Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 7 8 9 [10]
136  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 28, 2011, 11:50:26 AM
@BlackJax96: Does the new feature that you're installing to brawlbox (mdl0 importing) also reduce the headerlen to 208?
137  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 26, 2011, 09:23:53 PM
What's the progress in dae importing?

*Worthless attempt at re-railing*
138  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 24, 2011, 09:08:34 AM
What was the intention of showing verticles in the mdl0 previewer in Brawlbox?
139  Help & Tutorials / Help / Re: The comlete n00b's guide to brawl hacking on: September 24, 2011, 06:38:19 AM
Are there any other vertex editors besides 3ds and blender?
140  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping and glitch fixing :Update 5-24: hurtbox fixes! on: September 22, 2011, 06:13:51 AM
I'm trying to edit mdl0s from tales of symphonia 2. The model throws out many rules that make an mdl0. Some of the notable ones are that some bones have 14+ rows, while others have 0118 as a header. By relinking, I mean changing the locations of child bones to its proper parent bone. The only changes I made are that I used the autohexers made by fortwaffles

EDIT: I think I figured out how to fix these
141  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping and glitch fixing :Update 5-24: hurtbox fixes! on: September 21, 2011, 04:39:31 PM
Does anyone know how to relink bones using a hex editor? The mdl0s I'm editing don't seem to respond to everything except for the hex editor or brawlbox (barely)
142  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 20, 2011, 08:50:01 PM
Does the dae to mdl0 coversion technique work with blender?
143  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 20, 2011, 08:51:32 AM
For brawlbox 0.64, it shows "model importing" in the WIP. (I know it's not out yet)

Does the option import mdl0s from other games while autohexing, or does this have to do with dae files?
144  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. Please Read Reply #85! on: September 17, 2011, 08:29:54 AM
Can you vertex using 3ds max 2012? I can't find 3ds max 8
Pages:  1 ... 7 8 9 [10]