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1366  Help & Tutorials / Help / Re: Different Transforming Characters on: October 22, 2011, 11:19:18 PM
If you mean Warioman having a different Texture, yes.

If you're talking Wario(texture 1) -> Warioman -> Wario(texture 2), then no, that's not possible.
1367  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 11:09:33 PM
and exhibit B is.... what exactly? xDD

Wait for it. It'll happen. I promise.
1368  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 11:08:07 PM
Kit's mine *hisses*

Case in point. Exhibit A.
1369  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 11:05:08 PM
You could just release some rigged, working models to the Vault and y'know tease us.

If he does that, I say we all join in and make a PSA instead of having all of us do it separately.

Because you know we all will. Im srs here
1370  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 10:36:21 PM
FIX EVERYTHING.
1371  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 09:20:10 PM
So now that the Pac isn't compressed, what's the result?

Good? Bad?
1372  Help & Tutorials / Help / Re: Texture Issues on: October 22, 2011, 05:32:46 PM
Yup. It's at the point where I can't help. Sorry DX
1373  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 05:31:52 PM
I'm picturing some crazy kind of "shader library" now XD .

Honestly, I think a shader library would be pretty cool.

A lot of different shaders would open up even more possibilities, right?
1374  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 04:57:42 PM
That's awesome!

A little question, though.

Does it matter who's shader you import onto the model?
1375  Help & Tutorials / Help / Re: Texture Issues on: October 22, 2011, 04:48:24 PM
Well, that's about as far as my expertise goes. Maybe it's something with the materials?

It's a wild guess, but....
1376  Help & Tutorials / Help / Re: Texture Issues on: October 22, 2011, 04:38:10 PM
Yeah. It has something to do with the Env texture, right? What happens if you delete that texture?

If it's anything like the FitCharDark.pac files, the Env shouldn't bother you, right?
1377  Help & Tutorials / Help / Re: effect + Bone edit question on: October 22, 2011, 04:36:15 PM
Yeah. No problem.
1378  Help & Tutorials / Help / Re: effect + Bone edit question on: October 22, 2011, 03:49:45 PM


hmmmm... I'll see if he has an entry.... Kinda stinks about the externals. It's to Fix up Tifa. I just noticed that her hair bones anr't Physic'ed anymore and would want to avoid hand animating it... also I've had to port Tifa over Diddy and kinda missing that entry and the feathers from the jump XD


If it's over Diddy, then it's very possible with the lights. Diddy has a barrel in his entry, so you can definitely replace that (I've done it before, myself). As for the physics, I think hair, capes, and the like only work in their original place. I don't see why they would continue working when ported....
1379  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 03:48:54 PM
Nothing.

NZM... I got a photo with your name on it:


LOL I couldn't help myself


Dang it, was I the only one who saw that coming?
1380  Help & Tutorials / Help / Re: effect + Bone edit question on: October 22, 2011, 03:39:44 PM
I'm no expert, but I guess an answer is better than nothing, right? Cheesy

If Pit's graphics are in his FitEntry.pac, I suppose you could get them and replace one of ZSS's graphics. That counts for the lights, at least. As for the feathers, I believe that those are an external graphic effect and are called in PSA (Like the darkness in Ganondorf's entry.)  As far as I know, you can't move external graphic effects. You could probably attempt to Port ZSS over Pit (Or wait until BJ finishes THEN import over Pit), but I don't know how well that would go down.

As for the hair, I don't have a clue.

Good luck with that.
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