Hello Jack! Today I made an animation for Cloud's waiting, I wanted a new one.
It's only one frame and I don't know if you planed to change his waiting animation but if you like it I can give it to you.
PS : I did it only for fun, my intention was not to take credit or anything. I wanted to test brawl box, it's the first animation I have made.
PPS : while I made that I realised how long making all of these animation must have been, I want to thank again all the team that worked on the project.
Personally, I really like it. If you want to finish it, that's up to you. However, if we add a new Wait animation, the transition from every move to wait position will look a little twitchy, but I MIGHT be able to fix this. Not sure. Still, I approve of this. =D
Another reported glitch: More than one Cloud at a time causes a soft-freeze (however, not the buzz of death). Most likely due to the incredibly massive PSA file-size.
Lol, the PSA is an average size. The motion pac is above average tho.
Coding-wise, I love what you've done with her, even utilizing the float aspect of her Up-B. From a technical gameplay standpoint, she has so many little tricks to work with she is a very versatile character. Nothing blatantly broken, from what I can tell. Awesome work =)
Nice to hear about the hair Jack. Can't wait to see it. :3
*continues eagerly waiting for the moveset*
We've now got .Fade working on the moveset as well, since he's the expert in town. Should be promising.
Correction: not really =3 But thanks to all the bugs I ran into with Ike, if Shukaku has a question about something going wrong, he can ask me. That's all I'm here for =P
So far no questions, btw. I think he's got it under control. =)
Okay, a lot of this info is extremely vague or completely wrong. Gave me a headache trying to figure it out X_X
Whatever's the green has been tested and 100% confirmed. Everything else is based on Untouch's and Eldiran's findings.
Parameters: 0 - Color [didn't test it, but it's probably right] 1 - Blur length, i.e. how long the sword's aftershadow is. 2 - Bone the sword trail follows 3 - X offset of the sword trail 4 - Y offset of the sword trail 5 - Z offset of the sword trail 6 - Value, calls for a bone reference. 7 - Scalar 8 - Length of the glow trail, i.e. halving this value will make it half the sword's length. 9 - Scalar 10 - Boolean 11 - External Graphic Effect reference. 12 - Bone the sword glow follows 13 - X offset of the sword glow 14 - Y offset of the sword glow 15 - Z offset of the sword glow 16 - Scalar 17 - Scalar 18 - Scalar 19 - Length of the sword glow, i.e. halving this value will make it half the sword's length.
Possibly. I'm working on a combo-ish Neutral B, basically relocating the F-Tilt [with more versatility] onto the B. I'm giving her super armor instead, and depending on your input you get a different attack. I dunno, it should be interesting.
The aerial B, for now, stays the same =P
So if I do this, anyone have a good animation for a new F-Tilt?
I still use Brawl+ 4.1B: I haven't tested 5.0 yet. I run 4.1B with File Patch 3.5.1, so like everything works. If it's an issue with 5.0, there's not much I can do yet.
ok so I was playing around today in Brawl, and during a 4 player match in Temple, the moment that Shiek used her Final Smash, the game froze. then it happened a second time. so after the 2nd crash, I decided to test it to see if it was really a problem with Shiek's final smash. I had no problems when I tested it with a single character in training mode. But when I tested it out in a 4 player mode (2 shieks, 2 snakes), the moment the CPU used the Final Smash, the game crashed, making this loud beep. I re-tested it with 4 shieks, and the same thing happens. thought I should bring this up.
...Really? That's strange 0_o You sure you're using v1.5? Because for fun I was watching 4 EB Sheiks/Zeldas duke it out with FS Balls on, and every Final Smash worked perfectly. I've never encountered this @.@
This is weird 'cuz I purposely never touched her Final Smash for fear of this. I guess all I can say is redownload Sheik v1.5 and see if you run into the same problem. If you do, I've got work to do. -.-
~
Could someone else test this themselves? Just the Final Smash I mean [w/ more than one EB Sheik present]. I wanna confirm it's more than one person with this problem.
So, I might actually be getting somewhere, finally. The problems I'm encountering:
- I figure I should just put Electricity on B, 'cuz I wanna keep the jab. - I can't reverse the Up-B Rainbow Roll, so his recovery is horrible. Not that I really mind horrible recovery, but fixing this would be nice to know. - I can't get the Aerial Down-B to work =.= Anyone remember a Peach PSA that could pull out Turnips in the air? I can't find it. - Should I make D-Tilt the same animation, but slide? I dunno 0_o - I'm trying to decide on the F-Tilts. I actually figured out you can angle the Dash Attack through this