That is easy all levels that have a rel you have to use that rel included in the download and just change the name of that rel to st_customXX.rel and put it in instead of the normal luigi's mansion. Try that out and then come back here and tell us if it works because i am pretty sure it is. Happy to help!
Sorry I don't know if this will even help but if you don't use riiviolution you put the BRSTM in X:/private/wii/APP/RSBE/pf/sound/strm/Z01.brstm Sorry if this didn't help.
Hey! I found this really really cool website a while ago then I just thought, "Hey this really helped me so it will probably help others alot!" It has: Character texture file and folder placement, Stage texture file placement, Stage custom music placement, Boss Textures, Pokemon, Assist Trophies, Other, Character Selection Portraits (CSP's), And Items! It is awesome! I absulutly LOVE it! You should try it out here! Isn't it awesome!
I heard that sometimes making the area black will look black in Brawl Box but be transparent in the game. This actually didn't work when I tried it on Captain Falcon, but this is something different so maybe it will work?
Yup he is completely Right just make it completely black it it will become completely invisible! Nice! Thanks for the info!
Umm I dont really get what you mean by summoning it but textures go in .pcs files. If you mean where do i put it that would be Root/Private/wii/app/RSBE/pf/fighter/falco Hope I helped! sorry if I didn't.
I can do it! Weird! I made all of mine weegees! Do you edit the textures? all of the people are textures. here is where they are: Root/Private/Wii/App/RSBE/pfmenu2/sc_Title.pac and then in there they are in: MiscData[50]/Textures And then you edit those then they are changed is that how you did it? If not try it like that. If so but it still not works I have no idea sorry
But the only thing is I tryed again to put all the pictures in and it worked i saved and tryed to open it again and it worked. (But I started from scratch since brawlbox wouldn't open the other so i didn't put collisions in yet0 so should I just try again?
Hey I made a level! Good news is after about 3 hours I am finally done! Bad news...... It died! I tried it and it died! Then i tryed to edit it and it died! What do it do? This came up! [picture at end of post] Any idea what I can do to make it work? I even tryed making it again and the same this happend! It would be very appresiated if you could help! Thanks! After I learn how to fix this I will go back to making hacks every day. Thanks! Make Wario happy and help me plz!
What it says under Details
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.ThrowHelper.ThrowArgumentOutOfRangeException() at System.Collections.Generic.List`1.get_Item(Int32 index) at BrawlLib.SSBB.ResourceNodes.CollisionPlane..ctor(CollisionObject parent, ColPlane* entry, Int32 offset) at BrawlLib.SSBB.ResourceNodes.CollisionObject..ctor(CollisionNode parent, ColObject* entry) at BrawlLib.SSBB.ResourceNodes.CollisionNode.OnInitialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initialize(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initialize(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSource(ResourceNode parent, DataSource source) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children() at BrawlBox.BaseWrapper.OnExpand() at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at BrawlBox.ResourceTree.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Did you actually use .rels and did you put stages on? I would really recomend using Drakemaster's hack it works for me and he tells you how to do it! Link here: http://tinyurl.com/stageexpansion And make sure to actually put stages on and not just have them blank
I was wondering can there like be a place in the brawl vault where final smashes go? Because I found a few final smashes in the character section but it took me forever to find them! So yeah i was just wondering if we could do this just to make it easier to find them. Is this possible?
Hey sorry if this is in the wrong section I am kind of new to the forum part of this place. (been in brawl vault as guest for forever xD) I was wondering can there like be a place in the brawl vault where final smashes go? Because I found a few final smashes in the character section but it took me forever to find them! So yeah i was just wondering if we could do this just to make it easier to find them. Is this possible?