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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 02, 2014, 12:22:15 AM
Kyouma, what did you discover? I read a few pages back, but I couldn't find it.

I always like keeping up on 1-slot mod discoveries and progress (since it's been about 15 or so hacks since I've had a mod which DIDN'T involve one, haha.)
17  Super Smash Bros. Brawl Hacking / Programming / Re: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update on: August 19, 2014, 09:47:29 AM
Yes, being able to edit/add model changers through PSA would be FANTASTICAL.

Right now the only way to even reach them is through Tabuu, and I don't have the technical skill to go into HxD and add another entry manually. Editing PSAs in Brawlbox breaks a lot of them, after all.
18  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 13, 2014, 03:41:48 PM
I know what it is.

What the heck are you going to do with it, though?
19  Super Smash Bros. Brawl Hacking / Programming / Re: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update on: August 13, 2014, 08:03:05 AM
I have no idea how I missed this thread, but this is quite cool.

Never cease to amaze, Sammi. Nice work.
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 11, 2014, 11:28:08 PM
Whoa.

Heavy and Bomb. I thought those guys died with the 32X.

Nice.

If you want to, you could rig Bomb over Ristar. They're shaped the same. Kinda.
21  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Red93's Textures: New Texture Preview on: July 30, 2014, 07:45:38 PM
If you wanna go all-out, you could make a version where you disable his arms too.

The offensive collisions would still exist, but his arms would be stuck in place. If you rename the arms, you can still pose them.

Just rename his ShoulderN, ShoulderJ, ArmJ, HandN, and finger bones then pose frame 0 in Brawlbox to the standard "StraightJacket" pose.
22  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Red93's Textures: New Texture Preview on: July 30, 2014, 07:36:09 PM
Thanks Spex. x)
Yes, a mask indeed, and that's a great idea as well. I'd do it, but I actually don't know how. I get the feeling it's really simple though.

Rename his MouthN to something besides MouthN.
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Red93's Textures: New Texture Preview on: July 30, 2014, 10:11:26 AM
That's supposed to be a mask, right? You should disable his lower jaw bone so that he doesn't move his mouth when he speaks.

It looks cool though! Nice work!
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KJP's School of PSA! (Take 2) Accepting Students on: July 26, 2014, 02:58:35 PM
Odds are, I probably won't be able to show up in the stream. I'll try to make it if I can.

Still though, knowing more about PSA isn't bad. I'm in.
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 26, 2014, 02:53:13 PM
FINALLY found a full body Pit model. All thanks to the "Dealer Pit" made by Pik. Now for the real work to begin.

Sorry for taking soooooo long on this request. I...was caught up in anime.



Note: Pik didn't make the Dealer Pit.


That does look pretty nice, though. Nice work so far.
26  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 22, 2014, 06:33:13 PM
It's always nice to see the progress happening here.

SSE editor hype!
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 21, 2014, 10:17:48 PM
The body is Lucas's, but the head is from Disney Infinity for PC.

PM me if you need anything buddy

Whoa, people finally got into ripping Disney Infinity?

We need to talk. Now. Oh man.
28  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 10, 2014, 12:00:35 AM
For some reason, to me, seeing BMO lay a beatdown like Falcon is incredibly satisfying.

29  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 08, 2014, 06:33:10 PM
Well, putting rising hostilities and arguments aside for a sec and moving to your point, Velen, here's my personal opinion.

Don't forget that the PMBR and such is a large group of specialists. They do the parts that they do best, and leave the things they aren't good at to everyone else, right? Yeah, there's more than 2 people at least capable of editing the engine. But also remember that not everyone wants to focus on that. The people capable of editing the engine are the people who want to be capable of editing the engine.

PW's engine is optimized to be user friendly simply because of the way it would be used, you know? Not everyone is as technical as PW, so he specifically set it up so that folks who wanted to put the work in could learn it by themselves. It's a tool set up so that people can take it and create their own result. A module meant to be loaded into a larger result with its potential stretched out per user.

Now, with that, remember that the PM Clone Engine is aiming for a different result. They don't care so much about the process so much as the result, right? This isn't an Engine where they don't know how far it will stretch. This also isn't an Engine which is going to be handled by hands who don't know how it works. This isn't a module, it's a backbone. It's eventually going to harden into a solid state where there won't be any edits from the PMBR side. And at that point, it will be most stable because it's built to work into the system around it.

Sure, I guess it'd be possible to sit the entire back room down and teach them the clone engine. It's not an impossible feat, the PMBR is collectively very smart. They could also sit down and rework the entire engine. Like I said, they're smart. But to the PMBR, that's a waste of time. They're specialists. Why take the video editor and force him to learn how to import? He's a video editor, let him work his craft. Sitting down and reworking the engine only helps those who want to know how it works. And the only people who want to know how it works already know how it works. It would only serve to slow them down, you know?
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 02, 2014, 04:40:25 PM
A size mod on Pit is absolutely the way to go.

Just don't forget that if you mod him I'm pretty sure you need to mod his bow too.
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