^ Dude. You go 3 extra miles and above & beyond expectations. Talk about dedication right there. You cannot hide. I still await Sm4sh Luigi and Mario. I'll be watching you...
Comparison
All Smash U objects
Faces: 24,067 + 88 = 24,155 (if belt strap was there)
Smash U and Brawl hybrid
Faces: 14,811
W.I.P textures.
Ignore the light sources. Picture 1 already had a spec map and highlights.
My biggest issue is trying to emulate the Wii U look as much as possible without categorizing it as a complete texture hack at the same time. Bowser lacks detail to to file size limitations and I tried Nano's method for Link a little while back. The results were pretty good. I may have to do that for Marth's face, sword, shealth and eyes if anything.
looks pretty good so far! some key features from Smash U's model that would be nice to see in the future are his long eyelashes and especially his darker lip textures.
really looking forward to the final product!
Everything here is his Smash U model XD. I had to delete the eyelashes for a bit due to them going through it eye for some reason. His clothes was the hardest part as I tried to emulate the colors to match how he looks in daytime Battlefield for Wii U. Came out pretty nice with his spec maps too.
Going out on a limb here and guessing that this will be Magma Bowser and the model is strikers charged? Looks a bit too low to be 3D World. Trust me, 3D World has surprisingly higher poly models than Smash Wii U.
Features metals, rigged fingers and a slightly edited skeleton (for the hair and fingers). I'll apply the bump maps on top of the textures in PS later for more detail.
I'm just here waiting for her release XD. I tried Zavok a long while back, but I'm having problems with deciding on DK or Ganon. I was thinking I should rig him to DK and port him to Ganon, or simply use bone edits on Ganon.
Every version after v0.73 just simply will not open for me. Not too sure what the probroblem is, but it refuses to work properly. It gives an error when trying to open any compatible file.