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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Skyloft soon.. Arena Ferox released - 07/06 on: July 06, 2014, 01:10:30 PM
Wow dude, thanks a lot! That was quick haha.
92  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Skyloft soon.. Arena Ferox released - 07/06 on: July 06, 2014, 10:50:01 AM
Hay DSX8, while the Arena Ferox stage is pretty great, there's one major problem that I have with it, and that's the little wall on one of the transformations. Would you mind releasing a version with out that little wall there? Would be much appreciated.

Also a little something for P:M users, if you want the stage to have all transformations you have to remove the st_emblem.rel included with P:M. Otherwise it'll skip one of the transformations. (That is, if you're using this over Castle Siege)
93  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 03, 2014, 10:14:41 PM
Mewtwo is way too low on that.
Samus is WAAAY too low too.
Bowser is way too low.
Squirtle is too high.
Jigglypuff is pretty horrible in P:M becouse of recoverys being so stupidly good overall, so she should be like at least bottom 5.

And yea, characters like G&W are so low on that becouse nobody knows what they're capable of yet.

And I also don't see Fox or Falco still being the best characters, they're still godly, but there's so many new characters that just seem to win against them really consistently.
But then again, it's way too early to even say that, too.
94  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 29, 2014, 01:27:57 PM
Hey, if someone tries to lame me out..
I have pills/fireballs. I really don't have to care about your projectile at all lol

Anyway, for everyone who wants to watch P:M at CEO right now, it's at twitch.tv/ceogaming
95  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 28, 2014, 01:53:54 PM
Pik, could we maybe get some in game pictures of the alts? Might be asking for a bit too much, but then again you did share this
I really just want to see the front of Marths alt in game haha
96  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ShinF's CSPs on: June 28, 2014, 01:29:10 PM
*bump*

So anyway, here's my Skull Kid request if you don't mind.

Now there's 7 colours overall that I'd need CSPs of.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25507
and
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25661

are his main colours, and I was thinking maybe a pose similar to this one

For the 7th one which is
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204046
I was thinking a pose similar to these could work really well
or
I'd say just go with whichever one is easier to do in Brawlbox honestly. Either one is fine by me.
Sorry if asking for a seperate pose for the alternate costume is too much, Project M generelly has it that way but if it's too much work go ahead and use the same pose for the alt too, I don't mind either way.

A CSS icon with P:Ms background would be cool, too. I feel like such a [censored] asking for all this..

Again, thanks in advance!
97  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 28, 2014, 12:02:40 AM
47.
47.
47.
Where's Skull Kid, guys?? Plssssss

In all seriousness though, I feel like Soj and Cobalt (and maybe others, I don't know) might've overhyped this a little too much. But hey whatever, the new mode looks pretty sick, the new alts look stupidly good especially that new Marth and Ganon.
98  Super Smash Bros. Brawl Hacking / Music & SFX / Re: The Queen's BRSTM Thread | Come on in, If you dare on: May 23, 2014, 12:18:13 PM
I appreciate it a ton, but the thing is, I wasn't planning on using it on a stage anyway. I wanted to use it as a menu song and a "results screen" song, so that intro still does sound kinda akward. If you could make a version without the 4 to 5 second intro that's be really appreciated.
99  Super Smash Bros. Brawl Hacking / Music & SFX / Re: The Queen's BRSTM Thread | Come on in, If you dare on: May 23, 2014, 07:31:10 AM
I have a request too, if you don't mind.
https://www.youtube.com/watch?v=DDx_C0un_1M
If possible, I'd like you to remove the first 4 to 5 seconds of this song. And I guess have it looped, though that would probably be the case anyway by just removing the first 4 to 5 seconds.
100  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Super Turbo Ultra HD Definitive Edition Stuff on: May 17, 2014, 02:11:08 AM
Hay SJS, would you mind making some CSS icons for your alternate ZSS pose? I only really need the Project M one, so I figured I'd ask.
Unless, of course, they already exist and I just can't find them anywhere.
101  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Donkey Kong and Other Minor Updates on: May 10, 2014, 08:59:40 AM
Mario and your "SJS Link". Thank you.
102  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: May 06, 2014, 01:16:22 PM
I mean, you try to go against three rabid ness's or lucas's with all of the skill and knowledge you know and survive without losing a stock. Wink
What does that have to do with skill at all. You could just mash buttons and win that. lol
You should also be a little more specific. Did you have items on? What stage? Did you use Giga Bowser? Wink
103  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: May 06, 2014, 11:54:35 AM
Well you have to hold the direction before you get hit, not while you're getting hit or while you're flying. So basically say you used some really laggy move, since you know the opponent is gonna punish you for that you just hold the direction you want to DI towards as you're still in landing lag. Or when you're getting grabbed, just hold the direction you feel would give you the best chances at surviving.

Also, since you're playing against CPUs.. they can basically just always "react" to your attacks anyway, so it shouldn't be too surprising for them to live that long.
104  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: May 06, 2014, 11:39:37 AM
https://www.youtube.com/watch?v=5hQIy7P7RWo

Yea, it's Brawl gameplay but it's essentionally the same thing.

I should probably add that the Momentum Cancel part does not apply to Melee and P:M since you can't attack or air dodge out of hitstun.
105  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: April 27, 2014, 12:54:36 PM
Curious to see how Mario and Link will turn out now that you guys are changing the project overall goal.

And yea, the "3" in the new logo does look kinda.. I don't know. I want to say flat, but I don't think that makes too much sense. Generic wouldn't really be the word I'm looking for either. It doesn't look bad at all, but I definitly prefer the old logo's 3.
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