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1  Help & Tutorials / Help / Wii doesn't read CD's anymore... on: February 04, 2012, 08:02:44 AM
Okay , it's abit strange...

2 hours ago , I've played a bit Mario Kart Wii. (30 minutes if this helps..)
And then , something like this happened :
<a href="http://www.youtube.com/watch?v=lFvTqygOSsk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=lFvTqygOSsk</a>

I know it's a german video but I couldn't find any better video.
The guy in the video said something like this :
"I've just put Super Smash Bros. Brawl in my Wii and then it didn't want to start.
It just made some weird sounds , and I've tried different games , it's the same problem everytime."


It's the same for me Sad

Did somebody of you had that problem already ?
And if yes , were you able to fix it ?

And yes I know this has nothing to do with Brawl hacking , I just thought somebody of you could help me Undecided
2  Help & Tutorials / Help / BrawlBox doesn't work on: December 27, 2011, 12:39:29 PM
Hay guys..

Everytime I try to view a Model in Brawlbox ( I tested a many versions ) , this happens :

Unhandled exception has occured in your application. If you click
Continue , the application will ignore this error and attempt to continue.
If you click Quit, the application will close immediality.

Value cannot be null/zero/0.


When I click on details , this appears :
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
   at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken)
   at System.Threading.Monitor.Enter(Object obj, Boolean& lockTaken)
   at System.Windows.Forms.ModelPanel.OnMouseMove(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseMove(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.65.4328.37149
    Win32 Version: 0.65.0.0
    CodeBase: file:///C:/Users/Abbi/Downloads/Brawlbox%20v0.65%20(Updated)/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.11.4328.37147
    Win32 Version: 0.11.3.0
    CodeBase: file:///C:/Users/Abbi/Downloads/Brawlbox%20v0.65%20(Updated)/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.236 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Somebody knows whats the problem ? Sad

Note :

I dont know if this helps , but I tried viewing different Models :
- Goku Import by Beyond
- Mewtwo Import by pikazz
- Not edited FitToonLink00.pcs

EDIT:
I forgot something
everything worked PERFECTLY yesterday..
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Abbi's Portraits on: December 11, 2011, 07:43:41 AM
Welcome to my Thread Cheesy
!Taking Request for CSP's!
I will post all my CSS/SSS Stuff here. Tongue

CSS Icon's
Background I have used :
Credit to SJS for the Character Pose

























CSP's












More to come later. Cheesy
4  Help & Tutorials / Help / PSA PAL friendly ? on: July 03, 2011, 06:45:28 AM
Can anybody tell me how to make a PSA PAL friendly ?? ( Example : Zero has Links voice , Goku has Captain Falcons voice )

Thanks Smiley  Awesome Face
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