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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sheik Project: Echo Blade v1.5: Final Version, now with Zelda! on: April 21, 2010, 03:15:51 PM
its great but sheik Regular B move is no where as good as it used to be i miss the needles
they helped alot when the opponet was off the edge

lol@superdupernecro.

Try full hop aerial B. That should do the trick. =P
47  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Cloud Strife V2.0a2 Released - 3/14 - Glitches Fixed on: April 04, 2010, 05:23:28 AM
Hello Jack! Today I made an animation for Cloud's waiting, I wanted a new one.  Grin

It's only one frame and I don't know if you planed to change his waiting animation but if you like it I can give it to you.


PS : I did it only for fun, my intention was not to take credit or anything. I wanted to test brawl box, it's the first animation I have made.

PPS : while I made that I realised how long making all of these animation must have been, I want to thank again all the team that worked on the project. Smiley


Personally, I really like it. If you want to finish it, that's up to you. However, if we add a new Wait animation, the transition from every move to wait position will look a little twitchy, but I MIGHT be able to fix this. Not sure. Still, I approve of this. =D
48  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Progress Report - 2/21 on: March 13, 2010, 06:13:17 PM
Another reported glitch: More than one Cloud at a time causes a soft-freeze (however, not the buzz of death). Most likely due to the incredibly massive PSA file-size.

Lol, the PSA is an average size. The motion pac is above average tho.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KOF Athena V3.0 on: March 06, 2010, 02:51:57 PM
Have I mentioned how much I love this PSA? Azn

Coding-wise, I love what you've done with her, even utilizing the float aspect of her Up-B. From a technical gameplay standpoint, she has so many little tricks to work with she is a very versatile character. Nothing blatantly broken, from what I can tell. Awesome work =)
50  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (FILE UPDATE: 1/20) on: February 20, 2010, 04:58:39 PM
...Very o. o
51  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (FILE UPDATE: 1/20) on: February 20, 2010, 04:00:15 PM
Just checked the newest downloads, looks awesome.

Keep up the great work, you guys =)
52  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Final Fantasy VII - Cloud Strife Specs, Discussion, and Progress on: February 16, 2010, 08:50:05 AM
Nice to hear about the hair Jack. Can't wait to see it. :3

*continues eagerly waiting for the moveset*

We've now got .Fade working on the moveset as well, since he's the expert in town. Should be promising. Grin

Correction: not really =3 But thanks to all the bugs I ran into with Ike, if Shukaku has a question about something going wrong, he can ask me. That's all I'm here for =P

So far no questions, btw. I think he's got it under control. =)
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON on: January 28, 2010, 03:28:25 PM
Question: how did you get the opponent to spin in one place in the air from your Final Smash? THat could be really useful 0_o
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sword glow event found (LIMITED AMOUNT OF CHARACTERS) on: January 28, 2010, 10:41:44 AM
Okay, a lot of this info is extremely vague or completely wrong. Gave me a headache trying to figure it out X_X

Whatever's the green has been tested and 100% confirmed. Everything else is based on Untouch's and Eldiran's findings.

Parameters:
0 - Color [didn't test it, but it's probably right]
1 - Blur length, i.e. how long the sword's aftershadow is.
2 - Bone the sword trail follows
3 - X offset of the sword trail
4 - Y offset of the sword trail
5 - Z offset of the sword trail

6 - Value, calls for a bone reference.
7 - Scalar
8 - Length of the glow trail, i.e. halving this value will make it half the sword's length.
9 - Scalar
10 - Boolean
11 - External Graphic Effect reference.
12 - Bone the sword glow follows
13 - X offset of the sword glow
14 - Y offset of the sword glow
15 - Z offset of the sword glow

16 - Scalar
17 - Scalar
18 - Scalar
19 - Length of the sword glow,  i.e. halving this value will make it half the sword's length.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Death The Kid on: January 22, 2010, 02:34:17 PM
wait so u cant just use the sword glow twice?
and that sounds like it would work

You can't have two sword glows on at the same time.

I'm pretty sure it's very possible. Just check out Kyzon or any 'hitbox graphic' PSA.
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sheik Project: Echo Blade v1.5: Final Version, now with Zelda! on: October 22, 2009, 02:50:35 AM
will u be changin her neutral b?

Possibly. I'm working on a combo-ish Neutral B, basically relocating the F-Tilt [with more versatility] onto the B. I'm giving her super armor instead, and depending on your input you get a different attack. I dunno, it should be interesting.

The aerial B, for now, stays the same =P

So if I do this, anyone have a good animation for a new F-Tilt?

57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sheik Project: Echo Blade v1.5: Final Version, now with Zelda! on: October 09, 2009, 02:46:34 AM
I still use Brawl+ 4.1B: I haven't tested 5.0 yet. I run 4.1B with File Patch 3.5.1, so like everything works. If it's an issue with 5.0, there's not much I can do yet.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sheik Project: Echo Blade v1.5: Final Version, now with Zelda! on: October 08, 2009, 07:49:26 PM
ok so I was playing around today in Brawl, and during a 4 player match in Temple, the moment that Shiek used her Final Smash, the game froze. then it happened a second time. so after the 2nd crash, I decided to test it to see if it was really a problem with Shiek's final smash. I had no problems when I tested it with a single character in training mode. But when I tested it out in a 4 player mode (2 shieks, 2 snakes), the moment the CPU used the Final Smash, the game crashed, making this loud beep. I re-tested it with 4 shieks, and the same thing happens. thought I should bring this up.

...Really? That's strange 0_o You sure you're using v1.5? Because for fun I was watching 4 EB Sheiks/Zeldas duke it out with FS Balls on, and every Final Smash worked perfectly. I've never encountered this @.@

This is weird 'cuz I purposely never touched her Final Smash for fear of this. I guess all I can say is redownload Sheik v1.5 and see if you run into the same problem. If you do, I've got work to do. -.-

~

Could someone else test this themselves? Just the Final Smash I mean [w/ more than one EB Sheik present]. I wanna confirm it's more than one person with this problem.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blanka DK Project? Calling All Street Fighter Fans! on: October 05, 2009, 02:16:14 AM
i think u should make his Neutral A move like his side taunt animation with electrical damage.

Which taunt is that? If you mean his shaking his fur, that's the one I was planning to use.
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blanka DK Project? Calling All Street Fighter Fans! on: October 04, 2009, 05:17:01 AM
So, I might actually be getting somewhere, finally. The problems I'm encountering:

- I figure I should just put Electricity on B, 'cuz I wanna keep the jab.
- I can't reverse the Up-B Rainbow Roll, so his recovery is horrible. Not that I really mind horrible recovery, but fixing this would be nice to know.
- I can't get the Aerial Down-B to work =.= Anyone remember a Peach PSA that could pull out Turnips in the air? I can't find it.
- Should I make D-Tilt the same animation, but slide? I dunno 0_o
- I'm trying to decide on the F-Tilts. I actually figured out you can angle the Dash Attack through this Azn
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