So, I'm trying to make Classic Donkey Kong, I was able to remove his tie without having that invisible space and remove his hair style, but I remember the classic Donkey Kong being larger than the modern one, but I don't know how to resize models, is it possible to do in Brawl Box? I mean, I only want to make him larger in 1 slot though and then keep the other slots the original size. Can anyone help me out with this?
So, I'm using the cBliss + Melee/64 Stage Expansion Pack and the cBliss side works for everyone, but when I choose Peach's alternate cBliss colors/ costumes, the game freezes on Entry, some time even on the character select, has anyone else had this issue? Or does anyone know why this would be happening?
Tell me what you guys think, was bored last weekend and came up with some of these and if you don't know what some of the outfits are, I'll tell you:
FitPit00- Default Orange Gi FitPit01- Dragon Ball: King Piccolo Saga (Red Team) FitPit02- End of DBZ (Green Team) FitPit03- Classic Dragon Ball Gi (Blue Team) FitPit04- Goku's outfit on the cover of Dragon Ball Volume #1 (Manga) FitPit05- Dragonball Future (Comic I created in High School) FitPit06- Angel FitPit07- Black and White Manga FitPit08- Color Manga/ Dragonball Z Kai/ Current/ Modern FitPit09- Dragonball GT
Transformations include: Super Saiyan Super Saiyan 2 Super Saiyan 3 Super Saiyan God Super Saiyan Ultimate 3/ Mystic Super Saiyan 3 (Dragonball Future)
One of those files gives the codes along with what they are. The other goes further and gives more details about the codes, as well as shows people how my characters are set up and what IDs they use in case they want to modify.
Both of these files have THE SAME codes, so you only need to follow one. For the easiest understanding, pick the simpler one. For those that want to take what I've made and modify it, go with the explained one.
Gosh, a lot happens when I'm gone, makes it hard to keep up lol. I have a question. What is the Extra Stage No. 1 and No. 2? And would that be compatible with the Melee 64 Expansion code?
Well, it's for a Sonic Module character. I was told entries for module characters can also work on originals. Wouldn't hurt to try it. Did your Fighterconfig match the one I posted?
The one that you posted? I must have missed that one. Was it included in that Shadow Pikmin rar that you just posted? Because I didn't see a fighterconfig in there
This has the entry. I use everything from this except the .pac, because it comes with the weapon generating taunt and the Chaos control after xx amount of damage.
or use sonics default entry if youre shadow is over sonic :/
That's the thing, I was looking through the original games partition in the backup vanilla Brawl ISO I have and there is no Sonic Entry , I see a lot of FitSonicSpy files and a FitSonicResult and other things, but no FitSonicEntry
My Shadow has a Fitentry. I got it from Shadow over Olimar.
My Knuckles doesn't.
Both have a result .pac.
Fighter Config has no entry though, single result, no kirby, single final.
This works for me. Does it match yours?
Post Merge: January 30, 2014, 06:25:42 PMI learned that when I was testing my new textures for Tails over MK. Him along with Goku and Sephiroth are first on my list.
Yeah, I guess the Entry was the only thing I was missing, so I'll have to find that in the Shadow Olimar thing, thanks for the help though I'll try again and get back to you guys if it doesn't work
at mr.unusual do u have all necessary files for shadow? like fitfinal fitmotion fitcharacter fitentry etc?gfx issues meh that is not too important to me
i wish someone like liberternie or mewtwo would make a program that would set up everything for anyone lol
I saw a FitResult file, but not an Entry file when looking through the partition where did you get the Entry file?
Has anyone had any luck creating Sonic Clones? I seem to be having issues with this o.o I'm trying to make Shadow and Knuckles and I'm doing everything I did with Roy and Mewtwo, but every time I select the character, then the stage and then the game freezes :/
that's because there are 4 types of data for each character. cosmetic, css, slot, and fighter. the brawlex character's data are lined up just like mario's is. but somehow when nintendo made the game, things got a little messed up. so, the fighter data may be a different ID then the cosmetic on the REAL lucario. but when you clone him into a new slot, it makes NEW data. and that data is aligned. that's why you can name all the configs the same ID.
basically, each of the 4 lines of stuff on the chart represents a different type of data.
But that's what I mean, since there's 4 different parts, it's hard to tell which is the real one, but I guess I'm gonna just goby the CSS. Also, I have another issue :/ Shadow keeps freezing every time I select a stage, dunno what it is about him that's causing the game to freeze
Thanks, yeah, I have that chart, but there's so much goin on in it that I don't quite understand it, I was looking for something more simple, like a list. For Example, I know Lucario's Character ID is 20, but on that chart there's different things, like his CSS Slot and Cosmetics is 20, but Fighter 20 is King Dedede and Slot 20 is Squirtle making me wonder which one of these is actually Lucario's Character ID
Super Sonic is built into Sonic's Final file I would think, the other two have their own moveset files, so your best bet would be to recreate Super Sonic from scratch sadly.
Hmm, kinda makes me wonder how people edit Super Sonic though