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1  Help & Tutorials / Help / Anyone using Brawlex with Project M 3.0.2? on: January 02, 2016, 12:21:12 PM
Has anyone using the brawl ex project m 3.0.2 setup run into cosmetic issues for slots 65 and up? No matter if its their CSS icon or CSS portraits, any change I make creates a default CSS screen with some random icons here and there.  Everything is well below the file limit so I'm not sure what the issue could be....  Just put a good amount of time configuring and making portraits too lol.
2  Help & Tutorials / Help / How do you edit the battle HUD? on: July 12, 2013, 08:15:46 PM
Hello, just wondering if anyone had some tips on editing the battle HUD. It seems I can only edit it vertically and change it's scale, any other changes never show up in game. Also, no matter what I've tried I can't seem to find the animation that controls where the time clock sits on the screen. 
3  Help & Tutorials / Help / How do you match SFX IDs to their Wave #'s on: July 24, 2011, 06:25:53 PM
I've read that I could find the wave number by opening my brsar in smashbox 0.57 and looking under Data, Part 3. The only thing is that Data, Part 3 doesn't list a number, all it says is "(Collection)". Am I looking in the wrong place?

Edit - Nevermind this post, the corresponding wave number was actually the GroupIndex of Info1, Part2.
4  Help & Tutorials / Help / Slow/Mid/Fast Walk Animation Issue. on: December 07, 2009, 05:07:12 PM
Edited a bit of Sonic's walk animations, it shows up in game but it isn't looping correctly and has this stop go thing going on. Anyone know of a fix?
5  Help & Tutorials / Help / Limited CSPs? on: September 25, 2009, 07:20:47 PM
Is there a limit to how many CSPs I can use with the file patch code? Anything above the 140 (give or take) I already finished freezes the game as I enter the select screen.
6  Help & Tutorials / Help / Editing Sonic's eyes? on: July 14, 2009, 01:11:35 PM
Does anyone know which texture file I'm suppose to use to edit the white part of Sonic's eyes? Couldn't find a place in his tga's that represent that part.
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