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181  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 07:09:23 PM
 
You replaced his eruption with a burst of water.  Now that is cool. Cheesy
182  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 06, 2009, 06:48:48 PM
Does anyone know the address of a good fiery explosion effect?  I'm changing Ike's counter to a burst of fire, but when I use his eruption effect, the sword glow sticks up his butt... Mario Facepalm

I'll dig around in his FS file tomorrow and see if I can find anything, but if you know of anything, please say so.
183  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 06:46:54 PM
 ?
184  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 05:42:07 PM
Hey, Dragon, how did you do the broken taunt?  I'm looking to add a burst of fire to Ike's counter, so this would really help me.
185  Help & Tutorials / General Tutorials / How To Install The Homebrew Channel on: August 06, 2009, 05:09:52 AM
How to Install The Homebrew Channel Using BannerBomb

Needed
  • A Wii that has a serial number less than LU64
  • An SD card

Instructions

Step 1: Plug your SD card into the computer. If it has a "private" directory rename it (ex. to "privateload").

Step 2: Download this and extract it to the root of your SD card.

Step 3: Download the HackMii Installer and put it in the root of your SD card as boot.elf.

Step 4: Insert your SD card into your Wii and go to Data Management, Channels, SD.  Make sure there are no discs in the disc drive!

Step 5: A pop up will appear saying "Load boot.dol/elf", say yes.

Step 6: You will be brought into the HackMii installer, choose to install the HomBrew Channel.  you may also install BootMii and DVDx at this point.

Step 7: The HomeBrew Channel is now installed to your system menu.  To use Homebrew apps, simply put them in the apps folder on the root of your SD card.

After the HBC is installed, you should delete the BannerBomb private folder and rename your original back to private.

If your Wii froze  on Step 5, download a different version of BannerBomb from here.

Post any questions you may have.
186  Help & Tutorials / Texture and Portrait Tutorials / Shiny & Non-Shiny Emerald Textures on: August 06, 2009, 05:08:58 AM
Some of you may have seen this awesome texture by plasma kirby:
Link
And I bet you've wondered, "Woah, how'd he get Kirby to be shiny and non-shiny?"  He posted a guide on Smashers' Inc. and now, with his permission, I bring you this guide.

(Credit to PlasmaKirby for original guide)

How to Make Partly Shiny Emerald Textures on Kirby (and maybe Lucas and Ness)

This may work on Lucas and Ness but only has been tried with Kirby.  I'll experiment with Lucas and Ness later.

Needed
Instructions
(Click on the thumbnail for full image)

Step 1: Open PlyKirby5kEye.1.


Step 2: You'll notice everything but Kirby's eye is transparent.  Anything that you leave transparent will be shiny, anything not transparent will be like a normal texture.  Edit the eye as you wish with this in mind.  In my example I added black stars to Kirby.


Step 3: Save and repeat the process with the other eyes.


Step 4: Compile and load like normal and enjoy your new awesome Kirby texture!

As usual, post if you have a question.
187  Help & Tutorials / Texture and Portrait Tutorials / An Intro To Hacking Part 1: Making Your First Texture on: August 06, 2009, 05:07:51 AM
This is the first part in my intro to hacking series.  It takes you through the creation of your first texture.  I'll try to get part 2 up soon.

An Intro To Hacking (Part 1)

Needed
  • Photoshop (This tutorial will be written for Photoshop 7.0 but it should work with most programs)
  • ASH
  • ntcompress and texconv.  These can be found in the Revolution SDK which I cannot provide a link to.
  • Character .pacs
  • Basic Photoshop Knowledge (Mainly what the polygonal lasso is)
  • (Optional) Visual ASH
ASH and the character .pacs can be downloaded from The Download Everything Thread.

Instructions
(Click thumbnail for full picture)

Step 1: Place ASH in its own folder somewhere on your computer.  Unzip FitMetaKnight00.pac into the same folder.  Place ntcompress and texconv also in the ASH folder.


Step 2: Whether through VASH or manually, run step1_extract.bat.  When it prompts you, type in the name of the .pac you want extract.  In this case, FitMetaKnight00.pac.


Step 3: Once ASH closes, open up your chosen image editing program (in my case Photoshop) and navigate to 03metaknight_body within the ASH folder and open the .tga it contains.


Step 4: What you see displayed in front of you are the textures for MK's gloves, mask, shoulder pads, and body.


Step 5: Select the polygonal lasso tool and draw a rough outline around the main mask texture as well as the other stuff I've selected (observe picture).


