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16  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: August 14, 2014, 12:43:10 AM
I wonder when the dds should be supported for Brawlbox? I need to be able to import and export mipmap textures.
17  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: August 13, 2014, 06:24:37 PM
Another thing, I've used the hex editor for SCLA and that one changes the sound and slipperiness. What I'm trying to look for is the parameters for the camera to every stage that will change the FOV, aspect and more which I don't know if that's cam_param.dat or something else that will cause the X and Y FOV values to change in their seperate aspect ratio.

Oh, I found something in the STPM. It's Value53 which is the Field of view.
18  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: August 08, 2014, 12:45:59 AM
When will the newer version of this software be released this month?
19  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: July 12, 2014, 12:03:57 PM
Hi, I hpe this is the right place to report this. I've been trying  to update the first page on my personal psa thread. It seems that the post gets too long or gets too heavy because of the screenshots I used. Either way, I always get this after 2 or 3 minutes waiting to see the preview of my post or trying to post it directly:



I have seen posts in other threads with a lot more screenshots and a lot longer than mine, what means this was not happening before. I've got this message like 10 times already trying to post in different times since the last 3 days, but it doesn't seem to work.
I'd like to know if this is a temporary problem or if it's a change you guys made to the board to prevent posts from being too huge, because I'd to keep the previews of my work always on the first page instead of having them lost around several pages of the thread.


I've never saw that bug before. It looks like it needs to be fixed.
20  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: June 24, 2014, 07:57:59 PM
We've got trouble. Access to the Data Partition for the NSTC stuff has been disabled.

We've been aware that Nintendo or some anti-piracy company sent a complaint to dropbox and informed them about the unauthorized use of their files that's inside the iso.
21  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73 on: June 21, 2014, 10:23:19 AM
I can tell from the code that the program is trying to set that property automatically. Looking at it now, I think it goes back to whether any of the objects in the MDL0 have one of the HasTextureMatrix* properties set to true. Try editing those and see if it sticks after you save.

Showing collisions in the model viewer is coming along nicely, but it's only read-only. Adding collision editing to the model viewer would probably be harder.

I would agree with that because I never edited collisions before. I'm sure brawlwall would let you edit them.
22  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: June 20, 2014, 06:50:31 PM
How come my tool link update isn't added yet if I have reported an outdated version of the link to Photoshop?
23  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73 on: June 19, 2014, 12:11:42 AM
My question to you would be, do you know of any interesting values in the SCLA? :/ I am going to work on it, it's in my thread. I was just wondering if you had any information for me to jot down, it would make adding support for editing it a whole lot easier.

STPM and STDT are already editable, so SCLA would be nice to get editable as well


No, I don't quite know the values yet. Could you also work on the cam_param.dat as well too so that I can change the function to make that game work on vert- as other games use.

The information about the screen change can be found here:

http://www.wsgf.org/category/screen-change/vert

It may also include some pc games that use it in which I want to make this wii game like the other games that make the top and bottom cropped off when set on 16:9 and 4:3 to reveal more top and bottom in the same width as 16x9.
24  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73 on: June 18, 2014, 09:42:55 PM
The SCLA file is a file that i have been experimenting with in my thread for File Research. To my knowledge there isn't anything known about it? at least as far as i know.

Of course i would be adding a way to edit it once i find out the structure of the file. With SCLA all entries in stage .pacs (beside SSE stages) will be editable. i can't think of any besides SCLA in stages that aren't known and editable currently. The collision editor displays all models and textures etc etc and shows the level as it would be seen in game for the most part, but you can't position the models. Only displaying the bones.


In regards to stage editing etc etc, one thing i would really really like to add and will hopefully be able to pull off in the future would be to allow editing and re-positioning of models from within the collision editor. Reason for this would be because position seperate models within the stages is a pain in the butt at the moment, and to make creating SSE levels in BBox a reality, i would like to make that editable. This of course will take a whole lot of work

I would also like to implement the ability to play all animations in the level from the collision editor, in order to better represent what the stage would look like in game. Smiley

long term goals, but that's about it

Do you think you can figure out the structures of the SCLA because that has parameters to their own aspect ratio? Hex editing the SCLA or not yet parts of every stage pacs are hard to do.
25  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73 on: June 18, 2014, 06:48:21 PM
A little off topic, but are there any exciting features upcoming for stage builders? Planed or unplanned I guess I should say. This is NOT a request, just a question. I don't like asking more then can be done.

I know, but there are files in each pac or arc files including SCLA or other stuff not yet supported need to be editable.
26  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73 on: June 18, 2014, 04:14:12 PM
Those are features I've never saw before. Could you add some more support such as SCLA and those so called camera parameters like cam_param.dat or something like that so that I can change the fov seperately on 4:3 and 16:9 so that I can continue to make a vert- brawl game?

But at this point, I'm very happy that Brawlbox is now on development.

Post Merge: June 18, 2014, 04:36:31 PM
I have a question about Brawl Box itself. When i select "show camera Coordinates" where may I find said coordinates?

I have no idea where I can find those because I never found those things in BrawlBox.
27  Welcome / Rules / Feedback / Brawl Vault / Re: The Vault Staff is looking for Volunteers again! (4/29/14) on: April 30, 2014, 08:57:20 PM
Iirc BVstaff is Cyan and only Cyan. I see what you did there ...

I'll take that as Cyan and I would like to be promoted please?
28  Welcome / Rules / Feedback / Brawl Vault / Re: The Vault Staff is looking for Volunteers again! (4/29/14) on: April 29, 2014, 08:27:14 PM
I would like to apply for the brawlvault staff because there are several corrections that need to be made to several submissions such as editing their hack submissions that have dead links on videos or images. Another thing, I would also like to be able to delete duplicates and everything else. I've been around about 4 years now and would like to be promoted to be a brawlvault staff member. I also want to change my username color to Laser Lemon.
29  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:41:14 PM
Must... resist... urge to spam.  not impressed

Seriously, though, 8XSD is right. There's a forum for that. Stop bugging BJ, a dude who left Brawl hacking forever and made our hacking lives A LOT easier. I'd be more grateful if I were you.

Model imports, Model Requests.

I'm making a request over there right now. I hope that request is answered soon.
30  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:34:20 PM
n ask some1 in the model help thread

Where is it at?
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