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1  Help & Tutorials / Texture and Portrait Tutorials / Re: How to deal with Indexed Textures on: August 15, 2009, 03:14:19 PM
Hmm, well, that sucks, but I guess something is better than nothing. I gotta be honest, I can't see why it would be different between files, but it's not important. Thanks for making that clear though M&SG
2  Help & Tutorials / Texture and Portrait Tutorials / Re: How to deal with Indexed Textures on: August 15, 2009, 09:41:44 AM
Ok, I've just managed to get this done in Gimp. Seeing as this is about Indexed textures, I figure this is the best place to post it for the cheapskates who can't afford Photoshop (I.E. Me)

Same as with the Photoshop Method, select Image from the toolbar, then Mode, and then click Indexed. You should then be presented with a menu. From what I've tried, you need to select Generate Optimum Palette and set the colours to 256, the highest value you can enter. This should be enough to get them to work in ASH. If the file is a +2 Texture, click the box at the bottom labeled Enable dithering of transparancy. This NEEDS to be activated on +2 Textures, or the game will freeze after selecting a stage.

This has worked with me on both +1 and +2 textures, so I have reason to beleive it's right. This gets the textures through ASH and they still work, so long as you don't exceed the colour limit, I'd guess. This any help at all?
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