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46  Help & Tutorials / Help / Re: Where can I find this model? on: August 10, 2012, 12:48:46 PM
Bump.
47  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBX Stages/Characters (SSBX Beta Stages Preview!) on: August 08, 2012, 07:34:20 PM
That's looking pretty hot. Got some suggestions though.

The sky texture is looking much better, same for the water, nice job on that. I'm not a big fan of the grass texture though; it doesn't blend with too much with the plants/palm trees and needs to be more seamless, similar to the original. As for the props (boxes, house) the lighting on is off, but you already know that—fix up those materials :O  And maybe add a slight fog hitting the mountains in the back to bring it all together?

Other than that the stage is coming together nicely, including the time chamber WIP, keep up the good work. Wink
- Forte

48  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! RL Stuff kicks in... - 07/29 on: July 31, 2012, 05:01:19 PM
can work over ANY stage Tongue

Oh, that's cool. Looks like I'll have to experiment with this later.

In the meantime, keep the previews coming. :O
-Forte
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! RL Stuff kicks in... - 07/29 on: July 31, 2012, 08:11:56 AM
Nice work with the fixes on the TvC stages.

Although I'm curious, do these animated SCN0s work over any stage or just certain stages that have similar animations such as battlefield, final destination, distant planet, etc.?
- Forte
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 30, 2012, 11:09:03 PM
http://i.imgur.com/an4Rf.png
http://i.imgur.com/s22tM.png

Creative and innovative, along with the material/one-slot VIS0 edit over sonic.

I'm liking it.

Also, mariokar64, the detail put into ZS Peach such as the collar, clip on the capris, and jewel is pretty nice. The heels are a nice touch too. As for the weapons, maybe something involving pieces the of Samus's suit?
- Forte
51  Help & Tutorials / Help / Where can I find this model? on: July 29, 2012, 03:30:50 PM
Can someone please help me locate the files for the "shooting credits" scene...?

<a href="http://www.youtube.com/watch?v=H8NKsYZYtXQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=H8NKsYZYtXQ</a>

- Forte
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 27, 2012, 11:19:21 AM


Still getting used to all the tools in 3ds, but somehow I managed to create this for an upcoming stage I'm developing. It's just an edit to make Castle Siege's unfinished lake more complete. Just tested it and It works 100% in brawl.
- Forte
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Pichu and Metal Sonic previews on: July 22, 2012, 10:48:11 AM
Honestly, I can't tell the difference between either version of the texture. Looks nice nonetheless though. :/
- Forte
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Brinstar Depths Soon!! video up! - 07/19 on: July 21, 2012, 04:05:09 PM
Sky Grounder, you did a great job with lighting. Brinstar Depths is looking much better.

As for the background model/lava issues have you tried setting the LightSet/FogSet values in the actual MDL0 file to its corresponding lights and fogs in the SCN0?
- Forte
55  Help & Tutorials / Help / Re: Load hacks from USB? on: July 20, 2012, 12:31:51 PM
Glad I could help, and the stage pacs and rels alike go in the directory: X:/brawlmods/stages
Although, depending on how you set up the folder hierarchy on you USB, you might also want to check out this post.   
- Forte
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Brinstar Depths Soon!! video up! - 07/19 on: July 19, 2012, 06:44:46 PM
I prefer the darker lighting.  It better fits the overall atmosphere of being underground.  You are in the isolated depths of an alien planet after all where the only light source is the magma below you.  

Looks great. It needs some SCN0 work though, such as darker ambience, light(s) from a different angle and such... Also, how would you go by editing collisions for the rotating version?

^
- Forte
57  Help & Tutorials / Help / Re: Load hacks from USB? on: July 19, 2012, 11:05:31 AM
Yeah, its possible with Riivoultion. Follow Midnite's guide and setting it up on your USB drive should take no time at all. Also, here's the modlauncher.xml; the link for the one in the guide no longer works.

I'm not a fan of Riivoultion, but it's what I've been using ever since my SD card broke and it gets the job done.
- Forte
58  Help & Tutorials / Help / Re: QuickBMS extract error (Xenoblade Cronicles) on: July 18, 2012, 12:54:51 AM
Bump. Anyone...?
59  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [Working on stages] on: July 16, 2012, 01:17:05 PM
@Forté It's somewhat intentional, I wanted it to make something like that, only that better than what's shown in there. I'll make it better for the release, I hope.

Anyway, to handle a little better my PMs with requests, questions, and all that, I'm thinking on making a new thread dedicated to my pendent work in those terms, instead of having to remember what have I done and what not. Listing all my pendend stuff, or at least the name of the users. What do you think?

Well, now stage stuff. I've worked on Peach's Castle Inside. I'm intending to include every room in the castle, even if they're not gonna be played afterwards. Some of them are very small, you know, but they could be played as closed rooms, like that sandcastle stage I made once. Some pictures showing some of the rooms:














Useless stuff? Maybe. But I want to pause and be able to see the whole insides of the castle. Problem? Tongue


Ah, I see. And I'm sure you'll make it better. The rest of the castle interior is looking superb btw.

As for the PM's, a thread does sound nice, but whatever you feel works for you. ;0

looks great. Maybe you should make the stage over Castle Siege, and put up a Mediafire folder system that lets us customize which area replaces each stage in CS, much like how you did for OoT Link.


+1 for this idea.
- Forte
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Brinsar Depths collab w/ Legacy - 07/13 on: July 16, 2012, 11:59:39 AM
http://i.imgur.com/u1YEt.jpg
http://i.imgur.com/yoky9.png

^What happened between those two versions? The previous one you posted looked more accurate than the current one posted tbh. Concerning the previous version, the stage light sources should be split between the top and the bottom. The top light should be desaturated to a more neutral color, while the bottom light should be the stronger of the two and have the same orange ambiance/light color that the top had in the previous picture. Additionally, the character lighting looks pretty decent color wise, but the actual source should be lower on the Y-axis.

That's just my opinion on the matter.

Other than that, you've made some commendable progress on the stage and I'm anxious to see your final outcome on it. Keep up the good work.
- Forte
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