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121  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 17, 2016, 06:11:45 PM
Sounds like your config files arent set up correctly. that also happens when you mess up the animpat files when adding custom cosmetics
122  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 17, 2016, 06:56:12 AM
Ive been looking for tutorials online. The only one I found was the brawl clone engine tutorial from sammi huski. Should I use the phantom wings brawl clone engine to manually add a clone or is there a different way that you are reffering to.

just follow what it says in the instructions on the first page. problem is since the clone tool came out bex was updated.  the new configs are unreadable by the clone tool.  honestly the tool only saved like 5 minutes renaming files for you. you still had to do the harder things by hand.
123  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 15, 2016, 08:22:26 PM
Kudos! I compared files and managed to get 46/47 of my CSS marks to show now, for some reason having the "CustomCSSIcon" texture along with the additional marks made it freeze for me.

Im still having issues with the darn results screen though. After redoing all my CSS/Results textures and Brawlex configs I can only assume something is up with STGRESULT.pac. I've tried swapping that file with ones from other packs and only get a slight fix with Nebulon's version. I can successfully load slots 3F-46 to the results screen but with slots 47-63+BossSlots its all cherry up until then..

  

NP ^^ i'm glad to help. what exactly is up with the results screen? crash on finishing a match? RSP? stocks? etc.
124  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 15, 2016, 08:12:18 PM
potentially, but given how busy I am, I don't think that I'll ever do it.That's sort of how it works. Brawl stores two variables - the button pressed on the SSS and a global timer - in a region of memory that BrawlEX overwrites to store character data. I wrote two ASM codes that store those variables elsewhere in memory, and changed the ASL code to load from the new addresses.

I hope I get more that just regards for this lol Wink


I see, interesting, i cant wait for the release so i can look at your findings. I feel things might change quite a bit for PM, with it being a lot easier to build off of. something greater and more complex might evolve off the work. that is the entire goal i had behind DiY from the time Ty left it in my care. I hope people find it useful <3

Hey just wanted to say thank you guys for all your hard work and im really excited for the update. I can't wait to try and add a characters and make a build.

I've never attempted to use brawlex before so is there anything i should know especially specifically for project m? or good tutorials to follow? Ill proabably be adding onto project m unbound.

And if anyone makes any custom builds i would love to check them out. Theres definitely a possibility that ill fail at adding characters lol

I cant wait for the release i hope it comes as soon as possible. Thanks again




i recomend starting here:
http://forums.kc-mm.com/index.php?topic=65113.0

BeX is not really hard to set up, its a bit confusing if your new to it however.  found most the time i mess up its usually 1 of 3 things xD first i forget to change the modules IDs, second i mess up on the fighter config and forget to add something in the PSA needs, and last i misspell a file. if you have issues try checking in those areas. and that thread usually has very helpful people if you run into any other issues..
125  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 12, 2016, 08:15:12 PM
LOL im a little more that thankful he got it working! Ive always wanted the two at the same time.

On the side note, Do you think that brawl DJ and CSE could be fixed in a similar way ASL was to work with each other? Also, what is CSE exactly?
Basically CSE creats new BRSTM's, brawl dj allows you to adjust the frequency in my music, and song forcer makes that song play where you want it. you can certainly make it work with BeX the same way as ASL. but its beyond what i know how to do. i'll leave that to someone else who may be up to the task.

also brawl DJ corrupts save files. it loads music that isn't in the game in my music, wich can cause my music corruption. it should be fine if your music never changes, and its easy to fix, but annoying.
126  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 12, 2016, 02:23:38 PM
Yea there was a lot missing actually. L-canceling, jab resets, input assist, meteor cancel, some of luigi's personal codes like green fire on opponent when hit by green missle(side b), and even hit sfx codes. But the new patch coming out will fix most of all our problems. Even ASL. I'm still surprised it was possible to get both brawl EX and ASL working together.

