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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Community Hack Pack: Submit your favorite hacks! on: August 17, 2012, 02:17:18 PM
Community Hack Pack
(Qual-Qual only)
Ok pals, here's the deal:
This Pack will include
    • textures/vertexes
    • perfect model imports
    • as many stages as possible
    • Menu/sss/css/strap/etc screens
    • No PSAs
    • No music
    • compatibility with community made gamesets?
    • Two sets of pfs, one being wifi-safe and the other not

    Yeah, submit there, or here, I don't really care. Don't [censored] with the wiki, or I'll just give up.

    If there's a lack of interest in this and I don't get a lot of submissions, I'm dropping the whole thing, so tell your friendssss.
    [/list]
    2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Originality, revisited on: July 11, 2011, 10:08:32 PM
    A super late response to this: http://forums.kc-mm.com/index.php?topic=17972.0

    Yes, we can all be sure that the 100+ shadow hacks, as well as pages of unmentioned others, lack creativity, and most are simply rehashes that probably took less than 30 minutes.  That's one kind of unoriginality.  Doing what has already been done, and not usually attempting anything new.

    Yes, nobody likes that kind of stuff.  Seeing dozens of hacks that are nearly identical to each other.  That is only one kind of unoriginality.  I think people tend to forget or simply ignore another perspective.

    Go look in the vault, and try to find a character not based on a preexisting, game, movie, anything.  It will take you a looong time.  Originality is more than not copying others preexisting work in the vault.  Originality is, by definition, the ability to create, to innovate, to NOT copy any preexisting material.

    This, of course, is easier said than done.  Creating characters from scratch, while doable, isn't exactly easy.  There are other ways to be original though.  Creating "remixes", if you will, of preexisting characters, isn't often frequented here.  Imagine someone making link link into fierce deity link, without majora's mask having existed.  These kinds of creations are rare here.  As black boo said, the key is ingenuity.  There are many varieties of ways you can change the appearance of a character, most will be hidden by linear thinking.

    It is easier to be original with any other kind of hacking though.  Brand new PSAs that aren't based off of something in existing games is something more common.  brand new stages I see less of, but are very easy to think up.

    While I'm certainly not denouncing all of the hacks that are based off of other things, it is nice to see original work thought up by the creator.  So when you're trying to think of what character from a different game that everyone would love to see in brawl, remember that you don't have to get your ideas like that.

    Just something to think about Tongue
    3  Help & Tutorials / Help / Animation problem? on: June 22, 2011, 09:35:50 PM
    Okay, so I've got an animated model.  I've animated the topN bone's translation, and it works correctly in brawlbox.  Ingame however, the model's translation is far from where it previews in brawlbox, and rotates around correctly with its rotation bone, but doesn't move at al.  Does anybody know why?  I've checked, and the bone animation is named correctly, and there are no other animations with that name.  There aren't even any other keyframed bones.  Is there a limit to how many bone animations can be in one chr0?  I'm stumped 0.o

    EDIT: I never managed to actually fix this, but I replaced the raw bone animation from a previous revision and it started to work again, sans a bunch of keyframes that past me hadn't keyframed yet 0.o

    EDITEDIT: added more keyframes and it happened again.....
    4  Help & Tutorials / General Tutorials / The Ultimate File Naming Guide on: June 01, 2011, 02:25:29 PM
    This is a WIP, if you would like to contribute, PM me teh info and I'll credit you when the final product is released.
    The final product will be a zip file containing every folder path, as well as text docs in each folder to tell what goes where, and what does what, and such, as well as this thread, which will contain all the text information.

    Completed: Effect folder, nearly all Fighter folders, Music, Stages (excluding adventure)

    Todo:
    adventure stages?
    Common5
    Common3 (might do some stuff with items, idk)
    Portraits

    Looking for something? expand the section that thing is in, and press CTRL+F.  This will open your browsers find function. type in what you're looking for so you don't have to scroll through walls of text.

    Effect
    This folder contains the following folders/files
    assist: graphic effects for assist trophies.
    enemy: graphic effects for SSE enemies.
    fighter: graphic effects for regular characters.
    final: graphic effects for final smashes.
    kirby_cp: graphic effects for kirby hats.
    minigame: graphic effects for the coin shooter and ending of SSE.
    Stage: graphic effects for regular stages and stages in SSE.  Contains 2 folders; adventure (SSE) and rantou (regular)
    ef_advcommon.pac: textures and models in for effects in SSE.
    ef_common.pac: textures and models for common effects in attacks and items such as fire, ray gun shot, etc.
    ef_pokemon.pac: textures and models for pokemon effects such as piplup's trail of water.

    Naming:
       assist:
    ef_ast_ridley.pac
    ef_barbara.pac
    ef_customrobo.pac
    ef_cyborg.pac
    ef_devil.pac
    ef_excitebike.pac
    ef_goroh.pac
    ef_heririn.pac
    ef_hmbros.pac
    ef_jeff.pac
    ef_joe.pac
    ef_jugem.pac
    ef_katana.pac
    ef_kururi.pac
    ef_lin.pac
    ef_littlemac.pac
    ef_metroid.pac
    ef_nintendogs.pac
    ef_resetsan.pac
    ef_robin.pac
    ef_saki.pac
    ef_shadow.pac
    ef_stafy.pac
    ef_tank.pac
    ef_tingle.pac
    ef_waluigi.pac
    ef_wright.pac
       enemy:
    ef_bosspackun.pac
    ef_botron.pac
    ef_brontoburt.pac
    ef_bubot.pac
    ef_bucyulus.pac
    ef_byushi.pac
    ef_cataguard.pac
    ef_crazyhand.pac
    ef_cymal.pac
    ef_deathpod.pac
    ef_dekakuribo.pac
    ef_duon.pac
    ef_dyeburn.pac
    ef_falconflyer.pac
    ef_faulong.pac
    ef_flows.pac
    ef_gal.pac
    ef_galfire.pac
    ef_galice.pac
    ef_galleom.pac
    ef_galthunder.pac
    ef_ghamgha.pac
    ef_gunnatter.pac
    ef_gyraan.pac
    ef_hammerbros.pac
    ef_jdus.pac
    ef_jyakeel.pac
    ef_karon.pac
    ef_killer.pac
    ef_kokkon.pac
    ef_kuribo.pac
    ef_kyan.pac
    ef_masterhand.pac
    ef_mechcannon.pac
    ef_melorin.pac
    ef_met.pac
    ef_metaridley.pac
    ef_mite.pac
    ef_mizuo.pac
    ef_ngagog.pac
    ef_pacci.pac
    ef_patapata.pac
    ef_ploum.pac
    ef_popperam.pac
    ef_porky.pac
    ef_porkystatue.pac
    ef_prim.pac
    ef_rayquaza.pac
    ef_ridley.pac
    ef_roada.pac
    ef_robo.pac
    ef_shelly.pac
    ef_siralamos.pac
    ef_spar.pac
    ef_taboo.pac
    ef_tautau.pac
    ef_teckin.pac
    ef_torista.pac
    ef_waddledee.pac
    ef_waddledoo.pac
    ef_whauel.pac
    ef_wiiems.pac
    ef_arman.pac
    ef_aroaros.pac
    ef_arrians.pac
    ef_bitan.pac
    ef_bladeknight.pac
    ef_ba.pac
    ef_blowm.pac
    ef_bombhead.pac
    ef_bonkers.pac
    ef_boobas.pac
       fighter:
    ef_mewtwo.pac
    ef_nana.pac
    ef_ness.pac
    ef_peach.pac
    ef_pikachu.pac
    ef_pikmin.pac
    ef_pit.pac
    ef_pokefushigisou.pac
    ef_pokelizardon.pac
    ef_poketrainer.pac
    ef_pokezenigame.pac
    ef_popo.pac
    ef_pra_mai.pac
    ef_purin.pac
    ef_robot.pac
    ef_roy.pac
    ef_samus.pac
    ef_sheik.pac
    ef_snake.pac
    ef_sonic.pac
    ef_szerosuit.pac
    ef_toon_sheik.pac
    ef_toon_zelda.pac
    ef_toonlink.pac
    ef_wario.pac
    ef_warioman.pac
    ef_wolf.pac
    ef_yoshi.pac
    ef_zakoball.pac
    ef_zakoboy.pac
    ef_zakochild.pac
    ef_zakogirl.pac
    ef_zelda.pac
    ef_captain.pac
    ef_dedede.pac
    ef_diddy.pac
    ef_dixie.pac
    ef_donkey.pac
    ef_dr_mario.pac
    ef_falco.pac
    ef_fox.pac
    ef_gamewatch.pac
    ef_ganon.pac
    ef_gkoopa.pac
    ef_ike.pac
    ef_kirby.pac
    ef_koopa.pac
    ef_link.pac
    ef_lucario.pac
    ef_lucas.pac
    ef_luigi.pac
    ef_mario.pac
    ef_marth.pac
    ef_metaknight.pac
       final:
    ef_FinMario.pac
    ef_FinMarth.pac
    ef_FinMetaknight.pac
    ef_FinNess.pac
    ef_FinPeach.pac
    ef_FinPikachu.pac
    ef_FinPikmin.pac
    ef_FinPit.pac
    ef_FinPokeTrainer.pac
    ef_FinPurin.pac
    ef_FinRobot.pac
    ef_FinSamus.pac
    ef_FinSnake.pac
    ef_FinSonic.pac
    ef_FinSZerosuit.pac
    ef_FinToonLink.pac
    ef_FinWario.pac
    ef_FinWolf.pac
    ef_FinYoshi.pac
    ef_FinZelda.pac
    ef_FinCaptain.pac
    ef_FinDedede.pac
    ef_FinDiddy.pac
    ef_FinDonkey.pac
    ef_FinFox.pac
    ef_FinGamewatch.pac
    ef_FinGanon.pac
    ef_FinIceclimber.pac
    ef_FinIke.pac
    ef_FinKirby.pac
    ef_FinKoopa.pac
    ef_FinLink.pac
    ef_FinLucario.pac
    ef_FinLucas.pac
    ef_FinLuigi.pac
       kirby_cp:
    ef_KbPikmin.pac
    ef_KbPit.pac
    ef_KbPokefushigisou.pac
    ef_KbPokelizardon.pac
    ef_KbPokezenigame.pac
    ef_KbPopo.pac
    ef_KbPurin.pac
    ef_KbRobot.pac
    ef_KbSamus.pac
    ef_KbSheik.pac
    ef_KbSnake.pac
    ef_KbSonic.pac
    ef_KbSzerosuit.pac
    ef_KbToonlink.pac
    ef_KbWario.pac
    ef_KbWolf.pac
    ef_KbYoshi.pac
    ef_KbZelda.pac
    ef_KbCaptain.pac
    ef_KbDedede.pac
    ef_KbDiddy.pac
    ef_KbDonkey.pac
    ef_KbFalco.pac
    ef_KbFox.pac
    ef_KbGamewatch.pac
    ef_KbGanon.pac
    ef_KbIke.pac
    ef_KbKoopa.pac
    ef_KbLink.pac
    ef_KbLucario.pac
    ef_KbLucas.pac
    ef_KbLuigi.pac
    ef_KbMario.pac
    ef_KbMarth.pac
    ef_KbMetaknight.pac
    ef_KbNess.pac
    ef_KbPeach.pac
    ef_KbPikachu.pac
       minigame:
    ef_cleargetter.pac
    ef_coinshooter.pac
    ef_chararoll.pac
       stage: adventure
    ef_AdvFortress.pac
    ef_AdvGrass.pac
    ef_AdvHalberdIn.pac
    ef_AdvHalberdOut.pac
    ef_AdvHalberdSide.pac
    ef_AdvJungle.pac
    ef_AdvLakeside.pac
    ef_AdvRiver.pac
    ef_AdvRuin.pac
    ef_AdvRuinfront.pac
    ef_AdvStadium.pac
    ef_AdvStore.pac
    ef_AdvWild.pac
    ef_AdvZoo.pac
    ef_AdvAncientOut.pac
    ef_AdvCave.pac
    ef_AdvCliff.pac
    ef_AdvCloud.pac
    ef_AdvDimension.pac
    ef_AdvEscape.pac
    ef_AdvFactory.pac
    ef_AdvFlyingPlate.pac
       stage: rantou
    ef_StgKart.pac
    ef_StgMadein.pac
    ef_StgMansion.pac
    ef_StgMarioPast.pac
    ef_StgMetalgear.pac
    ef_StgNewpork.pac
    ef_StgNorfair.pac
    ef_StgOldin.pac
    ef_StgOrpheon.pac
    ef_StgPalutena.pac
    ef_StgPictchat.pac
    ef_StgPirates.pac
    ef_StgPlankton.pac
    ef_StgStadium.pac
    ef_StgStageedit.pac
    ef_StgStarfox.pac
    ef_StgTarget.pac
    ef_StgTengan.pac
    ef_StgVillage.pac
    ef_StgBattleField.pac
    ef_StgCrayon.pac
    ef_StgDolpic.pac
    ef_StgDonkey.pac
    ef_StgDxBigBlue.pac
    ef_StgDxCorneria.pac
    ef_StgDxGarden.pac
    ef_StgDxGreens.pac
    ef_StgDxOnett.pac
    ef_StgDxPStadium.pac
    ef_StgDxRCruise.pac
    ef_StgDxShrine.pac
    ef_StgDxYorster.pac
    ef_StgDxZebes.pac
    ef_StgEarth.pac
    ef_StgEmblem.pac
    ef_StgEmblem00.pac
    ef_StgEmblem01.pac
    ef_StgFamicom.pac
    ef_StgFinal.pac
    ef_StgFzero.pac
    ef_StgGreenhill.pac
    ef_StgGw.pac
    ef_StgHalberd.pac
    ef_StgHomerun.pac
    ef_StgIce.pac
    ef_StgJungle.pac


