Hey Tabuu Forte Akugun, when searching for these effects what is it that you're exactly are you looking for? The texture, what actually makes up the file, etc? (if that makes sense)
ah u mean the PSA that ppl have made for Ghost Rider V1 in the past? yeah that should still work with this Ghost Rider revamp. no changed boned or anything
Not the PSA.
The one shown in the video isn't a PSA I believe, since it's working on WiFi.
Anyways, the Rockbell's house is looking pretty neat for a WIP. I'm anxious to see what you'll make of this stage, since I'm a bit of a FMA fan myself.
I support this idea; you could even animate the stars to move like they did in SA2. Both tasks shouldn't be to difficult with the use of srt0 animations.
These Sonic stages are turning out really great. Your recreations keep all looks and vibes of the original but in a brawl sort of way, if that makes sense.
I'm curious though, after creating the stage models in 3ds, how do you get them to stay in the position you want? I move my created models in 3ds using the Move tool, but once I export them in BrawlBox their positions are all messed up.
Also, I was skimming through some of the files from the same game and managed to find a couple a stages with many visual similarities to the field. If you'd like I could PM them to you in a .zip file. Who knows, maybe they'll come in handy?