I've tried replacing them in the Common[_en].pac only, putting them in their respective fighter folders only, and doing both at the same time, but it either results in the motion not functioning, or the game freezing at the CSS or when a stage is chosen.
- Also, I've been screwing around with the .xml a bit, but its still not working. At all. Any ideas on that?
I don't know how progect M or riivolution work. Sorry...
Oh Lord, I just had an idea I thought would look epic. This is me thinking far ahead, but if by any chance you DO import MP2's Normal Dark Samus as well as MP2's Skeletal Dark Samus, I think it'd look awesome if you merged both models, so that normal form would appear regularly, but Skeleton form shows for Final Smash Eyes.
Perfect, secret revealed... This was exactly what I had in mind. But it will not be easy, but we will try!
Can't wait to download tonight! Seriously, I'm really excited for that Metroid Prime 2: Echoes Dark Samus... Corruption's was cool but Echoes was perfect.
Thanks for the comment data_drain, but... I've tested Dark Samus PSA for a month (VS my friends) and I can certain say it's perfectly ballanced! Remember that the AAA and the up smash beam cannot kill, only do damage. D.S. it's a great character with large attack area and shield damage pawer but have furry few "final killing" hits, in add she has many lag time befure and after moves! And you know how many impurrtant they are so... She is perfectly ballanced!
NB: After the Neutral B D.S. shoot a "rapid dark missile", it's not a glitch. And the supurr armurr on the charge up animation are only the last half-second, not all the animation.
cant port the psa you can port the model over zss then repace all animations and redo all the psa under zssi know it is a long work since copy paste would kill the filesize :S
mmm... I will do some experiments about this, thanks for the idea!
Question: does the Samus pac have any coding in it to prevent her from transforming into ZSS? Or is the Final Smash changed? I know that one can use codes to disable transformation, but I'm gonna try her using Dolphin and I was just curious.
D.S. never change into ZSS. The final smash only shot the beam, no need to add any code.
Perhaps you might want to look into porting her over someone else? That way, you can have as much filespace as you need and we can have epic Samus/Dark Samus battles.
Either way, I am amazed by this. Awesome work. :]
maybe i can try, but i dont know how to porting PSA over other characters Post Merge: February 24, 2012, 04:23:04 PM
if the only thing ds is using is the missiles could you make ds over zss? since you could change the gun bullet model and hitbox to the missiles i think altough it will go straight
Impossible over ZSS, becouse I've used all their file size for DS
...instead of the plasma cannon, great range but less nockback power, can be use after the AA moves but not in a combo (only if the second strike don't hit the target). I love this move!
Second: New Advanced Effects for the Phazon Sphere and Comet!
I am really happy to be able to put these GFX on D.S.
Third: request of all those who have asked me (data_drain...), now the Dark Boostball can be charged and performed in air!
Very usefull!
Fourth: the new UpSmash Phazon Lazer!
At last: The Down Thown, the Dark Rush!
IMPORTANT!
This time to use D.S. PSA you must use the zerosuit and Samus Fit file on in their property folder, and unfortunaly ZeroSuitSamus become completely useless! I'm sorry but its necessary. How need to use ZSS can use the file in the "Hold Version" folder but i probably dont update it anymore.