    Fighter
    the fighter folder contains all textures and movesets for all characters. The folder names are self-explanatory.
    You should know:
    *The transforming characters (Zero Suit Samus/Samus, Wario/Wario Man, Bowser/Giga Bowser, Pokemon Trainer/Squirtle/Ivysaur/Charizard) all need .pac files along with .pcs files for textures to work correctly.
    *all characters that need .pacs will have an asterisk next to their name
    *.pac files are also needed for textures in the SSE, and for your opponent on wifi.  If you do not have the .pac files, the textures will be standard for SSE and wifi.

    Emrald textures: the FitCharacterdark.pac/pcs are textures used in the great maze.  The characters will have 3 layers of textures over them making them look dark and shiny. If you've downloaded an emrald texture, just name it what you usually would, I included them in this so that you know where to get them in the ISO.

    Generally;
    FitCharacter.pac -moveset
    FitCharacter00.pac/pcs -Original texture
    FitCharacter01.pac/pcs -Red texture
    FitCharacter02.pac/pcs -green texture
    FitCharacter03.pac/pcs -blue texture
    FitCharacterMotionetc.pac -animations
    this, especially the textures due to what color the original is, can vary, so below is a complete list.
    Not listed, each character will also have a FitCharacterspy.pac/pcs. These files are the invisible characters for the special invisible mode.

    Contents:
    (Character):  (folder name)
       (FitCharacterXX.pac/pcs) (color slot on CSS)
       Captain Falcon: captain
    FitCaptain.pac [moveset}
    FitCaptain00.pac/pcs [Original}
    FitCaptain01.pac/pcs [blood hawk}
    FitCaptain02.pac/pcs [green}
    FitCaptain03.pac/pcs [blue}
    FitCaptain04.pac/pcs [black}
    FitCaptain05.pac/pcs [pink}
    FitCaptainDark.pac/pcs [emrald/dark}
    FitCaptainEntry.pac [entry}
    FitCaptainFinal.pac [final smash}
    FitCaptainMotionEtc.pac [animations}

       King Dedede: dedede
    FitDedede.pac [moveset}
    FitDedede00.pac/pcs [Original}
    FitDedede02.pac/pcs [green}
    FitDedede03.pac/pcs [white}
    FitDedede04.pac/pcs [Grayscale}
    FitDedede05.pac/pcs [purple}
    FitDedede06.pac/pcs [pink}
    FitDededeDark.pac/pcs [emrald/dark}
    FitDededeEntry.pac [entry}
    FitDededeFinal.pac [final smash}
    FitDededeMotionEtc.pac [animations}
    FitDededeResult.pac [result screen animation}

       Diddy Kong: diddy
    FitDiddy.pac [moveset}
    FitDiddy00.pac/pcs [original}
    FitDiddy02.pac/pcs [green}
    FitDiddy03.pac/pcs [blue}
    FitDiddy04.pac/pcs [pink}
    FitDiddy05.pac/pcs [yellow}
    FitDiddy06.pac/pcs [purple}
    FitDiddyDark.pac/pcs [emrald/dark}
    FitDiddyEntry.pac [entry}
    FitDiddyFinal.pac [final smash}
    FitDiddyMotionEtc.pac [animations}
    FitDiddyResult.pac [result screen animations}

       Donkey Kong: donkey
    FitDonkey.pac [moveset}
    FitDonkey00.pac/pcs [Original}
    FitDonkey01.pac/pcs [red}
    FitDonkey02.pac/pcs [green}
    FitDonkey03.pac/pcs [blue}
    FitDonkey04.pac/pcs [black}
    FitDonkey05.pac/pcs [white}
    FitDonkeyDark.pac/pcs [emrald/dark}
    FitDonkeyEntry.pac [entry}
    FitDonkeyFinal.pac [final smash}
    FitDonkeyMotionEtc.pac [animations}

       Falco: falco
    FitFalco.pac [moveset}
    FitFalco00.pac/pcs [original}
    FitFalco01.pac/pcs [red}
    FitFalco02.pac/pcs [green}
    FitFalco03.pac/pcs [blue}
    FitFalco04.pac/pcs [black}
    FitFalco05.pac/pcs [yellow}
    FitFalcoDark.pac/pcs [emrald/dark}
    FitFalcoEntry.pac [entry}
    FitFalcoMotionEtc.pac [animations}

       Fox: fox
    FitFox.pac [moveset}
    FitFox00.pac/pcs [original}
    FitFox01.pac/pcs [red}
    FitFox02.pac/pcs [green}
    FitFox03.pac/pcs [blue}
    FitFox04.pac/pcs [black}
    FitFox05.pac/pcs [yellow}
    FitFoxDark.pac/pcs [emrald/dark}
    FitFoxEntry.pac [entry}
    FitFoxFinal.pac [final smash}
    FitFoxMotionEtc.pac [animations}


       Mr. Game & Watch: gamewatch
    FitGameWatch.pac [moveset}
    FitGameWatch00.pac/pcs [contains all textures}
    FitGameWatchEntry.pac [entry}
    FitGameWatchFinal.pac [final smash}
    FitGameWatchMotionEtc.pac [animations}

       Ganondorf: ganon
    FitGanon.pac [moveset}
    FitGanon00.pac/pcs [original}
    FitGanon01.pac/pcs [red}
    FitGanon02.pac/pcs [green}
    FitGanon03.pac/pcs [blue}
    FitGanon04.pac/pcs [white}
    FitGanon05.pac/pcs [brown}
    FitGanonDark.pac/pcs [emrald/dark}
    FitGanonFinal.pac [final smash}
    FitGanonMotionEtc.pac [animations}


       *GIGA Bowser: gkoopa
    FitGKoopa.pac [moveset}
    FitGKoopa00.pac/pcs [texture}
    FitGKoopaMotion.pac [animations}

       Ike: ike
    FitIke.pac [moveset}
    FitIke00.pac/pcs [original}
    FitIke01.pac/pcs [red}
    FitIke02.pac/pcs [green}
    FitIke03.pac/pcs [blue}
    FitIke04.pac/pcs [different green}
    FitIke05.pac/pcs [yellow}
    FitIkeDark.pac/pcs [emrald/dark}
    FitIkeFinal.pac [final smash}
    FitIkeMotionEtc.pac [animations}

       Kirby: kirby
    FitKirby.pac [moveset}
    FitKirby00.pcs/pac [original}
    FitKirby01.pcs/pac [red}
    FitKirby02.pcs/pac [green}
    FitKirby03.pcs/pac [blue}
    FitKirby04.pcs/pac [yellow}
    FitKirby05.pcs/pac [white}
    FitKirbyDark.pac/pcs [emrald/dark}
    FitKirbyEntry.pac [entry}
    FitKirbyFinal.pac [final smash}

    Kirby hats: naming is self-explanatory, some hats have more than one texture.
    FitKirby[character].pac - new moveset.
    0#.pac-texture

    FitKirbyCaptain.pac
    FitKirbyCaptain00.pac
    FitKirbyDedede.pac
    FitKirbyDedede00.pac
    FitKirbyDiddy.pac
    FitKirbyDiddy00.pac
    FitKirbyDonkey.pac
    FitKirbyDonkey00.pac
    FitKirbyDonkey01.pac
    FitKirbyDonkey02.pac
    FitKirbyDonkey03.pac
    FitKirbyDonkey04.pac
    FitKirbyDonkey05.pac
    FitKirbyFalco.pac
    FitKirbyFalco00.pac
    FitKirbyFalco01.pac
    FitKirbyFalco02.pac
    FitKirbyFalco03.pac
    FitKirbyFalco04.pac
    FitKirbyFalco05.pac
    FitKirbyFox.pac
    FitKirbyFox00.pac
    FitKirbyGameWatch.pac
    FitKirbyGameWatch00.pac
    FitKirbyGanon.pac
    FitKirbyGanon00.pac
    FitKirbyIceclimber.pac
    FitKirbyIceclimber00.pac
    FitKirbyIke.pac
    FitKirbyIke00.pac
    FitKirbyKoopa.pac
    FitKirbyKoopa00.pac
    FitKirbyLink.pac
    FitKirbyLink00.pac
    FitKirbyLucario.pac
    FitKirbyLucario00.pac
    FitKirbyLucas.pac
    FitKirbyLucas00.pac
    FitKirbyLuigi.pac
    FitKirbyLuigi00.pac
    FitKirbyMario.pac
    FitKirbyMario00.pac
    FitKirbyMarth.pac
    FitKirbyMarth00.pac
    FitKirbyMetaknight.pac
    FitKirbyMetaknight00.pac
    FitKirbyMotionEtc.pac
    FitKirbyNana.pac
    FitKirbyNana00.pac
    FitKirbyNess.pac
    FitKirbyNess00.pac
    FitKirbyPeach.pac
    FitKirbyPeach00.pac
    FitKirbyPikachu.pac
    FitKirbyPikachu00.pac
    FitKirbyPikmin.pac
    FitKirbyPikmin00.pac
    FitKirbyPikmin01.pac
    FitKirbyPikmin02.pac
    FitKirbyPikmin03.pac
    FitKirbyPikmin04.pac
    FitKirbyPikmin05.pac
    FitKirbyPit.pac
    FitKirbyPit00.pac
    FitKirbyPokeFushigisou.pac
    FitKirbyPokeFushigisou00.pac
    FitKirbyPokeLizardon.pac
    FitKirbyPokeLizardon00.pac
    FitKirbyPokeZenigame.pac
    FitKirbyPokeZenigame00.pac
    FitKirbyPopo.pac
    FitKirbyPopo00.pac
    FitKirbyPurin.pac
    FitKirbyPurin00.pac
    FitKirbyPurin01.pac
    FitKirbyPurin02.pac
    FitKirbyPurin03.pac
    FitKirbyPurin04.pac
    FitKirbyPurin05.pac
    FitKirbyRobot.pac
    FitKirbyRobot00.pac
    FitKirbySamus.pac
    FitKirbySamus00.pac
    FitKirbySheik.pac
    FitKirbySheik00.pac
    FitKirbySnake.pac
    FitKirbySnake00.pac
    FitKirbySnake01.pac
    FitKirbySnake02.pac
    FitKirbySnake03.pac
    FitKirbySnake04.pac
    FitKirbySnake05.pac
    FitKirbySonic.pac
    FitKirbySonic00.pac
    FitKirbySZerosuit.pac
    FitKirbySZerosuit00.pac
    FitKirbyToonLink.pac
    FitKirbyToonLink00.pac
    FitKirbyWario.pac
    FitKirbyWario00.pac
    FitKirbyWarioMan.pac
    FitKirbyWarioMan00.pac
    FitKirbyWolf.pac
    FitKirbyWolf00.pac
    FitKirbyYoshi.pac
    FitKirbyYoshi00.pac
    FitKirbyZelda.pac
    FitKirbyZelda00.pac

       *Bowser: koopa
    FitKoopa.pac [moveset}
    FitKoopa00.pac/pcs [original}
    FitKoopa01.pac/pcs [red}
    FitKoopa03.pac/pcs [blue}
    FitKoopa04.pac/pcs [black}
    FitKoopa05.pac/pcs [pimp gold/white}
    FitKoopa06.pac/pcs [brown}
    FitKoopaDark.pac/pcs [emrald/dark}
    FitKoopaEtc.pac [contains AI of koopa and gkoopa}
    FitKoopaFinal.pac [final smash, transition gfx}
    FitKoopaMotion.pac [animations}

