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106  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 29, 2016, 09:19:01 AM
You're welcome! Smiley

For others also experiencing problems with music, I found a link with the codes for your convenience:

I believe these are the codes you are looking for:

http://smashboards.com/threads/is-it-my-wii-save-data-disk-or-the-hbc-problems-with-smash.232228/


lawl cIOS. but yes those codes will fix music corruption. specifically expansion stages do that. if you edit a stgcustom music your save is toast.
107  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 28, 2016, 06:24:56 PM
That's a problem with BrawlEx in general, not just this build. It also happens for King Dedede.
and peach.

It should work fine with sd hc cards. I use an 8 gig personally.
108  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 28, 2016, 09:21:35 AM
Most likely, just set up the config files for their base characters and i believe they wil work fine. (sami is snake, knux is sonic, isaac i havent looked at he might be pit or ike, lyn is marth) if you look at the white shadow models you should be able to tell, its rare those are edited from the base character.

I apologize for the inactivity on updates lately. i've been moving and the place we are living is... less then ideal for a modder. Dx i'm still adjusting. anyway going to update the link to point to PL's download. we will also be providing a link to the codeset later.

So for now we won't be able to make clones with modules you haven't made yet right? The regular Bex modules won't work? Cause the character I want to add is over Olimar, and there was no Ex module for olimar inside the folder in the download...

I don't know much about hexadecimal, but I saw that everybody whose "Section[7]" inside their rel file isn't null are all the same otherwise, and that the "Section[8]" of Ridley's was the same as that of Pit's module from the original Bex thread, besides the first value. So I tried to add bytes to Section[7] and Section[8] of Olimar's rel, change all the values to match the others, replace the 1st value in Section[8] with whatever Bex character ID, added relocation info, and change the whole ID to an unused value (I think 99 in hex isn't taken), but nothing changed in game. It's still Mario with no announcer call and freezes once a stage is chosen. I can't tell if this is one of the problems that have already been addressed on the original thread or related to the rel files.

Again I don't know much about rel files, only configs and fitfighter.pacs, so  pleeeeaase excuse me if this was just stupid and actually made no sense.

Actually i think a majority of vanilla REL's will work fine. if people can test them i'll make a list of what works and what doesn't. that also sounds much more like improper cosmetics. by default all clones go to mario as a base.  so that means something isn't set up correctly. i know the ZSS one worked fine, i cloned my sirks before it was stable.
109  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 25, 2016, 04:05:29 AM
I noticed the codelist wasn't included in the download. Are you going to release it anywhere in order to customize ASL stages and what not?

hmm i'll talk to PL about the code list. i would very much like that documented if its not. the purpose of the project is to build off of PM froa premade template. kinda defeats the purpose if your still limited by unknown codes.
110  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 25, 2016, 03:58:50 AM
After discussing Rosetta-Hime's issue with her, we found that her hackless loader was attempting to load the Twilight Hack on a 4.3 system (which won't work). I'm assuming that only the newest PM launcher MAY be able to load Brawlex.


use this exploit its a lot easier to run.

Post Merge: January 25, 2016, 04:02:40 AM
After discussing Rosetta-Hime's issue with her, we found that her hackless loader was attempting to load the Twilight Hack on a 4.3 system (which won't work). I'm assuming that only the newest PM launcher MAY be able to load Brawlex.


use this exploit its a lot easier to run.

http://please.hackmii.com/

it saves a hacked message to the SD and runs custom code.  it sets most things up for you if you let it.  just use the .elf file from the PM launcher instead of he one it gives you. otherwise you can use indianapwns, bathacks, or smash stack. you can find your mac address under your internet settings.
111  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 22, 2016, 08:50:40 PM
i suggest starting with the basics Jesse. this tutorial has all the things you will need for just about any type of hacking you would want to do.

