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136  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 04, 2016, 12:54:25 AM
I'm not entirely sure how the SDHC code works, but I can only get it to work on usbloaderGx by using a cios that supports it.

Pyotr I'm very much looking forward to your next release of the Alternate Stage Loader.

Sirkura I believe kirby hats need to be disabled in the brawlex fighter configs or the game crashes when using Kirby against the Ex Fighter, mind you it's been a long time since I've tried otherwise so I'm not 100% on that.

Zoroark, I know for a fact SDHC and BrawlEx work on the U, I've tried my pack on it once before. I'd recommend downloading a BrawlEx pack so that you can tinker with something you know is working, then you might be able to figure out what it is you're doing wrong. You could also use a pack as a base since it'll already have your css expanded and etc.
GAWD finally sites been fritzy today. anyway the code works with any code launcher. you just need ios 58 for SDHC support (comes with 4.1 wii menu update) fyi all those different "launchers" are the same program. its the ocarina 2.0 cheat engine. PM launcher, gecko, minimal launcher, B+ updatafier, and USB loaders all use the same engine. the only difference is extra features added in. (I.E. PM launcher just adds xmls for addons and updates. same with B+ updater and minimal) i can personally confirm the code works in all of them, as my SD is 8 gigs.

@secretchaos1
Kirby hats are set to copy the default characters hat. tho sometimes BeX can be really buggy with the way they handle them. for instance some hats need to have a single/multi check (I.E. ZSS has a single kirby hat for all costumes, yoshi has a multi or one for each costume.) either way no one has really added custom KH to a clone. PL mentioned he got one working with my build DIY for both mewtwo and roy.

@Zoroark
you can pretty much do anything you can on a wii u that you can do on a wii with brawl. tho controllers may not work, if i remember game cube controls arent compatible with wii mode.

Post Merge: January 04, 2016, 01:12:30 AM
I'm not entirely sure how the SDHC code works, but I can only get it to work on usbloaderGx by using a cios that supports it.

Pyotr I'm very much looking forward to your next release of the Alternate Stage Loader.

Sirkura I believe kirby hats need to be disabled in the brawlex fighter configs or the game crashes when using Kirby against the Ex Fighter, mind you it's been a long time since I've tried otherwise so I'm not 100% on that.

Zoroark, I know for a fact SDHC and BrawlEx work on the U, I've tried my pack on it once before. I'd recommend downloading a BrawlEx pack so that you can tinker with something you know is working, then you might be able to figure out what it is you're doing wrong. You could also use a pack as a base since it'll already have your css expanded and etc.
GAWD finally sites been fritzy today. anyway the code works with any code launcher. you just need ios 58 for SDHC support (comes with 4.1 wii menu update) fyi all those different "launchers" are the same program. its the ocarina 2.0 cheat engine. PM launcher, gecko, minimal launcher, B+ updatafier, and USB loaders all use the same engine. the only difference is extra features added in. (I.E. PM launcher just adds xmls for addons and updates. same with B+ updater and minimal) i can personally confirm the code works in all of them, as my SD is 8 gigs.

@secretchaos1
Kirby hats are set to copy the default characters hat. tho sometimes BeX can be really buggy with the way they handle them. for instance some hats need to have a single/multi check (I.E. ZSS has a single kirby hat for all costumes, yoshi has a multi or one for each costume.) either way no one has really added custom KH to a clone. PL mentioned he got one working with my build DIY for both mewtwo and roy.

@Zoroark
you can pretty much do anything you can on a wii u that you can do on a wii with brawl. tho controllers may not work, if i remember game cube controls arent compatible with wii mode.
137  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 03, 2016, 09:51:10 AM
i imagine your using  an SD card over 2 gigs. brawl by default isn't compatible. add this code to your GCT and it should work.

Code:
SDHC Extension 1.1[Bero]
C23CB3D8 00000004
546302D7 41820014
38600001 3C808058
60840300 90640000
2C1D0000 00000000
C23EEE18 00000007
80610014 54630253
41820028 38000009
8061000C 5463C43E
38630001 1CC30400
3C60803E 6063EE58
7C6903A6 4E800420
80A1000C 00000000
C23CB620 00000008
3D60805A 616B9350
816B0000 2C0B0000
41820024 2C040040
4182001C 39600001
91610008 3D60803C
616BB410 7D6903A6
4E800420 9421FFC0
60000000 00000000
C23CB4AC 00000003
38C00000 2C160000
41820008 38C00001
60000000 00000000
C23CB5D4 00000009
807C001C 2C030001
806DCE1C 41820034
80030000 90190000
80030004 90190004
80030008 90190008
8003000C 9019000C
3C60803C 6063B5E0
7C6903A6 4E800420
60000000 00000000
043EEA20 48191905
043EEC1C 48191709
06580324 00000028
3F008058 63180300
83180000 2C180000
4182000C 7CB92B78
48000008 7F2531D6
548006FF 4E800020
043EEB6C 481917E1
043EED68 481915E5
0658034C 00000028
3C608058 60630300
80630000 2C030000
4182000C 3B390001
48000008 7F39BA14
4E800020 00000000
043CBA24 481B48E1
043CBD60 481B45A5
06580304 00000020
3EC08058 62D60300
82D60000 2C160000
41820008 7C802378
7C040040 4E800020
C23EE0BC 00000003
38000000 3C60805A
60639350 90030000
3C60805A 00000000
138  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 02, 2016, 01:45:26 PM
honestly I have no idea why it didn't work for vBrawl... I think that I improperly transcribed the code I posted last time, so in the next release, everything should work.

