Modern Metal Sonic over Wolf and BrawlEX. My model here is a custom of Sonic Generations Metal Sonic with a mix of Sonic Adventure 2 Metal Sonic and parts from the terrible Winter Olympics design (Sonic 4 Model) with slight vertex edits. Basically my vision of what the real Metal Sonic should've look like for the modern era, or at least stayed (*cough* SA2's accurate design of Metal Sonic). The model blends well with Brawl's graphics, and should also fit in well with Smash 3's style. see README.txt for more details.
Movelist (Based around the Project M version): Basic Attacks: Njab - Quick 3 hit combo, third hit can either be mid, high (↑+A) or low (↓+A), both are combo potentials. Ftilt - Has decent range, good for wall combos. 11% Dtilt - can combo into Utilt, Uair spike or Bair depending on percentages. 6% Utilt - Combo starter, can lead to kill combos at higher percentages. 10% Dashjab - Has a bit of forward knockback for combos . 7%
USmash - Similar to Brawl Sonic. decent kill move at highest percents after downgrab. 18% FSmash - Slow and unsafe but has strong damage output and knockback, may be useful for tech traps. 19% DSmash - Alot similar to Sonic, quite weak but has good range. 15% ~ 12%
Nair - Does 12% if close, otherwise it does a pity 9% and below. Fair - Aerial combo starter. 12% (close) or 13% Bair - Kinda slow but a quick kill move at high percents, also a combo ender. 17% Uair - Slow but great for quick kills or ending combos, can also spike behind. 16% to 9% Dair - Can spike at the first 2 frames. 13% to 9%
Grabs: Forward - Rather standard forward grab. 7% Back - Simliar to Sonics Bgrab, has strong knockback. 5% Up - Good for combos such as Utilt or chain grabbing at lower percentages. 7% Down - Combo starter for either Utilt, UpSmash, or Bair. 8%
Specials: NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10%
NAirSpecial - Roll into a ball for short period of time, unsafe on block. 4~5%, can combo if close.
NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10%
NAirSpecial - Roll into a ball for short period of time, unsafe on block. 4~5%, can combo if close.
DownSpecial - Produces a Black Shield like in Sonic Adventure 2, good in midair for multiple hits, has a fixed knockback when touched against opponent. On PM and if grounded, it can also cancel knockback if Hold. 7% to 3%. Brawl ver has slight differences.
UpSpecial - Similar to Wolf's but only meant for recovery. 3%
SideSpecial - V Maximum Overdrive Attack like in Sonic CD, good for recovery and has decent knockback, Hold B for extended distance, also cancelable. 15%
Comments? I need to know if Sauron is accurate color wise, either way I think it looks more hi-res. Metal Sonic won't be finished for quite a long while. (PSA)
I'm pretty sure custom texture work done by professionals who know what they're doing would get more attention than someone who's just learning the basics (the age of animation swaps has passed). And you advertising yourself in multiple places doesn't help your cause. It just makes you look like an entitled child when you throw a fit after people call you out for it. You aren't entitled to something just because you worked hard at it. It's just as bad as the children who can't take criticism.
My work doesn't get the recognition I think it should get, but you don't see me [censored]ing, complaining, and advertising. Get over yourself. Standards were very low back in 2011/2012, as moveset editing was just barely becoming a thing, so of course your totally original OC with animation swaps would get some form of attention
So basically, custom animations > mechanics and balance? is what matters? no wonder. clearly I wasn't [censored]ing at the slightest. and what were you talking about "entitled child"? my previous response wasn't meant to be taken very seriously, just stating facts and I'm not looking or asking for a resolve.