Ok, I understand, but I want to know how to do, after we discuss: "No it's horrible or yes its perfect as a move!" Now I'm interested in just know how to do. I could use the same logic to improve other things.
Therefore, if someone would tell me how or help me on doing...
the problem is in samus pac file i cant see where he generates the bombs thats a bunch of Ra-bits file 4(samus) and 02 SAMUS_ATK_BOMB did you tryed this?
but i dont think it will work you proabably need those Rabits active or something because its wierd the the bombs arent in psa like most articles in generate article :S 17918 - Bomb Hitbox 1 [4 dmg] 179B0 - Bomb hitbox 2 [5 dmg] (Found first by Eldiran, then Kirk ) 17A78 - Bomb Subaction (Shanus) this is all i have found on it shame you already used all the other models since the bombs are the problematic ones to find gfx for :S
there are only the collision box, nothing for the GFX effects... I do not know what else to try, any other idea?
Today i need help for doing a new move for D.S. I need tecnical help (not opinions...)
The idea is this:
Make Dark Samus
shooting this
The problem is the graphic effect. I have put the eff_file in the MotionEtc.pac , but i dont know where is the "External Gaphic ID number" in order to use on the PSA Unfortunately I do not have much practice with these effects, but if someone could help me I would be very grateful...
Sorry keep you waiting I have update the DBB (Dark Boost Ball) GFX effect as I promise, the Astral Jump (Now D.S. can grab edge on the top!!!!) and reduces shield damage of forward smash (the Phazon beam) and the time lags of the Phazon Sphere (too many before... ).
Man I've been away for to long... I had lost interest in rigging so sorry for not updating anything >_<... Gonna start moving again... I might do different models other then metroid so be on the look out for that =D...
Anyone get this working properly on Riivolution. I'm going to test it regardless and see the outcome. If anything maybe Riivo IRC can help with some xml edits to get it to work. Let me know and I'll post my findings out here. This looks fantastic.
Thanks Crony for such an amazing job with this by the way. I have a huge request, this PSA needs full CSP's and BP's for everything, included with the d/load. Crony maybe you can request someone from the community to take this on and make them for you? Is this already available elsewhere??
Yes, I would be grateful if someone wanna help to do a "full CSP". And also i'm waiting for Nuke's Metroid prime 2 import model of D.S.
Actually, i'm working on both Up specials and on an effect of d.boost ball ( later i will post some photos)
Thanks for the comments. I will release a new update soon, more ballanced and with some bugs corrected. I'm really glad Nuke come back with the D.S. import model! It's great (i can't wait he do the MP2 version )!