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61  Help & Tutorials / Help / QuickBMS extract error (Xenoblade Cronicles) on: July 14, 2012, 07:05:41 PM
The title pretty much says it all. With the use of QuickBMS I'm trying to extract .pkb files, which in turn contain several .brres files, from Xenoblade Cronicles Wii and it always results in an error like this (click the text for a better look):

- error in src\file.h line 178: myfopen()
Error: no such file or directory


I have the latest version of QuickBMS (0.5.13), proper script, and I'm certain that I'm following the correct steps, so I'm not sure what the problem could be. I'd really appreciate if someone could test it out themselves just to make sure I'm not the only one having this problem.

Link to the .pkb file - http://www.mediafire.com/download.php?0644xeqdg4h219i
QuickBMS - http://aluigi.altervista.org/papers/quickbms.zip
Here's the script I'm using (save as .txt file):
Code:
# Game: Xenoblade (Wii)
# by Falo - 2010
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
#
# usage :
#
# use WiiScrubber to extract all *.pkb files
# use any u8 tool (arc extractor) to extract static.arc
# you should then have *.pkb and *.pkh files
# use this script on *.pkb

endian big

Open FDDE PKH 1

get Temp long 1 # always 0x00FE1200
get Temp long 1
get ofsHashTable long 1  # not sure, HashTable or FileIDTable
get FileSize long 1
get numFiles long 1

set ofsSizeTable numFiles
set ofsOffsetTable numFiles

math ofsSizeTable *= 8
math ofsOffsetTable *= 2

math ofsSizeTable += ofsHashTable
math ofsOffsetTable += ofsSizeTable

for i = 0 < numFiles
   goto ofsHashTable 1
   get Hash long 1 # not sure, Hash or FileID
   get Temp long 1 # always 0x0
   goto ofsSizeTable 1
   get Size short 1
   goto ofsOffsetTable 1
   get Offset long 1

   math Size *= 2048
   math Offset *= 2048

   # use hash/fileid as filename
   set Name Hash
   set FileExt ".dat"

   # get FileExt
   goto Offset
   get FileID long

   if FileID = 1437218861 # Nintendo ARC (U8)
      set FileExt ".arc"
   endif
   if FileID = 1651664243 # Nintendo BRRES
      set FileExt ".brres"
   endif
   if FileID = 2142000 # Nintendo TPL
      set FileExt ".tpl"
   endif
   if FileID = 1264144384 # Xenoblade KYP -> BRRES Archive
      set FileExt ".kyp"
   endif
   if FileID = 1835229440 # Xenoblade MCA
      set FileExt ".mca"
   endif
   if FileID = 1145131057 # Xenoblade DAP1
      set FileExt ".dap"
   endif
   if FileID = 1280263241 # Xenoblade LODI
      set FileExt ".lod"
   endif

   string Name += FileExt

   log Name Offset Size

   # next file, increase all offsets
   math ofsHashTable += 8
   math ofsSizeTable += 2
   math ofsOffsetTable += 4
next i

CleanExit

Thanks ahead of time.
- Forte
62  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: July 11, 2012, 05:19:53 PM
I can bring it back easily. But you uploaded a data partition.

Which is great. But it would be better suited to Resources than BV. I'll add it there instead, and your stats will be fixed the next time the BV staff runs the stat recalculator.

Which reminds me: No one sent me anything when I asked for Resources stuff a few pages back. I'll just assume there's nothing new besides BrawlBox. Or you can post here (since there's no ongoing discussion now) or PM me anything that needs updating/adding.

If you want something new added to the page, I'll need a few people (let's say 5, minimum) to vouch that it works. They don't have to do it here; a link to the program's thread where people are saying, e.g., "Thanks, it works great!" will do.


Alright, thanks, and sounds good to me. Here's the link to partition for the resources if you still need it.

