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31  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:22:50 PM
Okay then, this explains everything.

Also, no. I won't import your alien peggy sue thingy for you just because you said so.

Well, I can't import it because it won't let me import it properly.
32  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:17:34 PM
Just a curious question, how many years have you been alive?

I've only been here for 2 and a half years now. Also, could you do the rest of that model I sent you and submit it to me please?
33  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:12:21 PM
LOL

"missed it"

It was a personal message sent to BlackJax96, so no need to worry about that one right now. If I sent that model I need help with, maybe you can take care of the rest.
34  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:02:49 PM
You do it then

Because I'm not a good reverse engineerer and I can't find the codes or somethings designed to do those stuff. You may want to give this to someone else who is good a programming. Also, you missed my pm on that model thing I sent you.
35  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 04:49:27 PM
Ok, that would be an emergency while BlackJax96 discontinued the development. We need another developer to make changes to this program such as preview shaders thing and others. We still need those done in that program.
36  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Moving vertices and rigging!? on: March 13, 2013, 05:59:03 PM
We would like the download link for BrawlBox v0.68 because we want to see shaders and stuff rendered on the model. Could you upload the new version of BrawlBox v0.68 on mediafire please?
37  Welcome / Rules / Feedback / Brawl Vault / Re: Any errors moving back to this domain? on: April 19, 2012, 04:02:07 PM
Even though i have tried it now but i think there would not be any problems on that this time.
38  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 17, 2012, 09:07:53 PM
You gotta be more specific. What kind of issues are you getting, and when are you getting it? If it's difficult to explain, use pics.


I accidentally said to lower the textures to size 128x128 earlier. It's actually 256x256. My bad, lol. So yeah, if you have a square png file that's over size 256x256 (for example 512x512), reduce it to 256x256.

These are the settings DSX8 told me he uses for ProOptimizer. It worked perfectly for me:

Reduce it to whatever percentage you think is necessary. My Thor import had to be reduced to 50% to work (though I was told it still had too many vertices, lol). When you click the "calculate" button, that will reduce the vertices. It doesn't LOOK like it does anything, but it does. Because ProOptimzer is above the edit mesh modifier, you'll still have all the vertices if you go back to vertexing, but you'll notice less vertices when you go to the skin modifier (which should be above the ProOptimzer mod).

Post Merge: April 15, 2012, 03:44:56 PM
I believe it was in the original instructions. Simply click on that drop-down arrow on that modifier list you see in your pic, and select "skin".... or was it "edit skin"? Well, it's something like that. Check the instructions. lol


Whoa dude, that's a 9 minute video. I'm sorry to say this, but I don't think most people here have that much time to help you out. In the future, please try to make help request videos as short as possible. I'll skim through it and try to find the problem, but first you need to narrate specifically what's going on in the video and tell us what you need help with. Tell us what we're supposed to be looking for.





It is found in page 1 of this thread.
39  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 15, 2012, 02:29:41 PM
I've had issues trying to export the batreaux model so that i can use that over ganondorf. Could someone please help me get the batreaux model over ganondorf so that i can use him please?
40  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 03:06:24 PM
When I preview any model, I get an error message.

Any idea what could be the problem?

The Details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: ptr
   at System.Runtime.InteropServices.Marshal.GetDelegat eForFunctionPointer(IntPtr ptr, Type t)
   at BrawlLib.OpenGL.wGlContext.glActiveTexture(GLMultiTextureTarget texture)
   at BrawlLib.SSBB.ResourceNodes.MDL0PolygonNode.Rende r(GLContext ctx)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.Render(GLContext ctx)
   at System.Windows.Forms.ModelPanel.OnRender()
   at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandli ng(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.66.4482.30550
    Win32 Version: 0.66.0.0
    CodeBase: file:///C:/Users/G/Desktop/Brawlbox%20v0.65/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.13.4482.30542
    Win32 Version: 0.13.0.0
    CodeBase: file:///C:/Users/G/Desktop/Brawlbox%20v0.65/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




The character, stage, menu and the other ones work on that one i think.
41  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 Released on: April 10, 2012, 09:46:59 AM
Thanks for submitting the tool but i do need you to show the previews of the program because it is important to us to see what that is.
42  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 coming soon. All animation formats & versions viewable & editable on: April 04, 2012, 03:33:13 PM
Oh and i also need to find the shaders which make the characters into a false character with purple shading.
43  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 coming soon. All animation formats & versions viewable & editable on: April 04, 2012, 01:19:20 PM
I kinda need the link to brawlbox v0.66 because i want to be able to edit shaders and everything.
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