       Link: link
    FitLink.pac [moveset}
    FitLink00.pac/pcs [original}
    FitLink01.pac/pcs [red}
    FitLink03.pac/pcs [blue}
    FitLink04.pac/pcs [dark}
    FitLink05.pac/pcs [white/light blue}
    FitLink06.pac/pcs [yellow}
    FitLinkDark.pac/pcs [emrald/dark}
    FitLinkFinal.pac [final smash}
    FitLinkMotionEtc.pac [animations}

       Lucario: lucario
    FitLucario.pac [moveset}
    FitLucario00.pac/pcs [original}
    FitLucario01.pac/pcs [red}
    FitLucario02.pac/pcs [green}
    FitLucario04.pac/pcs [light blue}
    FitLucario05.pac/pcs [white}
    FitLucarioDark.pac/pcs [emrald/dark}
    FitLucarioFinal.pac [final smash}
    FitLucarioMotionEtc.pac [animations}

       Lucas: lucas
    FitLucas.pac
    FitLucas00.pac/pcs [original}
    FitLucas01.pac/pcs [red}
    FitLucas02.pac/pcs [green}
    FitLucas03.pac/pcs [blue
    FitLucas04.pac/pcs [claus/ginger hair}
    FitLucas05.pac/pcs [pink/purple}
    FitLucasDark.pac/pcs [emrald/dark}
    FitLucasEntry.pac [entry}
    FitLucasFinal.pac [final smash}
    FitLucasMotionEtc.pac [animations}
    FitLucasResult.pac animation screen}

       Luigi: luigi
    FitLuigi.pac [moveset}
    FitLuigi00.pac/pcs [original}
    FitLuigi01.pac/pcs [red/pink}
    FitLuigi02.pac/pcs [NOT USED, messed up blue}
    FitLuigi03.pac/pcs [blue}
    FitLuigi04.pac/pcs [fire luigi/white}
    FitLuigi05.pac/pcs [orange}
    FitLuigi06.pac/pcs [waluigi/purple}
    FitLuigiDark.pac/pcs [emrald/dark}
    FitLuigiEntry.pac [entry
    FitLuigiFinal.pac [final smash}
    FitLuigiMotionEtc.pac [animations}


       Mario: mario
    FitMario.pac [moveset}
    FitMario00.pac/pcs [original}
    FitMario02.pac/pcs [green}
    FitMario03.pac/pcs [Blue}
    FitMario04.pac/pcs [Wario/yellow}
    FitMario05.pac/pcs [black}
    FitMario06.pac/pcs [Fire mario/white}
    FitMarioDark.pac/pcs [emrald/dark}
    FitMarioEntry.pac [entry}
    FitMarioFinal.pac [final smash}
    FitMarioMotionEtc.pac [animations}

       Marth: marth
    FitMarth.pac [moveset}
    FitMarth00.pac/pcs [Original}
    FitMarth01.pac/pcs [red}
    FitMarth02.pac/pcs [green}
    FitMarth03.pac/pcs [blue}
    FitMarth04.pac/pcs [black}
    FitMarth05.pac/pcs [white}
    FitMarthDark.pac/pcs [emrald/dark}
    FitMarthFinal.pac [final smash}
    FitMarthMotionEtc.pac [animations}

       Meta Knight: metaknight
    FitMetaknight.pac [moveset}
    FitMetaknight00.pac/pcs [original}
    FitMetaknight01.pac/pcs [red}
    FitMetaknight02.pac/pcs [green}
    FitMetaknight03.pac/pcs [dark blue}
    FitMetaknight04.pac/pcs [white}
    FitMetaknight05.pac/pcs [pink}
    FitMetaknightDark.pac/pcs [emrald/dark}
    FitMetaknightEntry.pac [entry}
    FitMetaknightFinal.pac [final smash}
    FitMetaknightMotionEtc.pac [animations}
    FitMetaknightResult.pac [result screen}

       Ness: ness
    FitNess.pac [moveset}
    FitNess00.pac/pcs [original}
    FitNess02.pac/pcs [green}
    FitNess03.pac/pcs [blue}
    FitNess04.pac/pcs [bumble-bee}
    FitNess05.pac/pcs [fuel/white}
    FitNess06.pac/pcs [Mr. Saturn/black}
    FitNessDark.pac/pcs [emrald/dark}
    FitNessFinal.pac [final smash}
    FitNessMotionEtc.pac [animations}

       Peach: peach
    FitPeach.pac [moveset}
    FitPeach00.pac/pcs [original}
    FitPeach01.pcs/pcs [red}
    FitPeach02.pcs/pcs [green}
    FitPeach03.pcs/pcs [blue}
    FitPeach04.pcs/pcs [white}
    FitPeach05.pac/pcs [Daisy/yellow}
    FitPeachDark.pac/pcs [emrald/dark}
    FitPeachEntry00.pac-05.pac [animations for wpns etc}
    FitPeachFinal.pac [final smash}
    FitPeachMotionEtc.pac [animations}

       Pikachu: pikachu
    FitPikachu.pac [moveset}
    FitPikachu00.pac/pcs [original}
    FitPikachu01.pac/pcs [cap/red}
    FitPikachu02.pac/pcs [bandana/green}
    FitPikachu03.pac/pcs [goggles/blue}
    FitPikachuDark.pac/pcs [emrald/dark}
    FitPikachuEntry.pac [entry}
    FitPikachuFinal.pac [Final Smash}
    FitPikachuMotionEtc.pac [Animations}
       
       Captain Olimar: pikmin
    FitPikmin.pac [moveset}
    FitPikmin00.pac/pcs [original}
    FitPikmin01.pac/pcs [red}
    FitPikmin02.pac/pcs [green}
    FitPikmin03.pac/pcs [blue}
    FitPikmin04.pac/pcs [white and black}
    FitPikmin05.pac/pcs [dirty hemlet/yellow and black}
    FitPikminDark.pac/pcs [emrald/dark}
    FitPikminEntry.pac [entry}
    FitPikminFinal.pac [final smash}
    FitPikminMotionEtc.pac [animations}
    FitPikminResult.pac [result screen}

       Pit: pit
    FitPit.pac [moveset}
    FitPit00.pac/pcs [original}
    FitPit01.pac/pcs [red}
    FitPit02.pac/pcs [green}
    FitPit03.pac/pcs [blue}
    FitPit04.pac/pcs [gold}
    FitPit05.pac/pcs [black}
    FitPitDark.pac/pcs [emrald/dark}
    FitPitFinal.pac [Final Smash}
    FitPitMotionEtc.pac [animations}

       *Ivysaur: pokefushigisou
    FitPokeFushigisou.pac [moveset}
    FitPokeFushigisou00.pac/pcs [original}
    FitPokeFushigisou01.pac/pcs [red team}
    FitPokeFushigisou02.pac/pcs [green team}
    FitPokeFushigisou03.pac/pcs [blue team}
    FitPokeFushigisou04.pac/pcs [light team}
    FitPokeFushigisouDark.pac/pcs [emrald/dark}
    FitPokeFushigisouMotionEtc.pac animations}

       *Charizard: pokelizardon
    FitPokeLizardon.pac [moveset}
    FitPokeLizardon00.pac/pcs [original}
    FitPokeLizardon01.pac/pcs [red team}
    FitPokeLizardon02.pac/pcs [green team}
    FitPokeLizardon03.pac/pcs [blue team}
    FitPokeLizardon04.pac/pcs [light team}
    FitPokeLizardonDark.pac/pcs [emrald/dark}
    FitPokeLizardonMotionEtc.pac [animations}

       *PokÈmon Trainer: poketrainer
    FitPokeTrainer.pac [?]
    FitPokeTrainer00.pac/pcs [original}
    FitPokeTrainer01.pac/pcs [red team}
    FitPokeTrainer02.pac/pcs [green team}
    FitPokeTrainer03.pac/pcs [blue team}
    FitPokeTrainer04.pac/pcs [light team}
    FitPokeTrainerDark.pac/pcs [emrald/dark}
    FitPokeTrainerEff.pac [gfx for poketrainer, Squirtle, Charizard, Ivysaur}
    FitPokeTrainerFinal00(_en).pac [final Smash for original textures}
    FitPokeTrainerFinal01.pac [final smash for red}
    FitPokeTrainerFinal02.pac [final smash for green}
    FitPokeTrainerFinal03.pac [final smash for blue}
    FitPokeTrainerFinal04.pac [final smash for light}
    FitPokeTrainerMotionEtc.pac [animations}
    (AIs for pokemon are located in common5.pac? lolidk
       
       *Squirtle: pokezenigame
    FitPokeZenigame.pac [moveset}
    FitPokeZenigame00.pac/pcs [original}
    FitPokeZenigame01.pac/pcs [red team}
    FitPokeZenigame02.pac/pcs [green team}
    FitPokeZenigame03.pac/pcs [blue team}
    FitPokeZenigame04.pac/pcs [light team}
    FitPokeZenigameDark.pac/pcs [emrald/dark}
    FitPokeZenigameMotionEtc.pac [animations}

       Ice Climbers: popo
    FitPopo.pac [moveset}
    FitPopo00.pac/pcs [original}
    FitPopo01.pac/pcs [red}
    FitPopo02.pac/pcs [green}
    FitPopo03.pac/pcs [blue}
    FitPopo04.pac/pcs [dark}
    FitPopo05.pac/pcs [light}
    FitPopoDark.pac/pcs [emrald/dark}
    FitPopoEntry.pac [entry}
    FitPopoFinal.pac [final smash}
    FitPopoMotionEtc.pac [animations (contains AI for both popo and nana}

       Jigglypuff: purin
    FitPurin.pac [moveset}
    FitPurin00.pac/pcs [original}
    FitPurin01.pac/pcs [flower (red)]
    FitPurin02.pac/pcs [sleep hat (green)]
    FitPurin03.pac/pcs [Japan hat (blue)]
    FitPurin04.pac/pcs [Trainer Cap (white)]
    FitPurinEntry.pac [entry}
    FitPurinFinal.pac [final smash}
    FitPurinMotionEtc.pac [animations}



       R.O.B.: robot
    FitRobot.pac [moveset}
    FitRobot00.pac/pcs [original}
    FitRobot02.pac/pcs [green}
    FitRobot03.pac/pcs [blue}
    FitRobot04.pac/pcs [pink/purple}
    FitRobot05.pac/pcs [yellow}
    FitRobot06.pac/pcs [NES}
    FitRobotDark.pac/pcs [emrald/dark}
    FitRobotFinal.pac [final smash}
    FitRobotMotionEtc.pac [animations}

       Samus: samus
    FitSamus.pac
    FitSamus00.pac/pcs [original}
    FitSamus01.pac/pcs [pink}
    FitSamus02.pac/pcs [green}
    FitSamus03.pac/pcs [fusion/blue}
    FitSamus04.pac/pcs [gravity suit/purple}
    FitSamus05.pac/pcs [dark suit/black}
    FitSamusDark.pac/pcs [emrald/dark}
    FitSamusFake.pac/pcs (a different textured samus, probably used in SSE)
    FitSamusEntry.pac [entry}
    FitSamusFinal.pac [final smash}
    FitSamusMotionEtc.pac [animations}

       Sheik: sheik
    FitSheik.pac
    FitSheik00.pac/pcs [original}
    FitSheik01.pac/pcs [red}
    FitSheik02.pac/pcs [green}
    FitSheik03.pac/pcs [blue}
    FitSheik04.pac/pcs [black}
    FitSheik05.pac/pcs [OoT colors}
    FitSheikDark.pac/pcs [emrald/dark}
    FitSheikFinal.pac [final smash}
    FitSheikMotionEtc.pac [animations}


       Snake: snake
    FitSnake.pac
    FitSnake00.pac/pcs [original}
    FitSnake01.pac/pcs  [red/black}
    FitSnake02.pac/pcs [green}
    FitSnake03.pac/pcs [blue}
    FitSnake04.pac/pcs [white}
    FitSnake05.pac/pcs [wild feline camo}
    FitSnakeDark.pac/pcs [emrald/dark}
    FitSnakeEntry.pac [entry}
    FitSnakeFinal.pac [final smash}
    FitSnakeMotionEtc.pac [animations}
    FitSnakeResult.pac [results screen}

