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76  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 24, 2013, 10:52:21 PM
Trying my hand at rigging and importing again.

It's Raine's model from Dawn of the New World. Rigged to Zelda's skeleton. I even vertexed the fingers a little bit to fit the skeleton more.
*img*

Can't wait to use that in the game ^^
77  Super Smash Bros. Brawl Hacking / Model Imports / Re: BabyLuigiOnFire's "I model import when I feel like it" model import land on: August 24, 2013, 07:41:53 PM
Rigging these ourselves is no problem though ^^

Post Merge: August 25, 2013, 04:11:19 PM
Crap our priorities are messed up >_>

I'm currently in work of a lone Baby Luigi over Olimar hack.
78  Help & Tutorials / Help / Re: Texture and model problem on: August 24, 2013, 02:15:20 PM
Open up the directory where your desired pictures are stored, click on the image file of the texture and drag it to the 3d model in 3DS Max.
79  Help & Tutorials / Help / Re: Texture and model problem on: August 24, 2013, 01:28:30 PM
You click and drag a texture from your pictures and you release over your model....
80  Help & Tutorials / Help / Re: Texture and model problem on: August 24, 2013, 01:17:57 PM
Clicking and dragging them. However, if you're creating a new model, you have to UV map them and that's something I'm still learning on (aka I don't know how to UV map yet since official models already did them for me)
81  Help & Tutorials / Help / Re: Texture and model problem on: August 24, 2013, 01:12:46 PM
You add textures in 3DS Max
82  Super Smash Bros. Brawl Hacking / Model Imports / Re: BabyLuigiOnFire's "I model import when I feel like it" model import land on: August 24, 2013, 01:11:41 PM
The recolors are submitted!
look  here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33911&Moderated=All

That'll be 99 golden coins, sir. haha


That's great! Unfortunately, I don't get paid for submitting hacks so no, we do this because of intrinsic motivation Cheesy

As for Wendy Koopa, I'd love to do her. She'd be great! I'll get started on her...when I can...
83  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 22, 2013, 04:23:49 PM
What the hell is that thing supposed to be over
84  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kingskull & Frusciante's Import Emporium (MGS5 SNAKE RELEASED!!! AND POLL) on: August 22, 2013, 03:58:02 PM
For some reason I can't explain I would love to see Assassin Captain Falcon, but it's a hard choice anyway.
85  Help & Tutorials / Help / Re: How to convert from Blender to mdl0 ? on: August 22, 2013, 03:47:27 PM
What version are you getting?
86  Help & Tutorials / Help / Re: How to convert from Blender to mdl0 ? on: August 22, 2013, 03:44:54 PM
3DS Max can create them easily. Once you get 3DS Max, I'll show you how
87  Help & Tutorials / Help / Re: How to convert from Blender to mdl0 ? on: August 22, 2013, 03:42:27 PM
It's utterly expensive. You could try out the trial version of it.
88  Help & Tutorials / Help / Re: How to convert from Blender to mdl0 ? on: August 22, 2013, 03:34:31 PM
Yeah but it's the only free alternative and I thought it could import .dae files Tongue
89  Help & Tutorials / Help / Re: Model creation on: August 22, 2013, 12:52:54 PM
I don't make stages so no I am unable to analyze your problem if you have any concerning stages.
90  Help & Tutorials / Help / Re: Model creation on: August 22, 2013, 12:46:59 PM
"Easy" is subjective so I can't answer that question to you but I suggest you should get familiar with its user interface and how it controls and works. It can export .dae files so no you don't need to convert.
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