http://forums.kc-mm.com/index.php?topic=12169.0

has links to gecko, riivo, code manager, etc
112  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 08:29:38 PM
Lol okay, why didn't Sirkura tell me that he had it all under control? -_-

Well, looking forward to the patch!!


i did mention it, i just stated that i had no idea when he would be releasing things. you can certainly still help. there are almost always unforseen bugs, no matter how thourough we try to be, we definately need play testers,  any and all feed back is appreciated.
113  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 08:09:55 PM
Ok Awesome! Yeah you need to use ExtendedLz77 for custom Bex portraits. Yes I remembered that after I pressed save and just stopped trying to modify... But I tried using the resize tool inside Brawlbox 0.71 and it didn't do anything.
Should I continue with editing the CSSSlot config files for pokemon (and probably other characters) for PM 3.6? I finished Charizard and he works great now, you can use all 8 of his costumes and the team colors match.

Do you care what order the alternate stages appear on the SSS?

Not at all ^^ feel free to order them however you choose. Perhaps it would be good too order them by game so they are easy to find however. I'm personally not sure what characters wolf finished cosmetics for.
114  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: January 21, 2016, 06:13:02 PM
Brawl minus uses BeX. so CBliss isn't compatible. you can however use the fighter configs to achieve the same effect.
115  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 06:04:51 PM
WOW I wish we could use .brstm IDs for character SFX. Last time I tried something like this I could never fully tell because I tried replacing a clone Waluigi's crowd chant with a .brstm (replaced a .brstm and replaced the chant ID inside his config files with the ID of the brstm), and I couldn't tell if it didn't work or if I was just not good enough for them... T-T Well, I have a 16 gb SD which has pm on it, but pm diy doesnt load any of the files on it, besides the gct. I think it has to do with having to copy the pf folder to the regular directory. The stage expansion idea sounds good. Since there will probably be more empty slots after the alternate stages are given individual slots, perhaps the user can add whatever stages they want to it too! But the stage icons are going to be too big to fit on the screen, and we'd have to make new portraits to fit the stages that didn't have exist before and are alternatives. Would you like me to work on the stage expansion?

Also I'm a little bit confused as to which costumes are working in pm 3.6. I noticed that the pokemon trainer's pokemon's costumes are out of order. I dont know if others have this problem, I believe that's a problem with the CSSSlot config. Should I try to fix it with a hex editor? Or do it the lazy way and move the FitCharacterXX files around? XD

Finally, may I suggest removing Kirby from the random section in CSSRoster.dat? Since Kirby still doesn't work in a match against clones, it would be annoying for players' game to freeze since random loaded Kirby when someone else was being a custom character. Someone said there was a fix for that

Actually, I have a problem with remembering something the moment I save a message. I found a bug: Mr. Game & Watch can't use neutral B, or the game freezes. Also there's the random freezing that occurs in match, but the game hasn't frozen otherwise. I'll try to reenact what happened in the match in case it wasn't actually random to find more bugs. Is this related to the .rel files?
replacing a BRSTM file wouldn't work for clone sounds. the .swnds files are just pieces of the BRSAR file  injected into it. in theory there are other sounds you can point to (like subspace enemies, etc) tho they have a much smaller file size, i think you could only fit 3-4 sounds in them. i havent experimented with others yet to see where the IDs fall.

Thats odd your SD isn't reading. i'll look into the codelist i updated, there is a chance that the SDHC code was corrupted or lost via brawlbox. i might be able to make a new BeX GCT ready with all the codes included but i don't have PL's fixes for ASL or allstar anymore thanks to GDrive effing up.