       Sonic: sonic
    FitSonic.pac [moveset}
    FitSonic00.pac/pcs [original}
    FitSonic01.pac/pcs [red}
    FitSonic02.pac/pcs [green}
    FitSonic04.pac/pcs [gold}
    FitSonic05.pac/pcs [black}
    FitSonicFinal.pac [final smash}
    FitSonicMotionEtc.pac [animations}
    FitSonicResult.pac [results screen}

       Zero Suit Samus: szerosuit
    FitSZerosuit.pac [moveset}
    FitSZerosuit00.pac/pcs [original}
    FitSZerosuit01.pac/pcs [pink}
    FitSZerosuit02.pac/pcs [green}
    FitSZerosuit03.pac/pcs [blue}
    FitSZerosuit04.pac/pcs [gravity suit/purple}
    FitSZerosuit05.pac/pcs [black}
    FitSZerosuitFinal.pac [final smash}
    FitSZerosuitMotionEtc.pac [animations}

       Toon Link: toonlink
    FitToonLink.pac [moveset}
    FitToonLink00.pac/pcs [original}
    FitToonLink01.pac/pcs [red}
    FitToonLink03.pac/pcs [blue}
    FitToonLink04.pac/pcs [purple}
    FitToonLink05.pac/pcs [NES link}
    FitToonLink06.pac/pcs [dark}
    FitToonLinkFinal.pac [final smash}
    FitToonLinkMotionEtc.pac [animations}
    FitToonLinkResult.pac [results screen}

       Wario: wario
    FitWario.pac [moveset}
    FitWario00.pac/pcs [original-warioware}
    FitWario01.pac/pcs [red-warioware}
    FitWario02.pac/pcs [green-warioware}
    FitWario03.pac/pcs [blue-warioware}
    FitWario04.pac/pcs [black and red-warioware}
    FitWario05.pac/pcs [orange and blue-warioware}
    FitWario06.pac/pcs [original-overall}
    FitWario07.pac/pcs [original-overall}
    FitWario08.pac/pcs [green-overall}
    FitWario09.pac/pcs [blue-overall}
    FitWario10.pac/pcs [warioland 2 color-overall}
    FitWario11.pac/pcs [warioland 3 color-overall}
    FitWarioDark.pac/pcs [emrald/dark}
    FitWarioEntry.pac [entry}
    FitWarioFinal.pac [final smash(doesn't contain warioman)]
    FitWarioMotionEtc.pac [animations}
    FitWarioResult.pac [results screen}

       Warioman: warioman
    FitWarioMan.pac [moveset}
    FitWarioMan00.pac/pcs [warioman}

       Wolf: wolf
    FitWolf.pac [moveset}
    FitWolf00.pac/pcs [original}
    FitWolf01.pac/pcs [red}
    FitWolf02.pac/pcs [green}
    FitWolf03.pac/pcs [blue}
    FitWolf04.pac/pcs [black}
    FitWolf05.pac/pcs [red and white}
    FitWolfEntry.pac [entry}
    FitWolfFinal.pac [final smash}
    FitWolfMotionEtc.pac [animations}

       Yoshi: yoshi
    FitYoshi.pac
    FitYoshi00.pac/pcs [original}
    FitYoshi01.pac/pcs [red}
    FitYoshi03.pac/pcs [blue}
    FitYoshi04.pac/pcs [yellow}
    FitYoshi05.pac/pcs [pink}
    FitYoshi06.pac/pcs [light blue}
    FitYoshiDark.pac/pcs [emrald/dark}
    FitYoshiFinal.pac [final smash}
    FitYoshiMotionEtc.pac [animations}

       Zelda: zelda
    FitZelda.pac
    FitZelda00.pac/pcs [original}
    FitZelda01.pac/pcs [red}
    FitZelda02.pac/pcs [green}
    FitZelda03.pac/pcs [blue}
    FitZelda04.pac/pcs [black}
    FitZelda05.pac/pcs [OoT colors}
    FitZeldaDark.pac/pcs [emrald/dark}
    FitZeldaFake.pac/pcs [darker textured original used in SSE}
    FitZeldaFinal.pac [final smash}
    FitZeldaMotionEtc.pac [animations}

       Green Alloy: zakoball
    FitZakoBall.pac [moveset}
    FitZakoBall00.pac/pcs [texture}
    FitZakoBallMotion.pac [animations}

       Yellow Alloy: zakochild
    FitZakoChild.pac [moveset}
    FitZakoChild00.pac/pcs [texture}
    FitZakoChildMotion.pac [animations}

       Blue Alloy: zakogirl
    FitZakoGirl.pac [moveset}
    FitZakoGirl00.pac/pcs [texture}
    FitZakoGirlMotion.pac [animations}

       Red Alloy: zakoboy
    FitZakoBoy.pac [moveset}
    FitZakoBoy00.pac/pcs [texture}
    FitZakoBoyMotion.pac [animations}

    Stage
    Within the stage folder there are 2 folders:
    the melee folder contains all the stages on the stage select screen
    the adventure folder contains all the stages from SSE, which also includes the bosses and enemies.

    Melee:
    generally its STG(stagename).pac
    for melee stages its STGDX(stagename).pac

    Battlefield STGBATTLEFIELD.PAC
    Yoshi's Island STGCRAYON.PAC
    Delphino Plaza STGDOLPIC.PAC
    75m STGDONKEY.PAC
    Big Blue (Melee) STGDXBIGBLUE.PAC
    Corneria (Melee) STGDXCORNERIA.PAC
    Jungle Japes (Melee) STGDXGARDEN.PAC
    Green Greens (Melee) STGDXGREENS.PAC
    Onett (Melee) STGDXONETT.PAC
    Pokemon Stadium (Melee) STGDXPSTADIUM.PAC
    Rainbow Cruise (Melee) STGDXRCRUISE.PAC
    Temple (Melee) STGDXSHRINE.PAC
    Yoshi's Island (Melee) STGDXYORSTER.PAC
    Brinstar (Melee) STGDXZEBES.PAC
    Distant Planet STGEARTH.PAC
    Mario Bros. STGFAMICOM.PAC
    Final Destination STGFINAL.PAC
    Port Town Aero Dive STGFZERO.PAC
    Green Hill STGGREENHILL.PAC
    Flat Zone 2 STGGW.PAC
    Halberd STGHALBERD.PAC
    Summit STGICE.PAC
    Rumble Falls STGJUNGLE.PAC
    Mario Circuit STGKART.PAC
    Warioware, Inc. STGMADEIN.PAC
    Luigi's Mansion STGMANSION.PAC
    Mushroomy Kingdom1 STGMARIOPAST_00.PAC
    Mushroomy Kingdom 2 STGMARIOPAST_01.PAC
    Shadow Moses Isle (Rex) STGMETALGEAR_00.PAC
    Shadow Moses Isle (Ray) STGMETALGEAR_01.PAC
    Shadow Moses (Gecko) STGMETALGEAR_02.PAC
    New Pork City STGNEWPORK.PAC
    Norfair STGNORFAIR.PAC
    Bridge of Eldin STGOLDIN.PAC
    Frigate Orpheon STGORPHEON.PAC
    Skyworld STGPALUTENA.PAC
    Pictochat STGPICTCHAT_en.PAC
    Pirate Ship STGPIRATES.PAC
    Hanenbow STGPLANKTON.PAC
    Pokemon Stadium 2 STGSTADIUM.PAC
    Spear Pillar (Dialga) STGTENGAN_1.PAC
    Spear Pillar (Palkia) STGTENGAN_2.PAC
    Spear Pillar (Cresselia) STGTENGAN_3.PAC
    Castle Seige (castle) STGEMBLEM_00.PAC
    Castle Seige (inside castle) STGEMBLEM_01.PAC
    Castle Seige (Underworld) STGEMBLEM_02.PAC
    Lylat Cruise STGSTARFOX_ASTEROID.PAC

    Smashville (morining) STGVILLAGE_00.PAC
    Smashville (day)STGVILLAGE_01.PAC
    Smashville (afternoon) STGVILLAGE_02.PAC
    Smashville (night) STGVILLAGE_03.PAC
    Smashville (late night (starts at 11:00PM)) STGVILLAGE_04.PAC

    Adventure:



    Music
    F:/private/WII/app/RSBE/pf/sound/strm   (ntsc)
    F:/private/WII/app/RSBP/pf/sound/strm   (PAL)
    BATTLEFIELD
    X04 - Battlefield
    T02 - Menu (Super Smash Bros. Melee)
    X25 - Battlefield Ver. 2
    W21 - Battlefield (Melee)
    W23 - Multi-Man Melee 1 (Melee)

    FINAL DESTINATION
    X05 - Final Destination
    T01 - Credits (Super Smash Bros.)
    T03 - Opening (Super Smash Bros. Melee)
    W25 - Final Destination (Melee)
    W31 - Giga Bowser (Melee)

    DELFINO PLAZA
    A13 - Delfino Plaza
    A07 - Title / Ending (Super Mario World)
    A08 - Main Theme (New Super Mario Bros.)
    A14 - Ricco Harbor
    A15 - Main Theme (Super Mario 64)

    LUIGI'S MANSION
    A09 - Luigi's Mansion Theme
    A06 - Castle / Boss Fortress (Super Mario World / SMB3)
    A05 - Airship Theme (Super Mario Bros. 3)
    Q10 - Tetris: Type A
    Q11 - Tetris: Type B

    MUSHROOMY KINGDOM
    1-1
    A01 - Ground Theme (Super Mario Bros.)
    A16 - Ground Theme 2 (Super Mario Bros.)
    A10 - Gritzy Desert
    1-2
    A02 - Underground Theme (Super Mario Bros.)
    A03 - Underwater Theme (Super Mario Bros.)
    A04 - Underground Theme (Super Mario Land)

    MARIO CIRCUIT
    A20 - Mario Circuit
    A21 - Luigi Circuit
    A22 - Waluigi Pinball
    A23 - Rainbow Road
    R05 - Mario Tennis/Mario Golf
    R14 - Excite Truck
    Q09 - Title (3D Hot Rally)

    RUMBLE FALLS
    B01 - Jungle Level Ver.2
    B08 - Jungle Level
    B05 - King K. Rool / Ship Deck 2
    B06 - Bramble Blast
    B07 - Battle for Storm Hill
    B10 - DK Jungle 1 Theme (Barrel Blast)
    B02 - The Map Page / Bonus Level

    BRIDGE OF ELDIN
    C02 - Main Theme (The Legend of Zelda)
    C09 - Ocarina of Time Medley
    C01 - Title (The Legend of Zelda)
    C04 - The Dark World
    C05 - Hidden Mountain & Forest
    C08 - Hyrule Field Theme
    C17 - Main Theme (Twilight Princess)
    C18 - The Hidden Village
    C19 - Midna's Lament

    PIRATE SHIP
    C15 - Dragon Roost Island
    C16 - The Great Sea
    C07 - Tal Tal Heights
    C10 - Song of Storms
    C13 - Gerudo Valley
    C11 - Molgera Battle
    C12 - Village of the Blue Maiden
    C14 - Termina Field

    NORFAIR
    D01 - Main Theme (Metroid)
    D03 - Ending (Metroid)
    D02 - Norfair
    D05 - Theme of Samus Aran, Space Warrior
    R12 - Battle Scene / Final Boss (Golden Sun)
    R07 - Marionation Gear

    FRIGATE ORPHEON
    D04 - Vs. Ridley
    D08 - Vs. Parasite Queen
    D07 - Opening / Menu (Metroid Prime)
    D06 - Sector 1
    D09 - Vs. Meta Ridley
    D10 - Multiplayer (Metroid Prime 2)

    YOSHI'S ISLAND (BRAWL)
    E02 - Obstacle Course
    E07 - Obstacle Course (Winter)
    E01 - Ending (Yoshi's Story)
    E03 - Yoshi's Island
    E05 - Flower Field
    E06 - Wildlands

    HALBERD
    F06 - Meta Knight's Revenge
    F01 - The Legendary Air Ride Machine
    F05 - Gourmet Race
    F04 - Butter Building
    F02 - King Dedede's Theme
    F12 - Squeak Squad Theme
    F07 - Vs. Marx
    F08 - 0² Battle
    F03 - Boss Theme Medley
    F10 - Checker Knights
    F09 - Forest / Nature Area
    F11 - Frozen Hillside

