Awakening version as an Alt, and the only reason I'm saying this is becouse both Ike and Marths Alternates resemble other FE characters, what FE characters armor could Roy get? Eliwoods?
79  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 19, 2014, 01:45:34 PM
http://smashboards.com/threads/the-lack-of-pal-support-is-laughable.358705/#post-16923566

yup.
80  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 19, 2014, 06:48:13 AM
anyway textures are done


That looks great! Would it be too much to ask for versions that use Brawls and Project Ms Final Destinations collisions, so they're wifi safe? Would love to use this.
81  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Theytah's Workshop! on: July 17, 2014, 12:22:28 PM
Great to know. Smiley Looks amazing, keep it up.
82  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Theytah's Workshop! on: July 17, 2014, 11:45:57 AM
If I use this Dreamland over P:Ms Dreamland, is it gonna be wifi safe? These are beautiful, and I'd love to use em.
83  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: July 15, 2014, 02:44:04 PM
That looks sick. What's even more sick is that we're getting consistent updates on a weekly basis now, great stuff.
84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 14, 2014, 10:03:20 AM
Didn't mention it, but it crashed for me too when going from the SSS back to the CSS while I was in training mode.
85  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 13, 2014, 02:00:33 AM
Even if (s)he was credited on say, the main website for specifically creating Roy, people all over the internet wouldn't say "OMG good job Thany, I love Roy in P:M."
They'd obviously still be saying "(The) Project M (Team) did a great job with Roy, I love him."
86  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Important Announcement! 06/16/2014 on: July 11, 2014, 11:50:23 AM
Super Mega late, but congratulations on getting into the PMBR.
What exactly are you doing in the team, animations, PSA work, or both?
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 10, 2014, 04:01:01 AM
Here's some feedback from what I've played:

- Up Smash seems super week. Dunno if I'm just not able to hit it's sweetspot or something, but it only does like 8% for me. Considering that and it's rather small hitbox, this is a pretty useless move.
- Down Smash's hitboxes are too big in my opinion. It's way too easy for the second hit to connect too if the first one does, which leads to stupid damage.
- I don't think his jab properly links together, based on Training Mode's "Help" function.
- I think his up air has too much lag, as in, when using the move and touching the ground while it's active.
- Considering Neutral Bs range and speed, I don't think it should do 5% uncharged, or at least not if it travels across the stage. Seems like a little too much.
- When using Side B on the ground, he doesn't go off the stage. Pobably intented, but I feel like it'd be better if he did.
- When cancelling out of Up B with air normals, he gets to use Specials again. I think this should be changed so he'd either get into his "free fall" animation like he would when not cancelling the Up B, or he simply doesn't get to use Special moves when cancelling the Up B.
- Side B in the air should put him in free fall. Getting to use Up B after already using Side B seems like way too good of a recovery.
- His Backwards Second Jump in the air turns him around. Again, probably intented, but I just thought I'd point it out. Pretty cool though.
- His Runnind, Dashing and Walking on the ground don't really fit his animations to be honest.
Like, his Running makes him move so fast while his animation doesn't really feel like he should be running that fast. Same goes for his walking. Pretty hard for me to describe what I mean, but it just felt a littlw weird.
- I'm so in love with his forward throw. Love the animation for that, great job.

And even with all that, this is easily one of the better PSAs out there. Definitly enjoyed playing with him for a bit.

Also, keep in mind that while I was testing him I was using the Balanced Brawl codeset, so I have no idea if that miiiight have screwed with some things in his moveset. Shouldn't have though, considering Balanced Brawl only changes a few minor things in Brawls mechanics.
88  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 08, 2014, 12:58:40 PM
Aren't there ways to make BrawlEX or whatever work with P:M already?
https://www.youtube.com/watch?v=ueBSM8qdCkU
at around 4:00
89  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 08, 2014, 12:36:33 AM
Can you add unlimited amounts of like, custom voices to BrawlEX? Becouse I feel like the only reason they're sticking with "adding 7 characters only" is so they can replace the bosses voices for the characters.

But then again.. there's way more than just 7 bosses in the game right? Maybe some of them don't have enough sfx files to edit or something, I don't know.
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Looking at Expanding the Team by alot on: July 07, 2014, 08:12:55 AM
I'll make sure to give you some feedback on Waluigi in P:M once this PSA gets released, too. I'm a pretty competetive player myself, so I'll make sure to give some proper, I don't know, physics or balance suggestions on him.

Also, from the videos I've seen so far, he seems to have a pretty short wavedash. Have you ever considered making him a little more, you know, "slippery" like Luigi and Squirtle are for example? I feel like that'd kinda fit his weird all over the place character, but hey I'm fine with whatever you decide to do with him.
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