There is a fix for kirby, actually i think its as simple as updating the configs from v1 to v2. i know it wasn't hard, i just havent gotten around to fixing it. i know the second i put forth the effort is when PL will release his codelist  and rel fixes, making all that work moot xD

game and watch can be 2 things. there are IC and variable codes that make PSA's work correctly in PM. BeX ignores those and skips over any character related code, (i don't think hitstun codes even affect them) i'm only guessing her but i think  PL is manually hexing those variable's in to the REL file so it reads them without codes. i could be completely wrong however.

as for the SSS, i don't think previews and such would be as big of an issue, the latest brawl boxes have a newer compression called ExtendedLz77 that helps a lot with files size, you can also manually resize files on import to make them smaller if needed. anything that uses Lz77 can use the ExLz77 format so that might help.

if you make it i'll add it to the patch as well ^^ full credits ofc. i appreciate any help anyone can give.
116  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 04:54:12 AM
Hellooooo! I've been trying to get a 2gb sd card forever (actually half a year...) so I can use Project M D.I.Y and now that I finally got one I feel the need to help in some way...

I don't know if this is even relevant anymore, but I made an sc_selmap.pac file using the original, and used models from PM to give it a PM theme, and replaced all the icons, portraits, franchise symbols, names, etc. Hopefully this is still useful, as I've seen that some people have a problem with a broken map selection screen. You suggested to just use the original, so I just thought this would make it look nicer!

http://www.mediafire.com/download/5n151ncgfogpmfc/sc_selmap+PMDIY.pac

Here are some screenshots of what the pages look like:

Page 1:

Page 2:

Reasons I'm sorry:
- Bad quality pictures.
- Texture Distortion on top left and top right of screen.
- Removed "Project M" logo because I didn't feel like wasting a bunch of time testing every time I repositioned it (which would have been behind the stage portrait). (A.K.A too lazy, but I'd do it on the weekend when I have time.)
- Had to resize the stage portraits because they would have intersected the stage icons.
- Nonetheless, Bowser's Castle icon still intersects the stage portraits.

I don't know if any of these other problems have been resolved (because I was reading through all the old comments and wished I were able to help at the time), but it seems that the reason no % is shown in a match is because a code has removed it (rereading it now makes it seems so obvious...). Well, I tried this for PM v3.02 I believe (because I'm a noob and didn't realize you made updates for the 3.6), and when I entered advanced options on the CSS there was a choice to show/hide the %, and it was set to hide by default... so.... yeah.

Also I have one question:

To make the extra costumes work properly, Ghost Wolf had to edit the Fighter config and use a hex editor to edit all the CSSlot configs right? I don't remember, I'm kind of rusty at hacking.

If any of this was helpful, then I'm glad I was.. helpful, and hope that I can be helpful in the future.
If any of this was utterly useless,

wait I thought that the CSE code was used to load .sawnd files from the sfx folder instead of from the .brsar. You can create .brstms with it?

Just downloaded ASLTool.exe to feel smarter.... will google more later.


Thanks! i'm sure that edited SSS will be useful for more then a few people <3 i'll add it to the patch files. the GCT was fixed at one point adding the missing codes, but i lost the file due to GDrive being stupid. PL has the original file i made with all the missing codes included. tho i can't really do anything more till he releases what he's finished. Last CSE is different from RSE. wich is what you are thinking of.