- Forte
63  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [Working on stages] on: July 11, 2012, 02:38:28 PM
Nice stage work you have here Mewtwo. :o

Concerning Peach's Castle: I like how the camera zooms in as match begins (the 3..2..1), making it actually seem like your entering the castle through the front doors. Was that intentional? Only thing that irks me abit is the doorway obstructing some parts of your view during the match, but for the most part its not that much of a problem. Other than that the stage looks superb, including the rest of your upcoming work.
- Forte
64  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: July 11, 2012, 02:14:55 PM
Hey all, I accidentally deleted the wrong hack off of my vault and upon doing so, hitting the back button to undo my mistake only resent the previous "delete" action now leaving me with -1 hacks on my profile.

I'm guessing the deleted vault entry can't be brought back, but is there anyway you all can fix the -1? Thanks ahead of time.
- Forte
65  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: VOTE!!! poll closing 07/11 Dr. : CSPs, BPs & Stuff... Who really needs CSP's ? on: July 11, 2012, 12:06:11 AM
Check the OP Wink
Thanks Dr., and sorry to hear about your computer.
- Forte
66  Help & Tutorials / Stage Tutorials / Re: New guide to custom shadows in stages on: July 10, 2012, 10:44:11 PM
Great guide you have here; it was fairly easy enough to follow and the results look great! (shown in spoilers)
 
For awhile now I've been working on a custom stage and when it came to adding the shadows I could only manage the flat parts. With the help of this guide, creating shadows for objects such as the hilly terrain or wooden stumps (look at squirtle's shadow) shown above is now cakewalk. This will come definitely come in handy for some upcoming stages I have in mind.

Thanks Mewtwo2000 ;D
- Forte
67  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Dr. : CSPs, Portraits & Stuff... SNAKE... SNAKE... SNAAAKEEEE!!!! on: July 02, 2012, 12:51:59 PM
Top-notch work you have here Dr., my only request is: mind putting up the rest of the original brawl colored CSPs for Bowser and Lucario?
- Forte
68  Super Smash Bros. Brawl Hacking / Stages / Re: FF7adme's SSE Stages (2 SSE Stages released) on: October 29, 2011, 05:55:35 PM
I'm liking the "Seaside Hill" SSE texture you made. Its comparable to one I've been making for Battlefield for some time now same SSE stage as a base, textures, and everything; the similarity is uncanny. Great minds do think alike I guess Wink

Keep up the good work.
69  Super Smash Bros. Brawl Hacking / Stages / Re: Dark Lord Yomegami's Stage Thread (Two New Previews, 9/20) on: September 26, 2011, 06:27:56 PM
I always thought you stage work was great D. L Yomegami, one of my personal favorites was Black Hole FD. Keep up the good work.

As for the progress on your current works, how is the Abandoned Stadium coming along? Out of all your projects its the one I've been anticipating the most. :3
70  Super Smash Bros. Brawl Hacking / Stages / Re: CutterKirby64 Stage Hacks [ Mystic Mansion RELEASED!! (08 September 11) ] on: September 08, 2011, 07:15:26 PM
I hated the Mystic Mansion levels in Sonic Heroes D:
Great work on the stage though, brings back some old memories.

Thanks and sorry about that...I've tried to find a fitting scenedata but I wasn't able and well I suck at making one.  Sad

If you don't mind, think I can mess around with the scene data until I get something almost similar? I've checked out Mewtwo's tutorial and I'm pretty eager to try it out on something X)
71  Super Smash Bros. Brawl Hacking / Stages / Re: hotdogturtle's official stage thread (All-Star room / FD texture 9/7/11) on: September 07, 2011, 07:16:22 PM
Alright thanks, going to try this out soon.
Keep up good the work.
72  Super Smash Bros. Brawl Hacking / Stages / Re: hotdogturtle's official stage thread (All-Star room / FD texture 9/7/11) on: September 07, 2011, 05:13:46 AM
2 hacks in one day? I must be crazy. Or have important things that I should be doing instead.




Whoaa this turned out real nice. The lighting is what catches my attention the most and it matches perfectly with the BG. I'm just curious how exactly did you do it? Nonetheless great job.
73  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs ~Pimp Daddy Ike in the House! on: September 01, 2011, 02:13:34 AM
Whooa. These are legit.
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