actually the main issue with BeX and ASL was they took up the same memory locations. we just had to point the data to a new empty slot. i believe PL also said there was a line that told it to read from "proj" and he made it read from "priv" instead (in regaurds to folders) have to give my regaurds to pyotr, we couldn't have gotten that working without him.

also fun fact, CSE and brawl DJ don't work with ASL. wich means its also unlikely to work with BeX since it used the same address, just thought i'd toss that out for anyone interested in using that code. seems to work fine in vbrawl. found that while messing with new codes. its not really anything for DiY just something me and some friends were experimenting with for another project. PM doesn't use either.
127  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 11, 2016, 10:53:27 PM
Well, the data for L-Canceling is controlled in the module files for the characters. You would have to make edits to the Brawl-EX modules themselves in order to make L-Canceling work with them. Maybe that's something that's being worked on too here but I cannot be sure.

thats only half true, its actually hard coded into the GCT. seems that some codes went missing or went corrupt when i made the last GCT, ghostwolf was the first to notice it when he was looking thru it. L canceling wos one for the codes missing. There is a new patch coming soon that will resolve all the issues we currently have.  just waiting on PyotrLuzhin to finish the last tweaks.
128  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: January 10, 2016, 01:15:22 PM
It's best to just use the sc_selcharacter.pac and ditch the common5.pac, as they basically the same file, except the common5.pac includes the animation files for Charizard and I believe Squirtle. Heck, you should use the common5.pac Project M used, as it nulls the file itself to allow Charizard's and Squirtle's animation files to be read directly from their character folders. It will also decrease the loading time.

While I'm on this subject, also use the common.pac and common4 .pac files from Project M as well, as those will also allow the animation files of Ivysaur, Samus, Zero Suit Samus, Zelda, Sheik, Bowser, and Giga Bowser to be directly read from their character folders, alongside further decreasing load time.

I never thought about loading times, i'll have to try that out Shocked i know by default the FPC reads menu2 and other external files first, the common1, 4, and 5 are really only needed for riivo or direct USB replacement, otherwise the game skips over them when loading files in live time. tho i think another benifit to using sc_selchar or external files is the ability to hotswap while you test.

extrernally you can swap files, exit out of the screen and re-enter it to show updated changes. common5 i believe does not, since it loads once at start up. Personally i agree with KJP, its a lot more convienient to skip the common files.
129  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 09, 2016, 09:09:10 PM
I'm setting everything up for a clean release soon - I've been busy with 64 mode lol
Np, ^^ take your time.once its ready i'll set it up in an easy to use patch like before.

Hi, so I read this over and it might be something that I could use to teach myself how to work BrawlEx! So thanks! I needed a template that could help me as when I tried to set it up myself, it did not work.

So to set this up, I need to take the pf file in the DIY folder, and move  that to my PF on my SD Card?

And then I can customize it?

And any hack on here could be made compatible with this pm edit?

Yes and no. some PSA files arent compatible with PM.  pm uses different variables on some characters so if those arent set from default brawl ones the game will crash. also if there are special dodging mechanics added to a certain character they may behave oddly (sometimes freeze)

Setting it up is pretty simple. i have a folder set up to download premade with the changes. first on your sd card make a string of folders in this order:

SD/private/wii/app/rsbe/

then go to this folder

SD/ProjectM/PF/

copy the PF folder and drop it inside the rsbe one.

so you should have: SD/private/wii/app/rsbe/pf/

than just drop the folders in the download to the root of the SD so they merge with the files you just made.

Post Merge: January 10, 2016, 03:56:26 PM
oh my, so i looked at my gdrive and fould most my files got deleted somehow.  reuploading and i'll update the links. in the OP
130  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: January 09, 2016, 08:49:22 PM
Hi, I have a quick question. Is there a help thread for this program? I need a tutorial and help on editing textures and models in this, but am having trouble finding one. ( if needed, I am trying to do the Seprioth PSA that is ranked the second highest marth hack)

For the psa its self you don't really need brawl box. however if you have images you want to add to the CSS (Character Select Screen) its pretty simple to do. 

first you need a CSS to start with, most big mods come with their own, or you can easily find one on BV. the CSS file is called the "sc_selchar.pac" this can be in 2 different locations depending on the mod.

