Yes it will happen. there's something phantom wings is working on its called "THE F***ING CLONE ENGINE DANGIT"
Nothing new about the clone engine. You still can't have 2 PSAs on a single character fighting each other.
Then what the McHell is it?
One example is you can can Marth fight Ike. Then in another match you can have Roy fight Ike. That's all. You just change which moveset that character uses for a match. And once the moveset is chosen everyone else picking that character has to use the same moveset.
Unless you port. Which people are still having trouble on.
Well, that denies us Sonic vs. Shadow, but now we can have Sonic and Shadow
All of Sonic voices fail, all but Shadows from S.A. 2. (English voices at least, in 95% of Sonic's games they don't go with the character mouth =/, Sonic Team gotta reforce there, the Translations they're making are worse everytime.)
I gotta stop you there. Whether you love or hate either Ryan or Jason, there is no argument on Jaleel.
When you say that it makes me wonder, do you mean he rocked or he sucked, because personally I preferred him.
Jaleel kicked ass as Sonic. If they do end up firing Jason, hiring Jaleel would be the smart move to make.
Forget if, they should kick Jason out and hire Jaleel.
I would say only as a last resort, Jason is doing a fine job for now.
I guess I just miss Jaleel, and chilidog chompin' Sonic for that matter, but we're kinda getting off topic, so, Do you think there will ever be an easier way to replace voices, like through automation?
I hope so, because if I ever get my Sanji PSA done, I would like to very much give him a Brooklyn Accent.
Yeah yeah, nice try. We all want a PERFECTLY WORKING version of Shadow ported to another character. I know he started working on that already, but it still remains invalid as it isn't finished.
A Shadow that can't double jump or use it's specials correctly wouldn't be fun to fight against. Battle Sonic is pretty fun. :3
Yes, but he's working on it And yes, Battle Sonic will be epic when it's complete.
All of Sonic voices fail, all but Shadows from S.A. 2. (English voices at least, in 95% of Sonic's games they don't go with the character mouth =/, Sonic Team gotta reforce there, the Translations they're making are worse everytime.)
I gotta stop you there. Whether you love or hate either Ryan or Jason, there is no argument on Jaleel.
When you say that it makes me wonder, do you mean he rocked or he sucked, because personally I preferred him.
Jaleel kicked ass as Sonic. If they do end up firing Jason, hiring Jaleel would be the smart move to make.
Forget if, they should kick Jason out and hire Jaleel.
I would say only as a last resort, Jason is doing a fine job for now.
basically go to a NONE subaction ( 3 and 4 might be empty). Where it says that, put in the animation name (matching with the name in BrawlBox) then put your code in. In your case - put "change subaction" AND "go to" in the FS subaction pointing to the new subaction. I'm not sure if you need both, but whenever i do it with only a change sub - it only does the animation, not the code.
-if you don't understand look the in help sub forum of PSA hacks. I think someone said something about new subactons.
All of Sonic voices fail, all but Shadows from S.A. 2. (English voices at least, in 95% of Sonic's games they don't go with the character mouth =/, Sonic Team gotta reforce there, the Translations they're making are worse everytime.)
I gotta stop you there. Whether you love or hate either Ryan or Jason, there is no argument on Jaleel.
When you say that it makes me wonder, do you mean he rocked or he sucked, because personally I preferred him.
Jaleel kicked ass as Sonic. If they do end up firing Jason, hiring Jaleel would be the smart move to make.
up b - i don't really understand what you want. It seems you want to put links upB movement, but with fox kicking forward animation... so... just making the char. go vertical with slight horizontal gain? That's done in the animation - use the trans. bone to get both the height and horizontal movement. If you want it to be more controllable tell me because its a bit different.
final smash - so its just capt. falcon tilt up animation ( i dunno what it is with the name srry). It does a closeup on the char. then dashes forward. If it hits, it does time man. for a few seconds or just lots of hit lag and the opponent goes flying?
Srry i can't understand exactly what the moveset is because you use the actual names of them. But if they are the way i described - i'll tell you how to do them.
Sorry to confuse you. (However, I must commend your ignorance for not knowing what the "FALCON KICK" is)
For the Final Smash, I want a flying kick ('s Falcon Kick, as pictured above) which has the same effect as 's Final Smash in damage, knockback, and how far and fast he moves. When/If it connects with an opponent, there will be a little pause (hit lag) after which the opponent will be sent flying ("bye-bye") and Sanji will do the flip that does when his Falcon Kick hits a wall.
I just had an idea. I have the list of some of the attacks I'm going to make, you could tell me how to, for example, make the Final Smash or Up-B and I could figure things out from there.