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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The ultimate life form: SHADOW THE HEDGEHOG on: June 12, 2010, 10:44:53 PM
Someone should port Shadow over Olimar....That waste of space character....
Olimar has his charms. A truly useless character would be, naturally, Yoshi.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New project for Sonic & Shadow ! on: June 12, 2010, 10:14:16 PM
...What happened? From what I can tell, someone said something bad about me and their comment is no longer there, and Hyper Wave Kusanagi is actually looking out for me?! What did I miss?
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The ultimate life form: SHADOW THE HEDGEHOG on: June 12, 2010, 10:10:28 PM
Actually, the Humphrey Shadow is quite a bit quieter than the Griffith Shadow.

In related news, I just tested this hack out, and I am impressed!
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The ultimate life form: SHADOW THE HEDGEHOG on: June 12, 2010, 07:50:26 PM
I love it, I'm going to test it, but I have a problem. You claim that "'Shadow The Hedgehog' is one of Nintendo’s best games ever". NINTENDO DIDN'T MAKE IT!!!

I do have an idea, though. kwrk85 has a hack of Shadow's voice, however, it's the David Humphrey Shadow, not the Jason Anthony Griffith Shadow that you hear in Shadow The Hedgehog. Would you be able to make that?
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New project for Sonic & Shadow ! on: June 12, 2010, 06:57:45 PM
I'll take that as a "I gave up on this"
36  Help & Tutorials / Help / Re: "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 11:09:44 PM
Now how do I get the .rel I need?

hex.

What stage do you want to replace?
Rumble Falls

Rainbow Cruise


Download the St_Greenhill.rel

and hex it according to this guide: http://ssbbcustom.wikia.com/wiki/Module_files

1.So you would open the .rel in a hex editor,

2.press CTRL + F and paste 38 A5 00 00 38 80 00

3.change the next 2 decimals to 2F

4.rename the file: st_dxrcruise.rel

5.???

6.Profit!
Thank you!

And so you know, I will bve using your Splash Hill Zone, the default Green Hill Zone .rel is too glitchy.
37  Help & Tutorials / Help / Re: "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 10:50:07 PM
Now how do I get the .rel I need?
hex.

What stage do you want to replace?
Rumble Falls

Rainbow Cruise
38  Help & Tutorials / Help / Re: "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 10:44:00 PM
Now how do I get the .rel I need?
39  Help & Tutorials / Help / Re: "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 10:33:56 PM
awww, I wish I made Splash Hill Zone Sad

PAVGN gave you credit. I picked his because I just like his better, sorry.

no you can use a rel file to change what stage it goes over

And how do I go about doing that?

so copy paste texture data lets you call it his?

I call it stealing.
Call it what you want, when it looks like that, it's not your stage anymore. You decided to make something different, and he wanted it to be the same. Therefor, we have two different stages, with the same texture.
I only make an issue of it because if it was the other way around, I know I'd be forced to take it down.

I'd be fine if he made it better or anything, but I don't thin pressing extract and replace counts as work. >_>

He didn't exactly make it better, but he made it different. If he had just copied and pasted everything, I could understand, but all he used were your textures.

Besides, that's why he gave you credit.
40  Help & Tutorials / Help / Re: "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 10:24:39 PM
awww, I wish I made Splash Hill Zone Sad

PAVGN gave you credit. I picked his because I just like his better, sorry.

no you can use a rel file to change what stage it goes over

And how do I go about doing that?

so copy paste texture data lets you call it his?

I call it stealing.
Call it what you want, when it looks like that, it's not your stage anymore. You decided to make something different, and he wanted it to be the same. Therefor, we have two different stages, with the same texture.
41  Help & Tutorials / Help / Re: "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 10:17:26 PM
Thanks
42  Help & Tutorials / Help / Re: "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 10:14:08 PM
awww, I wish I made Splash Hill Zone Sad

PAVGN gave you credit. I picked his because I just like his better, sorry.

no you can use a rel file to change what stage it goes over

And how do I go about doing that?
43  Help & Tutorials / Help / "Does this HAVE to go over Green Hill Zone?" on: June 01, 2010, 10:06:48 PM
Ok, so I know that if you, for example, place a Wario texture on Ganondorf, you end up with this:



What I want to know is: Do I have to replace Green Hill Zone in order to get PAVGN's Splash Hill Zone?

44  Help & Tutorials / Help / Re: Change fighter voice? on: May 27, 2010, 01:17:24 PM
I mean use your imagination, but, I will put it in frank terms, when you select Pat, he would say Mii, which sounds like Me. [that quote thing was getting really long]
Ah
45  Help & Tutorials / Help / Re: Change fighter voice? on: May 26, 2010, 08:13:03 PM
All of Sonic voices fail, all but Shadows from S.A. 2. (English voices at least, in 95% of Sonic's games they don't go with the character mouth =/, Sonic Team gotta reforce there, the Translations they're making are worse everytime.)
I gotta stop you there. Whether you love or hate either Ryan or Jason, there is no argument on Jaleel.
When you say that it makes me wonder, do you mean he rocked or he sucked, because personally I preferred him.
Jaleel kicked ass as Sonic. If they do end up firing Jason, hiring Jaleel would be the smart move to make.
Forget if, they should kick Jason out and hire Jaleel.  AWESOME 2.0!
I would say only as a last resort, Jason is doing a fine job for now.
I guess I just miss Jaleel, and chilidog chompin' Sonic for that matter, but we're kinda getting off topic, so, Do you think there will ever be an easier way to replace voices, like through automation?
I hope so, because if I ever get my Sanji PSA done, I would like to very much give him a Brooklyn Accent.
I'm making a Pat Cashman (the announcer from melee and brawl) and I have a sound file of him saying Mii, you can fill in the rest Awesome Face
I can, or anybody can? And what do you mean "fill in the rest"?
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