SD/Private/wii/app/rsbe/pf/menu2/sc_selchar.pac
or
SD/Private/wii/app/rsbe/pf/common/common5.pac

Your mod should only use one of those or the game will crash, (never use both at once)

start brawlbox and open up the sc_selchar/common5 (common5 will have the sc_selchar in it along with 2 other files, but it will be the same process in both) then it depends on what image you want to replace.

for icon and names you want to go to MiscData[70]
for CSPs you go to char_bust_tex_lz77

then you simply look for marth's files and replace them with the images you want. i recomend CSP's be imported as CMPR.

Make sure the images are the same size as the originals. or you could risk a broken image and crash the game, or it may go over the file size limits.


if you still need more help on it, there are several tutorials around in the tutorial and help sections, i recommend looking there.
131  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 09, 2016, 08:15:05 PM
a really simple way to do this is export the CSP brres file and stick the whole thing in the RSP folder. go to compression, and set it to <none>

CSP and RSP use the exact same file names. only difference is compression.
132  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 09, 2016, 01:22:09 PM
Double checked all my files and it seems the issue comes down to two of my boss slots, cant for the life of me figure out what the issue is with them. They're both based on transforming characters (Axl-ZSS & Roll-Zelda) using fighters 2A and 2B respectively. I tried re-configuring from scratch and with my older working files, the cosmetics seem fine but Dolphin still gives me a "gfModule::create Error : Can't Alloc Heap Buffer" error. Perhaps I'm not using the right base modules for these characters, maybe Roll wasn't always on Zelda?...

As for the franchise icons on the CSS, for me they load from sc_selcharacter.pac and for some reason adding anymore MenSelchrMarks beyond 28 crashes no matter the file size.

Edit: I guess transforming characters have issues with boss slots, switching them out with my other slots fixed that gfModule error. Still crashing after every match though :/ 
odd, there is a premade selchar by KingJigglyPuff i believe that has maxed cosmetics. try downloading that and injecting the files maybe?
133  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Been a while, current updates? on: January 06, 2016, 03:33:34 AM
Thats great news! So have pokemon battle revolution models been figured out as well? Also is there a .rel tutorial for characters? lastly i was also wondering if there is a program out for mass inserting CSS icons, stocks, csp, names, etc all at once? Maybe a batch file?

Get the newest brawl box, right click the brres file, import, then folder. it will import everything in the folder to that brres. keep in mind if you already have a texture in it with the same name it wll rename the new file the same thing adding "10" or "0" to the name ( i forget wich but it usually sticks out against the others with the longer name its pretty easy to find.)

in example say you have icon110 or something similar. an import would be renamed icon11010 or icon1100
134  Help & Tutorials / Help / Re: Add texture to project m sd card on: January 05, 2016, 02:26:06 PM
Seeing as you seem fairly new to it i think i'll link a good tutorial for the basic replacements and fundamentals of adding files:

http://forums.kc-mm.com/index.php?topic=12169.0

that works for PM as well as any other mod you can find. Also incase its not obvious, general brawl hacking uses:
private>wii>app>rsbe>pf>(folders you'd replace go after that)

some mods skip the private folder like PM and brawl minus.  they go right to the PF folder after the game folder, I.E:
ProjectM>pf
Minusery>pf

you still replace stuff in the PF folder the same way however.
135  Help & Tutorials / Help / Re: Missing Files for the NTSC-U partiton on: January 05, 2016, 02:13:56 PM
DropBox link disabled. so i'll remove it. if someone has another partition back up i'll update the post.

Thanks
Sirks~
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