woot! i'll be looking forward to it ^^ i am also curious how you got the kirby hats working. what exactly did you do? i think by default in BeX they copy the main characters hat, i don't think anyone has found out how to make custom ones yet. (correct me if i'm wrong, its been a while since i checked)
139  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 02, 2016, 09:29:30 AM
so when using the roster file, can you manually change the bones for the menu so the icons don't overlap? the roster file forces them to the same plane (z axis i think) wich causes them to flicker. it doesn't really affect the game its just unsightly to look at.
140  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 01, 2016, 05:01:58 AM
Alma's alternate file loader also works.  tho you have to have the same REL base for each stage. its not to hard to set up. i believe their is a tool out there that does it for you as well. ohh and fun fact. we were experimenting and managed to double our costumes xD you can use the AFL code to load things other then stages, like fighter folders, with limitations.

for instance you can have 3 link psa's set up in ASL that work. but you can not have more then one in the same match or it crashes. however we have been playing with it and found you can double your costumes this way. (even more if you take the time to set up more alts) you just need to have the same PSA and other files aside from costumes for it to work.
141  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: RIP on: December 29, 2015, 10:16:39 AM
PM used wiimfi if i'm not mistaken, so it should be working fine. i don't believe they ever made thier own servers. in fact i believe it was asked before and they flat out said it wasn't gonna happen as they didn't have the funds or means to host their own.
142  Help & Tutorials / Help / Re: WiiScrubber not feelin it today on: December 25, 2015, 11:26:06 AM
Oh dear.... The scrub buttonis NOT a save button. using it more then once will break your ISO.  any changes made in wii scrubber are auto saved. its a pretty common mistake for people that are newer to wii scrubber. basically scrubbing pads empty space with 0's so it compresses better in zips or wbfs format. many downloads of the iso also come pre scrubbed as well. so its not really a feature you should need to use.
143  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 24, 2015, 10:54:31 AM
Whenever he does anything it's when people don't expect it, patience is a virtue.
i honestly want a BeX compattible CSS tool >.> 2.0 has an issue where it limits slots to 50. main reason BeX is incompatible with it. BeX is already pretty stable. not sure what else he could add aside perhaps more costumes?

on a side note, is there any easy way to fix the CSS flickering with the cssroster.dat file? from what i understand it forces all icons on the z plane so they overlap wich causes the flickering.
144  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: December 24, 2015, 10:49:17 AM
Easier yes, but still have some bugs. its highly unstable atm and freezes often. PM uses not only hard code to make their psa's work but also a modified rel file BeX is not compatible with. and there si the issue BeX and the alternate stage loader use the same memory and can't be used at the same time. Pyro is working on that as we speak. As soon as its ready i'll release DiY, we just need to get it stable.
145  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: December 22, 2015, 11:25:47 PM
the last bit is the issue of Kirby hats, which might take a little while to be honest. Hopefully I'll have an epiphany soon haha
whats wrong with kirby hats? are characters freezing on copy? if so there is a way to fix that with the config files. i've run into it a few times.
146  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: December 22, 2015, 04:02:50 AM
Correct ^^ this will be a template for you to add your own stages, characters, and costumes to PM. we are still working actively on it. tho i kinda hit the limit of my coding knowledge. PL is fleshing out the last of the bugs for me. he's gotten BeX to work with ASL and is currently editing the brawl EX modules to be compatible to port freely. should be about ready once those are finished.
147  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 21, 2015, 04:33:20 AM
I have a question. So if I'm cloning characters without the Clone Tool how do I make the config files? Do I just copy and paste what's in the spoilers? or is there something specific I need to do.

in the download, there is a a folder called config templates. just change it to the ID of those to the ones you are using for your character. make sure to edit all 4

*I.E.
Cosmetic3F.dat
CSSSlot3F.dat
Fighter3F.dat
SlotConfig3F.dat

then you just edit the fighter config file with the config tool.
148  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: December 17, 2015, 04:21:35 AM
speaking of BeX tools, would you mind sending me a link to the clone tool (with all the templates) you're using? I think mine is from V1, and the properties window doesn't work.


actually its best to steer completely clear from the clone tool, its extrememly buggy and was never updated to support v2 modules and configs. you could use it for some basic things i suppose like renaming. but its not been updated since v1 of BeX. you can find all the config templates in the BeX downloads. only tools you really need are the module editor and the config editor, both on the BeX download page.

http://forums.kc-mm.com/index.php?topic=65113.0
149  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: December 15, 2015, 10:54:19 PM
Now that I've used BrawlEX, I don't know if I'd ever want to go back lol. The big issue with PM's clone engine is the memory allocation issue, which, if left uncorrected, does some weird stuff to a person's game. I figured out a way to add 5 more slots, but it's not particularly worth it now that BrawlEX works as well as it does.
so they are still limited then.  BeX had the same limitations in v1, i beleve it expands in one of the fighter resource memories now if i'm not mistaken, it was also limited by the CSS code. wich only supported up to 50 entries. the roster file is a lot simpler to use too. tho it can cause flickering if the CSS isn't spaced well. from what i remember its an easy fix tho. i am just lazy with my own project to do it. pretty sure pm's is already spaced. i've never had that issue. once this is complete i think i'll restart Myth.
150  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: December 15, 2015, 02:27:17 AM
My super-secret ulterior motive in all of this is to keep people from asking me how to use the PM clone engine lol.

XD god i dabbled in that xD BeX is so much easier to use, and doesn't have as many limitations. its not particularly hard to add a clone with PM's engine, its just really tedious. also are they still limited to 50 slots? or did PM ever bypass that? anyway, BeX is better in my opinion. more simplified and dynamic. so much easier to tweak without hard coding anything in. it allows you to add things on the fly.
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