    LYLAT CRUISE
    G10 - Space Armada
    G02 - Corneria
    G01 - Main Theme (Star Fox)
    G03 - Main Theme (Star Fox 64)
    G04 - Area 6
    G11 - Area 6 Ver. 2
    G05 - Star Wolf
    G09 - Star Wolf (Star Fox: Assault)
    G07 - Space Battleground
    G08 - Break Through the Ice
    Q12 - Tunnel Scene (X)

    POKEMON STADIUM 2
    H01 - Pokemon Main Theme
    H03 - Road to Viridian City (From Pallet Town / Pewter City)
    H02 - Pokemon Center
    H04 - Pokemon Gym / Evolution
    H05 - Wild Pokemon Battle! (Ruby / Sapphire)

    SPEAR PILLAR
    H06 - Victory Road
    H08 - Dialga / Palkia Battle at Spear Pillar!
    H07 - Wild Pokemon Battle! (Diamond / Pearl)
    H09 - Team Galactic Battle!
    H10 - Route 209

    PORT TOWN: AERO DIVE
    I01 - Mute City
    I03 - Fire Field
    I02 - White Land
    I04 - Car Select
    I05 - Dream Chaser
    I06 - Devil's Call in Your Heart
    I07 - Climb Up! And Get The Last Chance!
    I08 - Brain Cleaner
    I09 - Shotgun Kiss
    I10 - Planet Colors
    R09 - Golden Forest (1080° Snowboarding)
    W18 - Mach Rider (Melee)

    CASTLE SIEGE
    J02 - Fire Emblem Theme
    J04 - With Mila's Divine Protection (Celica Map 1)
    J08 - Attack
    J06 - Preparing to Advance
    J07 - Winning Road - Roy's Hope
    J03 - Shadow Dragon Medley
    J13 - Ike's Theme
    J09 - Against the Dark Knight
    J10 - Crimean Army Sortie
    J11 - Power-Hungry Fool
    J12 - Victory is Near
    W17 - Fire Emblem (Melee)

    WARIOWARE, INC.
    M01 - WarioWare, Inc.
    M02 - WarioWare, Inc. Medley
    M08 - Ashley's Song
    M07 - Ashley's Song (JP)
    M06 - Mike's Song
    M05 - Mike's Song (JP)
    M04 - Mona Pizza's Song
    M03 - Mona Pizza's Song (JP)
    M09 - MicroGame$ Theme 01
    M10 - MicroGame$ Theme 02
    M11 - MicroGame$ Theme 03
    M12 - MicroGame$ Theme 04
    M13 - MicroGame$ Theme 05
    M15 - MicroGame$ Theme 06
    M16 - MicroGame$ Theme 07
    M17 - MicroGame$ Theme 08
    M18 - MicroGame$ Theme 09

    DISTANT PLANET
    L06 - Main Theme (Pikmin)
    L01 - World Map (Pikmin 2)
    L07 - Stage Clear / Title (Pikmin)
    L02 - Forest of Hope
    L04 - Ai no Uta
    L08 - Ai no Uta (French Version)
    L05 - Tane no Uta
    L03 - Environmental Noises
    R08 - Title (Big Brain Academy)

    SMASHVILLE
    N01 - Title (Animal Crossing)
    N02 - Go K.K. Rider!
    N03 - 2:00 a.m.
    N06 - Town Hall and Tom Nook's Store
    N05 - The Roost
    N07 - K.K. Cruisin'
    N08 - K.K. Western
    N09 - K.K. Gumbo
    N10 - Rockin' K.K
    N11 - DJ K.K
    N12 - Condor

    NEW PORK CITY
    K07 - Porky's Theme
    K09 - Unfounded Revenge / Smashing Song of Praise
    K08 - Mother 3 Love Theme
    K10 - You Call This a Utopia?!
    K05 - Humoresque of a Little Dog
    K01 - Snowman

    SUMMIT
    Q07 - Ice Climber
    Q06 - Balloon Trip
    Q08 - Shin Onigashima
    Q05 - Clu Clu Land
    W13 - Icicle Mountain (Melee)

    SKYWORLD
    P01 - Underworld
    P03 - Skyworld
    P02 - Title (Kid Icarus)
    P04 - Kid Icarus Original Medley

    75M
    B04 - Donkey Kong
    B03 - Opening (Donkey Kong)
    B09 - 25m BGM

    MARIO BROS.
    A17 - Mario Bros.
    Q02 - Gyromite
    Q01 - Famicom Medley
    Q13 - Power-Up Music
    Q14 - Douchuumen (Nazo no Murasamejo)

    FLAT ZONE 2
    R04 - Flat Zone 2
    Q04 - Chill (Dr. Mario)
    W14 - Flat Zone (Melee)

    PICTOCHAT
    R02 - PictoChat
    R10 - Mii Channel
    R11 - Wii Shop Channel
    R15 - Brain Age: Train Your Brain in Minutes a Day
    R16 - Opening Theme (Wii Sports)
    R17 - Charge! (Wii Play)
    R13 - Shaberu! DS Cooking Navi
    R06 - Lip's Theme (Panel de Pon)
    W20 - Dr. Mario (Melee)

    HANENBOW
    R03 - Hanenbow Ambience

    SHADOW MOSES ISLAND
    S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version
    S02 - Encounter
    S03 - Theme of Tara
    S08 - Battle in the Base
    2849 S04 - Yell "Dead Cell"
    4200 S07 - Cavern
    5978 S05 - Snake Eater (Instrumental)
    S10 - Theme of Solid Snake
    S11 - Calling to the Night

    GREEN HILL ZONE
    U01 - Green Hill Zone
    U04 - Angel Island Zone
    U02 - Scrap Brain Zone
    U03 - Emerald Hill Zone
    U06 - Sonic Boom
    U07 - Super Sonic Racing
    U08 - Open Your Heart
    U09 - Live & Learn
    U10 - Sonic Heroes
    U11 - Right There, Ride On
    U12 - HIS WORLD (Instrumental)
    U13 - Seven Rings In Hand

    TEMPLE
    C03 - Great Temple / Temple
    W24 - Temple (Melee)

    YOSHI'S ISLAND (MELEE)
    W05 - Yoshi's Island (Melee)
    W15 - Super Mario Bros. 3 (Melee)

    JUNGLE JAPES
    W03 - Jungle Japes (Melee)
    W26 - Kongo Jungle (Melee)

    ONETT
    W12 - Mother (Melee)
    W19 - Mother 2 (Melee)

    CORNERIA
    W08 - Corneria (Melee)
    W28 - Venom (Melee)

    RAINBOW CRUISE
    W02 - Rainbow Cruise (Melee)
    W01 - Princess Peach's Castle (Melee)

    GREEN GREENS
    W07 - Green Greens (Melee)
    W06 - Fountain of Dreams (Melee)

    BIG BLUE
    W11 - Big Blue (Melee)
    W29 - Mute City (Melee)

    BRINSTAR
    W27 - Brinstar (Melee)
    W04 - Brinstar Depths (Melee)

    POKEMON STADIUM
    W09 - Pokemon Stadium (Melee)
    W16 - Battle Theme (Melee)
    W10 - Poke Floats (Melee)

    MENU
    X02 - Menu 1
    X03 - Menu 2
    W30 - Menu (Melee)
    X01 - Super Smash Bros. Brawl Main Theme

    SUBSPACE EMISSARY
    Y01 - Adventure Map
    Y02 - Step: The Plain
    Y03 - Step: The Cave
    Y04 - Step: Subspace
    Y09 - Jungle Theme (Donkey Kong Country)
    Y10 - Airship Theme (Super Mario Bros. 3)
    Y11 - Menu (Metroid Prime)
    Y13 - Brinstar (Metroid)
    Y14 - Step: Subspace Ver.2
    Y15 - Step: Subspace Ver.3
    Y05 - Boss Battle Song 1
    Y07 - Boss Battle Song 2
    Y08 - Save Point
    Y16 - Ambient
    Y17 - Clear

    VICTORY THEMES
    Z01 - Mario Series
    Z02 - Donkey Kong Series
    Z03 - Legend of Zelda Series
    Z04 - Metroid Series
    Z05 - Yoshi
    Z06 - Kirby Series
    Z07 - Star Fox Series
    Z08 - Pokémon Series
    Z10 - Captain Falcon
    Z11 - Mother Series
    Z16 - Ice Climbers
    Z17 - Fire Emblem Series
    Z18 - Mr. Game & Watch
    Z21 - Wario
    Z22 - Meta Knight
    Z23 - Pit
    Z25 - Olimar
    Z35 - R.O.B.
    Z46 - Solid Snake
    Z47 - Sonic The Hedgehog

    OTHER
    X07 - Online Practice Stage
    X08 - Results Display Screen
    X09 - Tournament Registration
    X10 - Tournament Grid
    X11 - Tournament Match End
    X13 - Classic: Results Screen
    X15 - All-Star Rest Area
    X16 - Home-Run Contest
    X17 - Cruel Brawl
    X18 - Boss Battle
    X19 - Trophy Gallery
    X20 - Sticker Album / Album / Chronicle
    X21 - Coin Launcher
    X23 - Stage Builder
    X26 - Target Smash!!
    X27 - Credits
    T05 - Master Hand
    X22 - Classic Mode Trophy Castle
    X06 - Solo Game Clear
    X24 - Nothing?
    Z50 - Continue
    Z51 - Game Over
    Z54 - New Feature 01
    Z55 - New Feature 02
    Z56 - New Feature 03
    Z57 - New Feature 04
    Z58 - New Feature 05
    5  Help & Tutorials / General Tutorials / Reduce filesize with automated photoshop script on: May 09, 2011, 06:02:51 PM
    This tutorial can also be used as a guide to adding similar effects to multiple textures at once, such as darkening or recoloring.

    One way I've found I've been able to reduce filesize through images without losing quality of any pngs is by using this method:

    If you've got a lot of images, you'll want to do this all at once.  If not, ignore the bits about actions and batch.

    1.  First, right click your texture data in brawlbox and hit export all.  This will export all of the textures in that texture data.  Save them to your desired location.

    2.  Now open one of the images you just exported (or any image, it doesn't matter) in photoshop.  I have CS5, but as far as I know, you can do this with any build.  Hit "window" on the top bar and check actions.  Once the actions window is opened, hit the new action icon at the bottom (looks like a page).  Name your new action something like "save for web."

    3.  Hit record.  You'll see a red circle highlighted at the bottom of the actions window.  Now in photoshop, go to file> save for web and devices.  At the top right you'll see file type.  Set to PNG-24.  There is a PNG8, I assume that this reduces filesize and quality more than 24 will.  There are also other options there that can further reduce filesize.  Save the texture to a new folder.  

    4.  Hit the stop button on the actions menu.  You'll now see all the actions (sans the new folder) listed under whatever you named the action.  Now you can easily do this action to multiple folders at a time.  Hit folder>automate>batch.  At the top make sure the action you just made is selected.  Under source choose folder then select the folder you exported from brawlbox.  Under destination choose folder and select the the folder you exported the previous texture to.  Under file naming, keep it at "document name" + "extension."

    5.  Hit ok at the top right of the window.  you'll see photoshop opening and closing all of the textures.  After its finished, you can go back into brawlbox, right click the texture data, and hit replace all.  Choose your destination folder that all your new textures are in.  Be warned, I've had problems with the replace all feature in the past.  If brawlbox gives you an error, you'll have to manually replace the textures one by one.

    Now save your work in brawlbox.  Using this method, as well as lowering MIP levels in brawlbox while manually replacing textures, I managed to get a 3.829 mb .pac file down to a 3.379 mb file without losing much quality, and if you wanted to, you could record further actions such as posterization to lower the file size even more.
    6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Brawl- 2.1 Official release! on: April 01, 2011, 06:57:00 PM
    After far, far, far, far too long, endless delays, constant reformation of characters, a development cycle that makes Valve look like Capcom, and a fairly incredible amount of faffing about, I am proud to present to you:



     AWESOME 2.0!2.1.1 update AWESOME 2.0!

    Patch Build 2.1.1 PAL!
    http://www.mediafire.com/?cokx9rduz7z4u1j

    Not 1-1 equivalent. Will desynch wifi. Still, really close, and good for both practice and serious purposes.


