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91  Help & Tutorials / Help / Re: SSE Stages on: November 05, 2009, 02:47:04 PM
Thanks again Leon. ^^

@Italian: I believe those are downloads for edited stage replacements that Dantarion has made.
92  Help & Tutorials / Help / Re: Common 5 (And other system files) on: November 05, 2009, 12:18:47 PM
Ah, ok.

Also, does anyone have the downloads of the SSE stages?  I wanna try some stage replacement.
93  Help & Tutorials / Help / Re: Common 5 (And other system files) on: November 05, 2009, 12:13:25 PM
4 has  Bowser and GBowser animations (motion) and Kirby and Fushigisou (I forgot which pokemon this is) prop (MotionEtc) files.

2 has a lot of stuff that I have no idea about, plus rumble data and the animation data for screen shakes.
94  Help & Tutorials / Help / Re: Common 5 (And other system files) on: November 05, 2009, 11:36:54 AM
Thanks.  Grin
95  Help & Tutorials / Help / SSE Stages on: November 05, 2009, 10:25:38 AM
Hey, I was wondering if someone could provide me with the system files, especially Common5?  The download from the MM download everything thread doesn't work and I can't find them elsewhere.

Thanks! ^^

EDIT: While I'm at it, does anyone have a download for the SSE stages?  I lost mine. >.>
96  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.1 (maybe) [Chaos and Kyzon] on: November 05, 2009, 08:27:07 AM
Huh, that's really weird.  Still, it's very helpful. ^^
97  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.1 (maybe) [Chaos and Kyzon] on: November 05, 2009, 07:39:54 AM
But I wanna whiiiiine. XD

Still, good job on this.  Please tell me how you got his running animation to actually move him. Smiley
98  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.1 (maybe) [Chaos and Kyzon] on: November 05, 2009, 06:29:44 AM
Wait, you're not even making it into a moveset?  Animation swaps aren't a big deal anymore. 

Oh well, it's still coolish.
99  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.1 (maybe) [Chaos and Kyzon] on: November 05, 2009, 04:46:09 AM
Wait, so are the only differences the animation swaps?
100  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: dRage's new project revealed: Ichigo (v0.4 released!) on: November 05, 2009, 04:43:41 AM
One thing that I was reminded of when doing BM Mart is that Link's left handed, so if you have use a sword attack, Ichi will swipe with his left hand.

Nice moveset though. Smiley
101  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Jet The Hawk, Joins the Brawl! *DOWNLOAD RELEASE* on: November 04, 2009, 01:48:50 PM
Ooh, looks very nice.  I haven't played it yet, so my only complaint is that the size of many of the graphics is slightly ludicrous (I love that word XD).
102  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blademaster Marth-Animation Swap Moveset! [*V0.2*] on: October 30, 2009, 03:45:03 PM
Oh, ok. Sorry about that.  I'll upload it again after dinner.

EDIT: Alright, I reuploaded it.  This came directly from my SD card, so if something's wrong then my files must be going through some sort of temporal distortion.

EDIT2: I'm participating in National Novel Writing Month, so I probably won't be able to work on this that much until December.
103  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blademaster Marth-Animation Swap Moveset! [*V0.2*] on: October 30, 2009, 10:12:03 AM
Oh, that was in the older version.  Did you make sure to download v0.2?  The zip file is called BladeMasterMarth02.  If so, then I accidentally put in an old version.
104  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blademaster Marth-Animation Swap Moveset! [*V0.2*] on: October 30, 2009, 08:57:16 AM
Oh, really?  Ok, I'll fix that. Thanks. ^^  I haven't extensively tested him since it's still a beta, so bugs reported are much appreciated.

@Calamitas: Yeah, well, kinda.  If you swap with a character that doesn't have a similar bone structure then it'll look like a moveset swap.  Smaller characters do have a different bone structure so it will.  That's why all of the moves i added are from humanoid characters of around the same height.

EDIT: Kenji, I'm not entirely sure what you mean.  Do you mean that you think it should have a hitbox after it stops spinning but before the move actually ends?  If so, I've fixed that. ^^

EDIT2: I'd like to get some input from you guys.  Do you think I should replace his FAir and/or NAir?  His DAir is a much better spike then his FAir and NAir just isn't really that great.
105  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: new project megaman X! on: October 30, 2009, 07:17:32 AM
That.  Sounds.  Awesome.
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