What's all this about the importer not working on 64-bit?
I imported a model I made just fine using the Feeling Collada exporter for 3ds max 2009. I'm on 64-bit Windows 7.
Oddly enough neither the Autodesk Collada exporter, nor the OpenCollada exporter worked for me. I get the same exception the people before me mentioned.
Works great, by the way, I can't wait to actually bring my models into brawl!
EDIT: Wow, this is kinda odd. I tried to repeat my steps from before, but this time I came up with an exception. I compared the two DAE files and I found the difference near the bottom:
Working:
Second Broken Attempt:
In the working one, the bone is listed first, but in the broken one the model itself is listed first followed by the bone. I switched around the two node groups and I was able to import the second attempt to brawl box again just fine.
You can fix the Autodesk Collada exports in the same way. As for OpenCollada, the node switch didn't fix the exception and I can't seem to successfully import it to brawl box.