    Patch Build 2.1.1

    Download: http://www.mediafire.com/?89uqbpacxo898fw

    2.1 to 2.1.1
    Fixed a nasty glitch between ZSS and CF
    DDD reverted to 2.0 (we got the wrong one in 2.1)
    Ike DownB nerfed slightly
    Grab release CGs fixed once and for all


    rough changelist
    Falcon upB mobility 0.95 -> 0.97
    Ganon upB mobility 0.72 -> 0.74
    Toon link upB mobility 0.2 -> 0.35
    Bowser upB mobility 0.02 -> 0.04
    [CF, Ganon, TL, and Bowser upB mobilities "fixed" (reverted to what they were before, almost)]


    Ganon Dair hits grounded opponents again, does not ground (kills off the top), but does not have an easy autocombo to dark dive uppercut murder rape thingy


    Ness bthrow BKB C -> F, KBG 61 -> 6F
    [Ness bthrow rebuffed to what it was before]


    Ness PK Flash de-randomization, now with alternate 'hold-A' version that trips and shieldbreaks (changelist at http://www.smashmods.com/forum/thread-2399.html)


    New version of Samus! Including such highlights as: d-smash cancel to Bomb, moved Missile launch point's X offset closer to Samus, ICE MISSILES, slight d-tilt damage nerf, slight d-air growth nerf, roll dodges IASA on frame 40 (5 sooner), grabs buffed and sped up, b-throw/f-throw kill later, u-throw is GRAPPLE VOLTAGE (14->8 damage, heals 4%). Full data at: http://www.smashmods.com/forum/thread-2523.html


    Zelda fsmash angles fixed to connect correctly


    Ike Uair momentum (and gfx) changed so that it cannot infinitely stall, now waits for "button held" rather than button taps.
    Ike counter OHKO removed; massive hitlag and "you'll get no mercy from me" now comes every time. Power raised slightly.


    Yoshi Dair momentum changed so that it cannot infinitely stall, now waits for "button held" rather than button taps.
    Yoshi's "DJC" has now been moved to his Egg Lay (Neutral B). You now have to use Egg Lay, which is interruptible at any time (except when he actually latches), to cancel your upward momentum.Made Yoshi's dsmash act exactly like Diddy's in stats. Also, he "hup"s every time he does his side B.


    Mario Dthrow fix: KBG 0->F, BKB 50->5A (Mario can no longer CG fastfallers/heavies infinitely; most dthrow combos should still work)


    Kirby Dtilt fixed


    ROB Fsmash laser now no longer random; instead, charge it for 30 frames to fire the laser.
    ROB Dtilt can now no longer lock for as long


    Ivysaur Razor Leaf "Critical Hit" now causes large graphical warning flash when it happens
    Ivysaur dair sleep removed on large hitbox (has slightly more knockback so it's harder to punish on hit); sweetspot hitbox will always cause sleep on grounded opponent. Sleep time reduced.


    DK's barrels no longer randomly explode


    Diddy, Lucas, and Ness upB no longer bounce off walls


    Pikachu upB modified considerably (can no longer lock up to about 80%!!!)


    "Deadweight bump" hitboxes (i.e. when you get sent flying into someone else) angle 361->autolink (they fly the same way as you do).


    DDD: no more reverse waddle throw glitch


    Sheik:
    Side tilt: Weak hit bkb 18 -> 24 (less autolinking)
    Up b: Landing lag back to 1x
    No invisibility on grab release
    Dash attack: Tap (not hold) A to not go invisible


    Changed Luigi's side taunt to the BANG BANG, with working and synced fireballs and everything.


    Diddy "get up/ledge attack = dsmash" is gone. Better bit clearing on his upB (i.e. you won't get stuck in random specialfall after getting hit as much)


    MK specialfall time 60 frames->30 frames (YOU CAN DO STUFF OFFSTAGE WITHOUT DYING AGAIN!!!); Better bit clearing on his upB (i.e. you won't get stuck in random specialfall after getting hit as much)


    Removed Jiggs downB IASA; healing lasts longer (15%->20%) but you can be punished on hit!


    Solimar's sideB hitbox lasts 4 frames longer


    Pit's SideB wind removed


    Lucas's DJC removed


    Added a "quick escape" option to Squirtle's side-B. Basically, you press B, and he immediately gets out of his shell. It actually has a really cool little pop upward at the end in the air, but not enough to be abusable. Was found in order to give Squirtle a tiny bit more flair without costing file space.
    Squirtle fixes to make him have real water hitboxes on n-air and d-smash, re-added vert momentum on up-B but only if holding B at the end, made d-tilt link better; see http://www.smashmods.com/forum/thread-2514.html for full changelist.


    Snake can now move ("crawl") while in his box. Also, when he exits his box, he says "Kept ya waiting, huh?"


    Marth sideB tipper, Dsmash, Bair tipper, and Fsmash tipper knockback nerfed slightly.
    Marth's sideB3 has SDI again


    Lucario downB goes into "counter-hit" immediately, can be canceled into attack or jump very early.
    So... what's new?

    A lot of things. While the main Brawl- engine (complete with obscene hitstun and nutso shieldstun) and several of the more polished characters have remained intact, many of the less-polished chars have been pushed to the limits of what we can legally do without the cops pressing rape charges on us. To be honest, we do not have a full comprehensive changelist at the moment. However, a few overreaching design goals that have (IMO) been met very well include:
    -Improving balance. Remember 1.0 Luigi? Or 1.5 Ness? Or 1.6 Sheik and Wolf? We are confident that version 2.0 does not have any character who is so extremely broken and overpowering. We have paid specific attention to balance through extensive playtesting.
    -Removing overpowered gimmicks. Remember back when Wario could win by spamming fsmash? Where there was a simple strategy to win almost every matchup? Yeah, those days are gone. We have done our best to make characters deep and varied, to the point where we can safely say that there are virtually no more one trick ponies.
    -Making the overall graphical interface look polished. Brawl- features a custom CSS, CSPs, and battle portraits designed by master artist and lead playtester Xyless!!! This long-awaited set is Brawl- exclusive (for the moment)!
    -Easter eggs and hilarity. You're going to spend quite a while just finding out all the things that Brawl- has added to the old brawl- formula. It's quite overwhelming! From Yoshi/Kirby's swallow->Grab to all the new items that peach can pull, there's something for everyone!

    Also, one thing I'd like to note personally... Although Brawl- is seen as the "Casual" hack, and is amazingly fun in a casual environment, I urge you to try it out in a competitive environment as well. You'll find that Brawl- 2.0 is incredibly well-adapted to competitive play, with great balance and depth. Give it a shot, you won't be disappointed.



    The Team

    The Brawl- development team has shrunken slightly. Many old veterans have become too busy to continue development (hence these threads asking for help in various locations) or have moved on to other projects. However, we're still rocking strong!
    To be honest I've gotta ask around before I list the team who worked on 2.0, because I honestly don't know how far back to go. Laugh We'll figure it out.



    The Download

    Patch Build 2.1.1 PAL!
    http://www.mediafire.com/?cokx9rduz7z4u1j

    Not 1-1 equivalent. Will desynch wifi. Still, really close, and good for both practice and serious purposes.


    Patch Build 2.1.1

    Download: http://www.mediafire.com/?89uqbpacxo898fw

    Contains Stack Smash, Riivolution, and normal (default) GCTs. Also contains stage DLC for the Brawl- Back Room Recommended Ruleset 1.0 (http://www.smashmods.com/forum/thread-2370-page-1.html)


    GCT Text
    Code:
    RSBE01
    Super Smash Bros. Brawl (NTSC)

    Brawl Minus Codeset V1.2 Beta

    Global Codes

    Default Settings Modifier
    * 24494A98 80000000
    * 20523300 00000000
    * 04523300 DEADBEEF
    * 42000000 90000000
    * 0417F360 00000100
    * 0417F364 04000A00
    * 0417F368 08010100
    * 0417F36C 01000000
    * E0000000 80008000
    4-Stock, 8 Minutes
    Handicap OFF
    Damage Ratio 1.0
    Stage Choice - Choose
    Team Attack ON
    Pause ON
    Score Display OFF
    Damage Gauge ON

    Colored shields [Phantom wings]
    * 4A000000 80F59A60
    * 14000088 FF3AB700
    * 14000090 FF000000
    * 140000A0 FF000000
    * 140000A8 00000000
    * 4A000000 80F59ED4
    * 14000088 00FFFF00
    * 14000090 0000FF00
    * 140000A0 0080FF00
    * 140000A8 00000000
    * 4A000000 80F5A348
    * 14000088 FAF9E100
    * 14000090 FFFF0000
    * 140000A0 FFFF8000
    * 140000A8 00000000
    * 4A000000 80F5A7BC
    * 14000088 88FCAE00
    * 14000090 00FF0000
    * 140000A0 00C00000
    * 140000A8 00000000

    Unrestricted Control Editing [spunit262]
    * 211973CC 7CC6F82E
    * 051973CC 38C20060
    * 05197468 38620060
    * 05197574 38820060
    * 05197680 38E20060
    * 051976B4 38620060
    * 051978CC 38E20060
    * 065A9380 0000000A
    * 00010203 04050A0B
    * 0C0D0000 00000000
    * E0000000 80008000

    Character ID Fix 2.1 [spunit262, The Paprika Killer]
    * C28152E4 00000006
    * 819E003C 907EFFFC
    * 80E30030 2C07000F
    * 40A2001C 80FE0008
    * 3C008180 7C070000
    * 4080000C 39030008
    * 9107FFFC 00000000

    Gameplay Codes

    Universal Walljumping [Dantarion]
    * C285893C 00000003
    * 2C030024 4082000C
    * 38600001 48000008
    * 7C63002E 00000000

    No Random Tripping [Y.S.]
    * 0481CB34 EC210828

    No Stale Moves with a Fresh Bonus [spunit262]
    * 02FC098A 00110000

    C-Stick Fastfalls Modifier [Phantom Wings, spunit262]
    * 0485E27C 40A20008
    * 0485E278 2C000001

    Triple Jump Glitch Fix [Phantom Wings, spunit262]
    * 04858DCC 38830003

    No special fall after glide attack [Standardtoaster]
    * 04FB31E0 0000000F
    * 04FB3240 0000000F

    Grab Release Speed-Ups [Standardtoaster]
    * 4A000000 90000000
    * 1619B000 00000078
    * 00000001 00011940
    * 00000001 00011940
    * 00000001 00011940
    * 00000002 9019B020
    * 04000100 80FAFB64
    * 04070100 9019B000
    * 00000002 9019B038
    * 04000100 80FB05A4
    * 04070100 9019B008
    * 00000002 9019B050
    * 04000100 80FAFC5C
    * 04070100 9019B010
    * 00000002 9019B068
    * 04000100 80FB06AC
    * 04070100 9019B010
    * 06FAFBCC 00000008
    * 00070100 9019B018
    * 06FB060C 00000008
    * 00070100 9019B030
    * 06FAFC7C 00000008
    * 00070100 9019B048
    * 06FB06CC 00000008
    * 00070100 9019B060
    1.2x speed

    Dash Dancing [Phantom wings]
    * C271F474 00000004
    * 81830058 2C0C000E
    * 4182000C C0230040
    * 48000008 FC20D090
    * 60000000 00000000

    Shield during Dashdance 2.0 [Yeroc]
    * 06586080 00000040
    * 00000002 80FAC5DC
    * 00000002 805860A8
    * 00000000 0000001A
    * 00000006 00000030
    * 00000000 00000003
    * 02010300 80586090
    * 02000401 80FAC32C
    * 00090100 80586080
    * 06FAC5D4 00000008
    * 00090100 80586088

    No Powershield Buffering [Shanus, Magus]
    * 4A000000 90000000
    * 1619AA10 00000055
    * 00000006 00000030
    * 00000000 00000003
    * 00000000 00000000
    * 00000005 20000001
    * 00000002 9019AA38
    * 000A0200 9019AA10
    * 12000200 80fb0bdc
    * 000E0000 00000000
    * 12000200 9019AA20
    * 000F0000 00000000
    * 00080000 00000000
    * 06fb0c5c 00000008
    * 00070100 9019AA30

    Ledgecancelling v1.1[Yeroc, Shanus]
    * 06586000 00000038
    * 00000002 80586010
    * 00000000 00000001
    * 02010200 80FAF3EC
    * 12000200 9019A748
    * 08000100 80586008
    * 02010200 80FAB64C
    * 00080000 00000000
    * 06FC1C58 00000008
    * 00070100 80586000

    Dash Cancel 3.0 [Yeroc]
    * 06585E80 00000078
    * 00000002 80FAC974
    * 00000002 80FACDF4
    * 00000002 80585EC8
    * 00000002 80585EE0
    * 00000000 00000011
    * 00000006 00000007
    * 00000005 000003FC
    * 00000000 00000004
    * 00000005 00000C72
    * 02010200 80FAC634
    * 02010500 80585EA0
    * 00090100 80585E80
    * 02010500 80585EA0
    * 02010200 80FACB54
    * 00090100 80585E88
    * 06FAC96C 00000008
    * 00090100 80585E90
    * 06FACDEC 00000008
    * 00090100 80585E98