Code:
Replacement SoundBank Engine v1.20[InternetExplorer, Dantarion]
* 80000000 80406920
* 80000001 805A7D18
* 045A7D00 805A7D18
* 8A001001 00000000
* 065A7D28 00000015
* 2F525342 452F7066
* 2F736678 2F25642E
* 7361776E 64000000
* 045A7D10 919B6600
* C21C8370 0000003C
* 9421FF80 BC610008
* 3C60805A 60637000
* 94230008 7C611B78
* 3B5A0007 3C60805A
* 60637D00 9343FFE0
* 38800000 9081000C
* 90810010 93610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 3C80805A
* 60847D18 7F45D378
* 3D80803F 618C89FC
* 7D8903A6 4E800421
* 38810020 7F63DB78
* 38A00000 38C00000
* 3D80805A 618C7900
* 7D8903A6 4E800421
* 2C030000 40820114
* 3C60805A 60637D00
* 8081FE90 9083FFD0
* 7F64DB78 3884FFFD
* 3CC05257 60C65344
* 38840004 81240000
* 7C093000 4082FFF4
* 7C9B2050 9083FFC0
* 3D2090E6 61290F10
* 81290000 7D244B78
* 7C862378 38C60008
* 80A4002C 7C842A14
* 38840008 3CE0805A
* 60E77D00 8167FFE0
* 38840008 80A40000
* 7CA53214 80E50000
* 7C075800 4082FFEC
* 7D244B78 80C50024
* 7CA43214 38A50008
* 80E50000 38A50008
* 7F63DB78 38630009
* 80C50000 7CC43214
* 38E7FFFF 81430000
* 91460008 81430004
* 91460014 81430008
* 91460018 3863000C
* 38A50008 2C070000
* 4181FFD0 3C60805A
* 60637D00 8083FFD0
* 80A3FFC0 7C852050
* 7F66DB78 7CE62A14
* 89070000 99060000
* 38C60001 38E70001
* 3884FFFF 2C040000
* 4181FFE8 38600000
* 2C030000 3CA0805A
* 60A57D00 9065FFF0
* 3C20805A 60217000
* 80210008 B8610008
* 38210080 7D8903A6
* 4182000C 4E800421
* 48000008 7CE33B78
* 60000000 00000000
* C21C8658 00000007
* 3E00805A 62107D00
* 8230FFF0 2C110000
* 40820010 7CE33B78
* 3B200000 41820014
* 4E800421 3A400001
* 9250FFF0 60000000
* 60000000 00000000

btw, PM works with SD cards up to 32 gigs. unless you use hackless it didn't really matter. I thought of adding the stage expansion code to it and adding all the alts as seperate stages entirely, tho PyotrLuzhin said he had finished ASL edits so i never bothered. i'm sure he has his reasons for the delay.
117  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M+ on: January 20, 2016, 12:30:29 AM
its a scripted bot to scam you. don't click the links. its not allowed i'm sure one of the mods will ban it soon.
118  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 19, 2016, 03:59:35 PM
Really hoping something new comes along to keep brawl modding alive, maybe something new to the clone engine.
We are still very much alive. actively working on making ASL and BeX compatible together to further expand the game. ohh and fun fact. appearantly you can bypass some limits if you use an ISO. i'm not talking about using wiiscrubber to replace files (file limits are still there) but i've found if you create an iso from wiimms iso tool you can go over size limits. however you are still bound by what the wii can handle. and i'm not sure of what other limits there might be. it works similar to how riivo bypasses limits. (FYI if you add a smaller file to the iso that way it also decreases the limit! be warned)

That leads me to another question:
Anyone know how the older ISO version of BeX worked? how exactly was it changed to read files from the ISO? I know it doesn't by default.
119  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 19, 2016, 02:15:38 AM
Still not being able to use all of the wonderful Captain Falcon final smash alts in Blue Falcon 30 with Brawlex is painful.
I wish fixing Brawlex's Captain Falcon module was easy. Cry
Sammi Huskey got it working in Dolphin but not the real Wii yet. So close!

*Quietly hopes this interests Sirkura and PyotrLuzhin in addition to Brawlex ASL*
Definately interesting! ^^ also a fun fact since i hadn't seen it confirmed anywhere yet. the Roster.dat does not work on wifi.  the game crashes when the wifi CSS pops up.  using the roster code however does work. perhaps the data for the wifi CSS is kept somewhere else?
120  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 18, 2016, 09:40:56 PM
Are you setting up your Gecko loader to Axnexframe?
I get this proble if the Hook type is NOT Axnexframe.

You can also add PMs AXNextFrame-VBI hook swap code. seems more stable. my wii used to get random crashes at the strap screen, that code fixed it. basically it loads the strap as AXNextFrame then switches to VBI after the game loads. so far havent found any glitches loading that way.
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