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1381  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 21, 2011, 09:55:22 PM
"Quotes from the internet are dubious, simply because they cannot be proven"

- Abraham Lincoln.
1382  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 21, 2011, 05:59:44 PM
Inb4someoneasksforMiku.

That's SO COOL!

Nice job, BJ.
1383  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. Class Five on Tuesday,October 25th @ 4pm PST on: October 20, 2011, 11:39:56 PM
Spex: 7.5

Oof. I feel like crap.

Where's the next homework!?!?

I'mma ACE this!
1384  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 11:18:06 PM
So, once again, I miss another big news. I better not miss it when the new BrawlBox/importer is released.

pix or it didn't happen lolollololz
...Ooh, there better not be another serious bug that pops out of nowhere. Im srs here


You've cursed us all.

Queue failsplosion in 3, 2.....



Everything is fine, I bet. hope."Wherever Vyse goes, cool follows."

1385  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 09:11:46 PM
This

The suspense is killing me

It's like a Mexican standoff. Only with posts. Nobody talks until somebody fires.


I wanna know the answer too, though....
1386  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 07:51:12 PM
The fix WORKED!!!
I made HEAVY EDITS to Nel's bone tree and saved the model, and it didn't lag AT ALL on the Wii. Im srs here

Hell yeah. "Wherever Vyse goes, cool follows."

I watch this thread like a hawk for days on end just so I can read stuff like that.
1387  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 11:05:14 PM
Gosh, RTB. Talk about a psycheout.

We're fans. We can't handle that much suspense!
1388  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 10:23:25 PM
And so, the derailed hype went super-saiyan and flew back full force.
1389  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 09:30:16 PM
At first I saw it. Then I saw her neck. Crazy.

Either way though, this is WAY past cool!
1390  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 08:12:32 PM
That's freakin' awesome, then.
1391  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 06:02:52 PM
Multiple Models playing one animation would be absolutely lovely for Stages. Multiple Models playing different animations would be a godsend for Animating Characters like Samus, ZSS and Dedede, because their stuff is all animated in different files.

Multiple models playing one Animation would also probably push people to do PSAs that incorporate more than one model into one movest. (I know I would, heh.)
1392  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 02:18:21 PM
I have a feature request/question/hope:

in the "preview all models" previewer, think you could get a way to have it animate all models? I know guess working the positions of my models is a pain but this ease of access option would help timing a ton. (edit) or atleast choose which ones to animate

^This.

I don't know if it would be possible, but if you could find even the smallest amount of time to put to allowing multiple models to play multiple animations, that would be wonderful and all kinds of awesome.
1393  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 18, 2011, 05:55:44 PM
If that's true, then that's really cool!

It'd be really funny to see an outline that didn't follow the screen, though.
1394  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: October 17, 2011, 10:20:26 AM
I don't know if this is the right place to report this (or if it happened to anyone else,) but the preview pictures for all of my hacks are gone. That, and I can't find any of my hacks on the vault either.

EDIT:

Ignore me. Two minutes later and it's fixed.


Sorry about that!
1395  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 16, 2011, 06:28:33 PM
The Isaac assist trophy might have at least one of those types of Textures. It has the strangest look about it that I've ever seen.

Just speculation from a non-techy noob though.
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