    Ledgeteching v1.1 [Dantarion]
    * 065861A0 00000030
    * 00070100 80FB3F0C
    * 00070100 80FB3F1C
    * 0D000200 80FB362C
    * 00090100 805861C0
    * 00000002 80FB3694
    * 00000002 805861A0
    * 06FB368C 00000008
    * 00090100 805861C8

    Remove Dead Frame on Jumps [shanus]
    * 06FC18F8 00000010
    * 00020000 00000000
    * 00020000 00000000

    Ledgehang Duration [Yeroc]
    * 06FB656C 00000008
    * 00000001 0001D4C0
    Current Setting: Animation Speed x2

    Ledge Invincibility Duration [Y.S.]
    * 04B88EB4 0000000F
    Current Setting: 15 frames

    Momentum Capture V4.3 [Phantom Wings, spunit262]
    * C28669D8 00000013
    * 3C008180 809D0008
    * 8084FFFC 7C040000
    * 4080000C 80840030
    * 48000008 3880FFFF
    * 807D007C A0E30006
    * 80630038 2C03000B
    * 40A20044 3C004540
    * 901B000C C05B000C
    * 38A2FE5C 84C50004
    * 7CC0C671 4180000C
    * 7C002000 4082FFF0
    * 54C0027E 6C004540
    * 901B000C C01B000C
    * FC001028 C03B0008
    * FC210032 2C030022
    * 41800014 2C04002F
    * 40A20010 2C070112
    * 41A00008 D03B0008
    * 60000000 00000000
    * C277F794 00000002
    * 801E0034 B01E0006
    * 801E0048 00000000

    Momentum Capture Data
    * 065A9180 00000038
    * 0600119A 09000CCD
    * 0A001000 0E0014CD
    * 0F001400 11001000
    * 12001000 17001333
    * 18001666 1A001266
    * 2000099A 21001000
    * 2F001CCD FF000D9A
    <!--[!include:Character ID List(Momentum Capture)]-->

    Stun Codes

    Hitstun [Phantom Wings, spunit262]
    * 02B88F48 00030001
    * 04B87AA8 3F0A3D70
    Current Setting: .54 Hitstun

    Shield Stun V8 [spunit262]
    * C28753FC 00000005
    * 83810034 8083013C
    * 2C040000 41810014
    * 1F9C0016 3B9C002B
    * 3880000A 7F9C23D6
    * 60000000 00000000
    (Old shield stun*X+Z)/Y=new shield stun
    Prelim value: 6.5 (old value = 10)
    1F9CXXXX=0016
    3B9CZZZZ=002B
    3880YYYY=000A

    Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
    * C27651BC 0000000A
    * 887E007C 2C030000
    * 40A20040 809E0014
    * 54846CFE 2C0417E5
    * 41A00030 809EFFFC
    * 80A4007C 80A50034
    * 2C050049 40A2001C
    * 80840070 80840024
    * 8084001C 80A40000
    * 60A50004 90A40000
    * 60000000 00000000

    Tech Window v.05  [spunit262]
    * C277F190 00000012
    * 80810010 2C040046
    * 41A00080 2C04004C
    * 41A10078 80BF0068
    * 88C5008F 2C06000F
    * 41A10068 88E5008E
    * 7CC63A14 2C060032
    * 41800058 2C040049
    * 41820050 41A00008
    * 3884FFFC 3884FFBA
    * 5484083C 38840060
    * 2C040062 41810030
    * 41820010 80C50038
    * 54C66D3E 48000014
    * 80E50074 50E4EFFE
    * 80C5003C 7CC69E70
    * 2C0607E5 41A00008
    * 60840001 90810010
    * 60000000 00000000
    * C2765394 00000005
    * 88C30058 2C060032
    * 41A10014 7C060214
    * 2C0000FF 41800008
    * 380000FE 98030058
    * 60000000 00000000
    Teching window (15) [2C06000F]5th Line
    Missed teching window (teching window included) (35) [2C060032]7th,21st Lines

    Character Specific Codes

    Pokemon Trainer Infinite Stamina
    * 04A8BDAC 60000000

    Press Shield to Allow Swap V1.1
    * C2816B1C 0000000C
    * 7FA4EB78 88A3000A
    * 54A61838 7CC33214
    * 80C60034 80C60060
    * 80C60068 80C60074
    * 70C00008 40A20034
    * 80E30030 2C07001F
    * 41A10028 2C070003
    * 4182001C 2C070018
    * 41820014 2C07001C
    * 41A00010 2C170115
    * 41820008 7CA42B78
    * 60000000 00000000

    Ganon, Falcon, Toon Link, and Bowser UpB Momentum[Phantom Wings, The Paprika Killer]
    * 80000000 80623320
    * 80000001 00000000
    * 60000006 00000000
    * 60000003 00000001
    * 4A001000 00000000
    * 4A101001 00000000
    * 30000000 00000009
    * 66000001 00000000
    * 30000001 0000000B
    * 66000001 00000000
    * 30000001 00000029
    * 66000001 00000000
    * 30000001 00000014
    * 66000001 00000000
    * 30000001 0000000C
    * 58010000 00000004
    * DE000000 80008180
    * 58010000 00000060
    * DE000000 80008180
    * 90010002 00000000
    * 48001002 0000007C
    * 30000038 00000114
    * 48001002 00000018
    * 92210003 00000040
    * 48001002 00000088
    * 58010000 0000002C
    * 94210003 0000004C
    * 48001002 0000007C
    * 14000004 00000001
    * E2000001 00000000
    * 80100001 00000008
    * 62000000 00000001
    * E200000F 00000000
    * 80000001 00000000
    * 80100000 00000244
    * 62000000 00000000
    * E0000000 80008000

    CSS Codes

    Stage Codes

    Hanenbow -> Wifi Waiting Room [Standardtoaster]
    04407B24 25051F1E

    Other Codes

    File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000
    Disable for Riivolution

    Disable Custom Stages (Stack Smash)
    046B841C 48000040
    For No-Homebrew users only

    Infinite Replays
    * 040EB804 60000000

    Save Tags in Replays
    * 0404B140 38A00000

    Unrestricted Pause Camera
    * 040A7D60 4E800020
    * 04109D88 38800001

    Unrestricted Replay Camera
    * 0409E934 60000000
    * 0409E93C 60000000
    * 0409E9AC FC201890
    * 0409E9B8 FC600090
    * 0409E9BC FC000890
    * 0409E9C8 FC001890

    ***NO MORE CODES***

    Character ID List(Momentum Capture)
    --Current Values--
    Fox: 110%
    Captain Falcon: 80%
    Ness: 100%
    Sheik: 130%
    Lucas: 115%
    Ice Climbers: 125%
    Marth: 100%
    Pit: 120%
    Zero Suit Samus: 140%
    Dedede: 60%
    Lucario: 100%
    Sonic: 180%
    Global: 85%
    ---
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Ice Climbers
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganon
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 R.O.B.
    25 Jigglypuff
    29 Toon Link
    2C Wolf
    2E Snake
    2F Sonic
    ---
    Float 2048+X
    First Line, last 2 digits are byte count(+4 per line/character).









    Includes Brawl- 2.0, Xyless's CSS/CSPs/CBPs, additional gcts for Riivolution and Stack Smash (along with the stack smash stage; to use stack smash, just locate and rename the folder "st (use with stack smash)" to "st", and rename the stack smash GCT to "RSBE01.gct"), and the best wishes of those of us who have worked hard to make this the best hack ever released.


    What do we have to look forward to?

    Parallel NTSCJ and PAL releases are also nearing completion, which should allow for wifi between different regions with no desynchs, and at the very least for all regions to play Brawl- 2.0! Special thanks to StandardToaster for being our code master on the project. Laugh
    2.0 is probably not going to be the last Brawl- release, but it will probably be the last official release for the next while. So playtest the **** out of it, and figure out where there's still room to improve, and get back to us... for Brawl- 3.0. Laugh

    But for now, just get the **** out there and PLAY SOME [censored] BRAWL-!!!


    Character changelist: http://www.smashboards.com/showpost.php?p=12463610&postcount=2

    -quoted from BPC, here is the swf thread: http://www.smashboards.com/showthread.php?t=300774
    -thanks to Pride for whipping up the logo so quickly xD
    -don't b**** at me for posting this here, I've been a member of the back room for awhile now, and we wanted to post this at KC:MM as well as SWF and AiB.
    7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Brawl Data Partition on: February 28, 2011, 07:16:51 PM
    Dropbox Partition

    Google Drive Mirror

    *Note that the THP cutscene files are not included.

    Want to thank me?
    http://db.tt/sOdH7LG
    Sign up for dropbox using my referral link and install it, we each get more cloud space.
    8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / IRC Help bot on: January 22, 2011, 08:34:59 PM
    Hey you, I'm currently working on a IRC bot in #KCMM that will be able to provide assistance through a basic UI in which the user types what he needs help with... Unfortunately, I'm having trouble coming up with common problems and such, so I figured Some of you would be able to help here.  As of now, it is running through me, you can join #KCMM to test it out if I'm online.  eventually I'll put it up on some kind of server so it will be there 24/7

    Basically its a giant help guide that will provide or link to information on every brawl topic.  Heres what I have so far:
    on !1:TEXT:*help!*:#:/msg $chan what do you need help with $nick ?  Type the number you need assistance with:  001- Getting started.  002- Brawlvault.  003- PSA.  004- Animations.  005- Stages.  006- Vertexing.  007- Dolphin Emulator.
    on !1:TEXT:*help*help*:#:/msg ....Help? type "help!" with the exclamation point.
    on !1:TEXT:*001*:#:/msg $chan Tjmsrubegoldberg's guide should be able to help you with all the essentials. http://forums.kc-mm.com/index.php?topic=12169.0
    on !1:TEXT:*002*:#:/msg $chan To download a hack, click the name of the hack.  to submit something click the red submit button here http://forums.kc-mm.com/Gallery/BrawlView.php  You will have to be registered to submit hacks.
    on !1:TEXT:*003*:#:/msg $chan What kind of help are you looking for with PSA? 003A- Everything you need to know to PSA.  003B- More (GFX)
    on !1:TEXT:*003A*:#:/msg $chan Here are a few guids that should help: Segab's guide- http://forums.kc-mm.com/index.php?topic=1096.0  Resource thread: http://forums.kc-mm.com/index.php?topic=1337.0   Nessicary files-
    <a href="http://www.youtube.com/watch?v=TQAZu7ZKFKA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=TQAZu7ZKFKA</a>
      Basic terminology:
    <a href="http://www.youtube.com/watch?v=LOIE2f4utRM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LOIE2f4utRM</a>
       Advanced terminology:
    <a href="http://www.youtube.com/watch?v=BmzORUbW2ck" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=BmzORUbW2ck</a>
       Animation Switching:
    <a href="http://www.youtube.com/watch?v=plHQU19zfbk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=plHQU19zfbk</a>
      Offensive Collisions-
    <a href="http://www.youtube.com/watch?v=sGp_PuH8Y80" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=sGp_PuH8Y80</a>
      Timers:
    <a href="http://www.youtube.com/watch?v=CTRf0TSVyq4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=CTRf0TSVyq4</a>
      Increasing/decreasing damage-
    <a href="http://www.youtube.com/watch?v=tMxRlNCKfC4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tMxRlNCKfC4</a>
      Changing flags-
    <a href="http://www.youtube.com/watch?v=Nq228NLhF1k" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Nq228NLhF1k</a>
         
    on !1:TEXT:*003B*:#:/msg $chan Every external graphics effect-
    <a href="http://www.youtube.com/watch?v=_-mwMQQHDn0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_-mwMQQHDn0</a>
       Swapping External Graphics effects- 
    <a href="http://www.youtube.com/watch?v=iqtCMejIpPE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=iqtCMejIpPE</a>

    on !1:TEXT:*004*:#:/msg $chan Everything you'll ever need to know about animations- http://forums.kc-mm.com/index.php?topic=8045.0

    on !1:TEXT:*006*:#:/msg $chan To make your own vertex, you'll need any but not all of the following programs: 3DS max guide: http://forums.kc-mm.com/index.php?topic=13061.0   anim8or guide: http://forums.kc-mm.com/index.php?topic=17704.0   Das Donkey box guide: http://forums.kc-mm.com/index.php?topic=12815.0
    on !1:TEXT:*007*:#:/msg $chan guide to using brawl hacks with dolphin: http://forums.dolphin-emulator.com/showthread.php?tid=12745

