Thanks alot and thanks for the compliment. Sure go ahead and merge them if you like. It's a compliment to say my litle project could contribute to a "Complete" Super Sonic.
Thanks alot again =)
Heh, actually, from the looks of what I plan to do, it may be contributing to a complete Hyper Sonic. ¦3
Well if you say so, but let me know if you change your mind, okay? :3
@ Sylvo
After playing around with this guy...I really like him! o_o I think I'll try merging this guy and the other Super Sonic together to make a more complete Super Sonic. Do ya mind? :3
Huh? He doesn't fly in the air man. He hovers above the ground like he does in the games. (Or how he USED to in the games anyway. o_o)
@ Sylvo
Aren't you the guy with the other Super Sonic? o.o I was gonna ask you if you wanted me to later anyways, so sure. Do you already have the FitSonicMotionEtc.pac? :3
Ah, sorry for the misunderstanding then.. I was thinking it was for that since you were using the outfit. My mistake :<
But yeah, the motion file is for the animations, but the pac still has to be a certain way to use it. Just do what I said in this post and you'll be all set. :3
x.x none of that seems to make sense to me since I dont know how to edit PAC's, etc. but is it more simple to understand if the Motion PAC was only made to have that standing animation, or just to remove the running animation in the Motion PAC?
...I have absolutely no idea what you're asking me, so just I'll just give your Sonic the animation stuff so it won't run in place x_x
But I'm saying that, as they already clearly said, you're supposed to use the motion.pac AND a specific FitChar.pac together so the standing and running both work. I'm just making it so other FitChar.pac files have those things needed
...Do you want me to just give your Sonic the flying stuff too? -_o;
Thanks! All I had to do was have the moveset I was editting and the original flying moveset open in PSA, change the attributes to match each other (You'll see them first thing at the top), and uncheck the "Moves Character" flag for the "Run" Sub-Action. I set other flags too, but they had no effect, so I've just been setting the one for Run only now. Just make sure you still have FitSonicMotionetc in your folder and you're all set. :3
@ Freezin
Ah, sorry for the misunderstanding then.. I was thinking it was for that since you were using the outfit. My mistake :<
But yeah, the motion file is for the animations, but the pac still has to be a certain way to use it. Just do what I said in this post and you'll be all set. :3
I have only used the Mephlies part of the pack and I only have one complaint. He can't run in SSE without glitch warping back to the initial running part.
Yeah I noticed. It's like that for Super Sonic, Super Shadow and DSS too. -.o Again, I'm not sure at all how to fix that, but I didn't think about anyone using these with SSE either. XD
Kyzon said he was going to edit them to fix the problems, so maybe that'll be fixed too for version 2. :3
...Exactly what is the point of a Sonic moveset that's slow? O_o If it's supposed to be a Super Scourge moveset, you might wanna change that. Super Scourge is faster and stronger than Super Sonic is. His transformation also last a little longer. However, he gets extremely exhausted and immobilized once that transformation ends, which is the one downside. :3
Never seen or heard of it. Plus it's not really "Super" related anyway. But then again, neither is Mephiles. He's just in there cause he floats, looks like Shadow who was a ripoff of Super Sonic, and his moveset is there.
Link me to it and I'll add it in when I update it to the second version. :3
No biggie, sorry for getting a little mad. XD; It's just because of how many times I've had to look over that post.
And that's sweet! Can't wait to see the result. Whenever you do that, could you let me know how you got them to stop sliding around in case I want to add these animations to a moveset of my own? :3
Lazy me is lazy so I'm pasting this straight from Smashboards. XD
Does this deserve it's own topic? Maybe, maybe not. Doesn't mean I'm gonna stick it in a dead topic for no one to see though. ¦3 *SMACKED*
Recently over here KC:MM, Chaos and Kyzon finally found a way to have Sonic stand and run like Super Sonic. Spines up and everything. However the one problem was that since it used both a FitMotion and a FitChar.pac, you would have to manually add the correct data from the pac over to whatever moveset you wanted or it wouldn't work correctly. (AKA Sonic floats in place when running. XD) Completely out of boredom and free time, I decided to go ahead and do just that for what I have to say are the four best Sonic movesets made. Super Sonic(By DLoRd333) , CC Shadow (By Jose Gallardo), Mephiles (By Ayzer) and Dark Super Sonic (By Lexx and iChilla0). The original moveset pac by Chaos and Kyzon is there as well, as well as a Brawl+ 5.0RC1 version. Along with that, I got every "Super" related texture out there so far that best resembles the original and stuck em in there for your choosing pleasure.
In short, I bring you the crappily named Super Sonic Special Pack!
The Cast:
Super Sonic:
Super Shadow:
Nazo and Super Scourge:
Mephiles:
Darkspine Sonic (Why? Because it looks cool this way. XD)
Perfect Nazo:
Fire Sonic:
Dark Super Sonic:
And of course these textures were made by their respective creators. I only made Fire Sonic. Enjoy. I can't believe how long it took me to finish this post. XD;
THE ONE SETBACK.
Except for the original and the Brawl+ version, all of these Superfied movesets will slide quite a bit. It's not enough to kill you 100% of the time unless you're just being completely silly or stupid, but it can catch you and even the computer off guard. I tried to stop it, but nothing worked. If anyone else can, be my guest. :3 Just goes to show you better know what you're doing when you mess with other people's stuff. XD
Okaay...Random blank posts above me with only quotes... XD;
Anyways, last time I heard, Super Sonic's FS can't be edited at all at the moment. Even if it can through hex editing, it doesn't seem like anyone knows exactly where they have to edit it at. o_o;
O_o...I didn't have any part in making this XD; But when I switched the animations from their pac to another moveset, one of the things I had to do was uncheck "Moves Character" for Run. He was able to move after that. o_o;