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1696  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: xxgbcxx's poll on: September 10, 2011, 09:32:21 AM
o and a heads up pacman is almost done he just needs the nose
1697  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: xxgbcxx's poll on: September 10, 2011, 09:29:17 AM
o he is... hmmm idk about kid trunks ill look into it
1698  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Gameland announced...vertexing still alive here!! Plus model import thread link on: September 10, 2011, 09:24:11 AM
Hey guys, this the official thread and poll of chars im planning to make. Vote so i know which char to make next or which char not to make at all. You can suggest char ideas here and who knows your choice may end up on the poll...also post questions and concerns here

Since Dot does the textures for the chars any questions or concerns about what and how the textures will be just ask him

Dot's recolor thread:
http://forums.kc-mm.com/index.php?topic=28506.0




Iron Fist

Strider Hiryu V2



nothing here Tongue



Dots UV editing tutorial
UV Editing Tutorial

Things you need:
- A computer
- 3DS Max 8
- BrawlBox
- Da Script

Start:

1.- Create .dae and export your MDL0 File
2.- Import .dae
3.- Load script and fix Ais import
4.- Hide unselected
5.- Click on the polygon you want to edit the UV
6.- Go to modifiers, then UV, and finally Unwrap UVW
7.- Click on edit
8.- A window will appear, click on maps, then choose the texture
9.- MOVE THE UV POINTS TO YOUR LIKINGS! you can look at the scene to see how the textures map
10.- Right-Click, then rotate
11.- Select all and then rotate them 180°
12.- Look at the number next to the texture map
13.- In brawlbox, open your model, then go to UV Points and then export the one which has the number you found before
14.- On the script, change the export options to Texture Cordinates
15.- Export? select the UV set you extracted before
16.- Select the MDL0 File you extracted before
17.- VOILA! the uv should display correctly on brawlbox, if not, adjust them until they do.

any questions just ask me ( Dot )

xxgbcxx’s new way to fix models in 3ds 8 without patching

VERTEX TURORIAL BY XXGBCXX

Start:

getting started youll need:
-brawlbox
- the .pac or .pcs(well call this our model)
-your models modeldata[0] (to get go into brawl box and right click your modeldata and press export ),
-your model vertex set
-the mdl0 offset of the vertices your editing
-ais 1.01
-3ds max 8
-mariokart64n script

1.-Create .dae(right click your modeldata[0] and press “open with” and then select ais 1.01),export the vertex set as is and the mdl0 file

2.-import .dae in 3ds max 8

3.- load script and press “fix Ais import”(heres how the script should look like
)

4.-right click the section youll be working on and press “hide unselected”

5.-EDIT your model(preferably by verts)

6.-Clone polygon you are working on(right click press clone and check the copy button then ok)

7.-Uncheck the Light bulb next to "edit mesh"(only on the copy)

8.-On  maio64nscript, select “import verts” and select you vertex set

9.- On the polygon you are editing( not the copy) go to morpher, select first channel (press pick from scene) and click on the copy, then second channel, right click and then press “pick from scene” and then press the “h” key on your keyboard and select the vertex set

10.- Up both channels values up to 100 in(heres what I channel looks like
the morpher (un check read offset from file on the scipt and scale) and then on the script export verts, then choose the MDL0 file

NEW WAY TO FIX YOUR MODELS INSTEAD OF PATCHING IT:

1.-View your export in brawl box.. If you edited the arms or legs on a model you’ll notice the left side is messed up

2.-Normally you would patch and patch and patch but don’t patch at all just go straight back into 3ds max 8

3.-Now that your there change the channel with vertices back to 0

4.-Click on your edited model in 3ds8 and press modify and then the vertice symbol now make your edited model in 3ds 8 look like the messed up model in brawl box

5.-now click the arrow icon and click your model and click the morpher tab and set the vertice channel back to 100 and close brawl box

6.-Now export your model over your mdl0 file again and load in brawl box

7.-Now if done correctly you should have tricked 3ds 8 into thinking the messed up model is the perfect model and in brawl box it should be fixed

8.-That’s it!! you just saved days of patching in a few minutes!!!  Awesome Face
(NOTE you may have to play around with the model in 3ds 8 until all vertices are in the correct positions.. I recommend if both arm and leg/foot is messed up you edit 1 of them at a time)

any questions ask me [signed xxgbcxx]




-Hacks for grabs-
(These hacks I automatically grant permission for any to redo just give me credit)

- Chibi Robo: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22160
- Goemon: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22140
- Marluxia: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22293
- Chaos Zero: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22108
ber=22108
1699  Super Smash Bros. Brawl Hacking / Stages / Re: CutterKirby64 Stage Hacks [ Mystic Mansion RELEASED!! (08 September 11) ] on: September 08, 2011, 04:23:17 PM
i know you dont take request but heres a suggestion..since you like megaman, i like megaman, they like megaman.. how about a megaman stage from the classic megamn games like.....the stage where you fight protoman

plz take into consideration and thx  Smiley
1700  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: August 31, 2011, 03:13:06 PM
earless and spikeless lucario
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