Step 6: Go to Image>Adjustments>Hue/Saturation.


Step 7: Check the colorize box in the lower right of the Hue/Saturation Window and drag around the Hue, Lightness, and Saturation sliders until you find a color you like.  In my case I went with a nice blue.


Step 8: If you feel the need, do other stuff with the texture (draw on it, add text, etc.).  In my example, I added a G to the shoulder pads and some lines to the mask and reduced the Opacity.  (Opacity and Blending styles won't be covered in depth here.)


Step 9: File>Save As.  Navigate to 03metaknight_body in the ASH folder, make sure Targa is selected as the File Format and double click the original file (tex#00_14.pac in this case).  When it asks you if you want to overwrite, click yes.  When it asks you the Targa Options, be sure to choose 32 Bits/Pixel.


Step 10: Run step2_create.bat in the ASH folder.  Type "y" for the textures you edited (in this case 03metaknight_body) and type anything else for textures you didn't edit.


Step 11: Wait for ASH to finish and move the resulting _new.pac and _new.pcs files somewhere else.  Rename them to FitMetaKnight##.pac and FitMetaKnight##.pcs.  Replace the ## with the number of the costume you want to replace.  The list of costumes can be found here.


Step 12: Observe my Dynamic SD Loader guide for info on how to get it into your game.





Tips:
  • There must only be one file (the tga) in each ASH folder.
  • Use the Character Page at the Dojo for refreshers on what the character looks like.
  • Don't use fully saturated colors! (255, 0, 0, or 0,255,0, or 0, 0, 255) it'll make all our eyes burn!  Even with black or white, use a dark or light grey instead.  It'll improve your textures immensely.

Next up: Indexing and other advanced character texture stuff!

Questions?  Comments?  Stuff to add to the tips?  Post here!
188  Help & Tutorials / General Tutorials / How To Use The SDLoader on: August 06, 2009, 05:04:57 AM
I'm going to be transferring over all my MeowMix guides, starting with this one.

How To Load Textures Using The Dynamic SD Loader

Needed
  • A Wii
  • An SD Card
  • A copy of Brawl
  • The Homebrew Channel installed and ready to use

Step 1: Download Gecko OS and drag the Gecko1901 folder into the apps directory on your SD card.

Step 2: Make a codes folder on the root of your SD card and place this file into it.

Step 3: Navigate to private>Wii>RSBE and make a folder called pf.

Step 4: Inside pf, make a folder called Fighter and a folder called Stage.

Step 5: Inside Stage make a folder called melee and a folder called adventure.  Inside Fighter make a folder for each character(or just the ones that have textures you want to use).  Observe this list for proper character names for the folders.

Step 6: Take your texture and place it into the appropriate folder.  If it not named correctly, rename it.  You must name a file Fit[CharacterName]XX.pac, where the XX stands for the costume you want to replace.  This list gives you the numbers for each costume.  As an example, if you wanted to replace red Kirby, you would name it FitKirby01.pac.

Step 7:  Turn on your Wii, go the HBc and load Gecko OS.  Make sure Brawl is in the disc drive and choose start game.

Step 8: If you want to play it safe watch the opening movie, if not you can skip it.  Go to character selection, select the costume you replaced and wait 3-5 seconds.  Then simply start the Brawl and bask in the glow of the awesome textures, you're done!

Post here with any questions.
189  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: PROJECT D0P3: Latest Texture - DOPE Ike UPDATED 8/05/09 on: August 05, 2009, 07:26:39 PM
Project Dope...? Im srs here   <I love these smileys. Awesome Face

Anyway, nice job on the textures.  They're simple, but look good.
190  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 05, 2009, 07:23:54 PM
Does anyone know what the bone is for the center of Ike's body?
191  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 05, 2009, 05:37:34 PM
Also, ItemBig and ItemSmall are for the growing and shrinking with the mushrooms, they're located at 14E and 14F (I'm really posting this more as a reminder to myself).
192  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sheik Project: Echo Blade on: August 05, 2009, 05:17:49 AM
Must... have... Marth... echo blade...  That would be awesome. 

Oh, I just figured out how the sword code work.  Hmm, that took me a while.
193  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sheik Project: Echo Blade on: August 05, 2009, 05:11:37 AM
That is really cool.
194  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flags effects on: August 04, 2009, 06:57:13 PM
What does impale do?  And what's the difference between hit and hit2?
195  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 03, 2009, 07:15:02 PM
What are the Snake and BigSnake animations?
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