    on !1:TEXT:*help!*:#:/msg $chan what do you need help with $nick ?  Type the number you need assistance with:  001- Getting started.  002- Brawlvault.  003- PSA.  004- Animations.  005- Stages.  006- Vertexing.  007- Dolphin Emulator.
    on !1:TEXT:*help*help*:#:/msg ....Help? type "help!" with the exclamation point.
    on !1:TEXT:*001*:#:/msg $chan Tjmsrubegoldberg's guide should be able to help you with all the essentials. http://forums.kc-mm.com/index.php?topic=12169.0
    on !1:TEXT:*002*:#:/msg $chan To download a hack, click the name of the hack.  to submit something click the red submit button here http://forums.kc-mm.com/Gallery/BrawlView.php  You will have to be registered to submit hacks.
    on !1:TEXT:*003*:#:/msg $chan What kind of help are you looking for with PSA? 003A- Everything you need to know to PSA.  003B- More (GFX)
    on !1:TEXT:*003A*:#:/msg $chan Here are a few guids that should help: Segab's guide- http://forums.kc-mm.com/index.php?topic=1096.0  Resource thread: http://forums.kc-mm.com/index.php?topic=1337.0   Nessicary files-
    <a href="http://www.youtube.com/watch?v=TQAZu7ZKFKA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=TQAZu7ZKFKA</a>
      Basic terminology:
    <a href="http://www.youtube.com/watch?v=LOIE2f4utRM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LOIE2f4utRM</a>
       Advanced terminology:
    <a href="http://www.youtube.com/watch?v=BmzORUbW2ck" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=BmzORUbW2ck</a>
       Animation Switching:
    <a href="http://www.youtube.com/watch?v=plHQU19zfbk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=plHQU19zfbk</a>
      Offensive Collisions-
    <a href="http://www.youtube.com/watch?v=sGp_PuH8Y80" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=sGp_PuH8Y80</a>
      Timers:
    <a href="http://www.youtube.com/watch?v=CTRf0TSVyq4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=CTRf0TSVyq4</a>
      Increasing/decreasing damage-
    <a href="http://www.youtube.com/watch?v=tMxRlNCKfC4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tMxRlNCKfC4</a>
      Changing flags-
    <a href="http://www.youtube.com/watch?v=Nq228NLhF1k" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Nq228NLhF1k</a>
         
    on !1:TEXT:*003B*:#:/msg $chan Every external graphics effect-
    <a href="http://www.youtube.com/watch?v=_-mwMQQHDn0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_-mwMQQHDn0</a>
       Swapping External Graphics effects- 
    <a href="http://www.youtube.com/watch?v=iqtCMejIpPE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=iqtCMejIpPE</a>

    on !1:TEXT:*004*:#:/msg $chan Everything you'll ever need to know about animations- http://forums.kc-mm.com/index.php?topic=8045.0

    on !1:TEXT:*006*:#:/msg $chan To make your own vertex, you'll need any but not all of the following programs: 3DS max guide: http://forums.kc-mm.com/index.php?topic=13061.0   anim8or guide: http://forums.kc-mm.com/index.php?topic=17704.0   Das Donkey box guide: http://forums.kc-mm.com/index.php?topic=12815.0
    on !1:TEXT:*007*:#:/msg $chan guide to using brawl hacks with dolphin: http://forums.dolphin-emulator.com/showthread.php?tid=12745

    I've also included cool scripts like the one that does this:
    2(121302:122002:124402) 02(02@Lordnoah02) kcmmbot, #kcmm is cool
    02(121302:122002:124402) 02(02@kcmmbot02) Ok, Lordnoah
    02(121302:122002:125302) 02(02@Lordnoah02) kcmmbot, what is #kcmm?
    02(121302:122002:125302) 02(02@kcmmbot02) #kcmm is cool



    Until this is finished I will focus on IRC only.  After I'll look into some kind of php shabang or something.

    9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Brawlbox Modset 4.1 is here! Draggable bones, among other things on: November 13, 2010, 09:52:21 AM
    download brawlbox modset 4.1 (Fixed Bugs)
    Rydia's tutorial

    Quote from: bero
    Change Log of Modset4.1

        * Added a button "Paste only Trans" to Animation editor
        * PAT0 editing function(test)
        * Drag-And-Drop Animating(THANKS,KRYAL!)


    Draggable Bones:
    Quote from: Kryal;11604757
    Okay, it's done (for the most part)
    Lots of changes yes, but our focus is on:

    Maths / Matrix / Vector3
    GLPanel / GLContext / ModelEditControl

    All the work takes place in ModelEditControl:

    Take note of the PostRender event, which renders the rotation orb when a bone node is selected.
    • At the very end of PostRender, ghost nodes are drawn into the z-buffer for every bone. The z-buffer is cleared prior.
    • New display list objects are employed through GLContext.GetSphereList / GetRingList / GetCircleList. These all contain primitives with a radius of 1. Rendering to the desired radius is simply a matter of calling glScale with the desired radius.

    Take note of the MouseDown event, which handles bone node targeting.
    • First, the currently-selected bone is tested against the mouse point.
    • Take note of how the 'radius' variable is calculated, scaling the orbRadius constant to the camera distance.
    • The GLPanel.ProjectCameraSphere method is called for the current bone. This either intersects the bone sphere or its camera-facing plane using a ray from the mouse point.
    • This point's distance is then compared to the bone node, and tested against the radius and the orbit ring.
    • If the point falls within radius: convert the point to local-space, get its angles, and test for axis snapping.
    • If the point falls within the orbit ring, enable orbit snapping.
    • If the point falls within neither, transfer to hit-detection. (We will try selecting a new node)
    • After snapping flags have been set, call GetOrbPoint. This retrieves the world-point that intersects our snapping plane, using a ray from the mouse point. Take note of how the normals for the planes are calculated. The point is then clamped to a distance of 'radius' from the node center.
    • Convert this point to local-space and store it. This will be our origin point.
    • Store the bone's old rotation values. These will be used for escape-key cancelling.

    Part 2: If no bone is selected use hit-detection
    • Get depth of mouse point. If < 1 we found something.
    • UnProject the point to world coordinates.
    • Compare all bones to this point, finding one whose distance matches the node radius. (Not the rotation orb)

    The MouseMove event is where the rotations are updated:
    • Call GetOrbPoint to retrieve the snapped world-point.
    • Convert the point to local-space. We will compare this to our origin point.
    • Create a matrix by multiplying the bone's transformation to an Axis/Angle matrix.
    • The Axis/Angle matrix is created by Matrix.AxisAngleMatrix, just supply the origin point and the new point.
    • With this new matrix, derive the resulting angles by calling GetAngles.
    • Subtract the bone's frame angles from the resulting angles to get the difference. Notice how GetAngles is used twice.
    • Truncate the difference by wrapping the degrees from >180 and <-180. This allows the angles to continually increase/decrease.
    • Apply the new angles by adding the difference to the bone's frame state. (I let the anim panel handle this so that keyframes are created)

    Some things to watch out for:

    Bone scaling may affect how these points are converted to local-space.
    I ditched the Quaternion method because conversion is a nightmare. However, converting a matrix to euler angles can be problematic. You may notice that the rotations look fine, but the angles are odd. This particularly happens to the y-angle.

    http://www.smashboards.com/showthread.php?t=277835&&page=25

     Happy Face
    10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Materials Collab Thread on: September 22, 2010, 06:32:11 PM
    This thread is for archiving what all known values do for each section in materials

    Textures
    The amount of textures corresponding to that section of the model

    Layers
    -
    Flag3
    Flag3 - shader parameters
    -0 ???
    -1 light/glow
    -2 cell shade
    -3 lambert
    -4 metal
    -5 reflective
    -6 environ.
    -7 phong
    -8+ ???
    If flag 3 is set to 2, the model piece will not be affected by fog.  If set to 1, it will.
    Flag4
    -
    TYPES
    Quote from: Mewtwo_2000
    Type 0 is 2-sided
    Type 1 is 1 side
    Type 2 is the other side
    Type 3 is no sides (invisible)
    Type 4 also appears to be invisible.  If textures are still appearing at type 3, try setting to type 4.

    Flag5
    -
    Flag6: R?
    Flag7: G?
    Flag8: B?

    Post what you know
    materials1 materials1 materials1 materials1 materials1 materials1 materials1
    11  Help & Tutorials / Help / y-yes I have quesch (STAGE HELP(Lordnoahs help topic)) on: August 22, 2010, 10:40:02 AM
    Hey you guys, I have some questions. here they are

    Unsolved: 6, 7
    please contribute to 2
    1.  So when I updated my homebrew channel, I was unable to load it from bootmii.  This is because the channel got a new ID or something and bootmii still goes to the old ID.  My question is, why wasn't bootmii ever updated along with the homebrew channel, and if it was, how would I fix it? just download the latest hackmii installer and reinstall bootmii as boot2?

    Solution: yeah, download the latest hackmii installer and install as boot2 (thanks Segtendo)

    2.  Your best HBC apps, favorite wads (keep it legal so this doesn't get locked) etc.  I want to know them.

    3. CSMs.  My friend has a 4.2u wii and wants a Custom Menu Screen.  Do I have to have a csm specifically for 4.2u? or 4.0? http://wadder.net/wiki/index.php/Mym_Repository and some of these say any wii, so will they work on any wii?

    4.  Someone who has stage hacking/brawlwall experience and has brawlwall, I need your help.  Brawlwall crashes each time I open a stage.  I have finished everything on a stage I've been working on except entry points, some item spawn points, and pokemon trainer position.  If anyone can do this for me, it would be much appreciated.

    Brawlwall doesn't work with my stage at all. figures.  

    5.  DOP-IOS- when I try to install patched IOS70 it starts downloading and then stops on 1/15 saying bad Hash.  halp
    Solution: Dop-IOS is dated, use dop-mii. worked.

    6.  So I was editing a collision data, and I edited a few collision objects other than the first, but only the first loads.  my question is, if I replace the collision data with a different one that has a few collision objects, will that fix it? or can I just import a collision data with only one (FD) and just make a new collision object?

    7.  I need a new motherboard/processor, fairly cheap, but fast and won't crap out on me.  any suggestions?
    thanks for reading.
    12  Help & Tutorials / Help / Moving or deleting water from a stage on: July 19, 2010, 11:03:47 AM
    To clarify, the kind of water you swim in.  because
     this doesn't work u.u
    I thought it would be in the collision data, but I was wrong...

    and also, this stage freezes after I try to end it early, what would cause that?
    13  Help & Tutorials / Help / Trucha Bug restorer problems on: July 09, 2010, 10:40:56 AM
    Ok, I I was modding my friends 4.2u wii for him (previously virgin), installed hbc and bootmii with no problems, but I get the following problem while using trucha bug restorer to restore the trucha bug to IOS36.

    On the first try it successfully downloaded the patched IOS36, but at step one it said "failed to set revision to 0"
    I've seen other people having this problem who had cIOSCORP previously installed, but as I said, this was a virgin wii.
    I tried a few times more (probably a stupid move) and I just got this screen:

    help? thanks in advanced.  I feel pretty n00b
    14  Help & Tutorials / Help / collision data on: June 28, 2010, 07:02:48 PM
    HEY, Is there any way I can add a collision data file to my stage? and if not, if one part of the collision data is attached to a model, and that model goes away will it affect the rest of the collision data that isn't attached?

    and also help, i need a small (in file size) ship file that isn't corneria or or an arwing
    15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Correct naming of Smashville files on: May 22, 2010, 09:39:09 PM
    As we all know, smashville has 5 .pacs, and you really only need one and can rename it to fit whichever time of day you like (00-morning, 01-day, 02-afternoon, 03-night, 04-late night).  But, if you only use one, such as the one that is supposed to be used for day, the sky will appear  the same color blue for every .pac it is renamed to.  To fix this, you obviously have to download the correct .pac, and replace whatever need replacing (textures, models, etc).  I've seen a lot of hacks that have the blue sky in the afternoon, or at night, and it really looks a lot better when it has the correct color sky, I hope this helps people.

    here is in example:
    With incorrect file:
    With correct file:

    As noted by the ever-intelligent oizen and his asshat friend, there is a dog in the second pic.  Each file contains the dog, the dog is is completely irrelevant naming-wise.
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