I'm trying to edit mdl0s from tales of symphonia 2. The model throws out many rules that make an mdl0. Some of the notable ones are that some bones have 14+ rows, while others have 0118 as a header. By relinking, I mean changing the locations of child bones to its proper parent bone. The only changes I made are that I used the autohexers made by fortwaffles
Does anyone know how to relink bones using a hex editor? The mdl0s I'm editing don't seem to respond to everything except for the hex editor or brawlbox (barely)