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331  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - ...Mario? Maaario! on: May 11, 2013, 02:32:29 PM
Here you go sir:
332  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: May 09, 2013, 08:12:44 PM
Zelda looks great! Maybe try editing the dark reds on her arms though, her arms feel kinda dark to me.
333  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Finally Revamped Everything... on: May 09, 2013, 08:07:18 PM
Here's a random update!

That's another character down, so I'll open model requests for any of the characters I've done until now!
334  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Finally Revamped Everything... on: May 07, 2013, 11:44:25 AM
When I was doing those, I realized, the eyes I had before were too bright compared to how they actually looked ingame, so I've updated all the default and Melee Ganondorfs, to be a bit darker.
Comparison:

The Dropbox folder has been updated with everything, sure is convenient!


And here you go Shun:

Nice textures by the way! Stole them for my game!
335  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Radiant Dawn (aka Ike Updates) on: May 06, 2013, 05:57:50 PM
Ganondorf and Wolf have both been revamped, meaning I can finally move on again! Did a little thing with the opening post as well, if anyone's noticed...
And here they are:


336  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - PK Fire! on: May 03, 2013, 06:26:53 PM
I'll maybe add some others...
I've finished the default Ikes, so feel free to request more!

Post Merge: May 04, 2013, 04:25:40 PM
Ike has been revamped, and I got around to doing some model requests I wasn't able to do before! The image below will take you to the Dropbox album:

Darkfire, I had an issue with Gilgamesh, he wouldn't load in BrawlBox for some reason. Something about an issue with 215 null weights, sorry about that!

And from now on, I'm going to drop Imgur support in favour of Dropbox, since it makes it way easier for me to update. However, if you used the Imgur links, let me know, and I'll continue those!

05/05 Edit:
Been sick all weekend, so I've been doing more revamps. Going through revamping Ganondorf currently, but I had to fix something that's been bugging me with Ness first. A slight remake, so if you've downloaded the Ness CSPs earlier, I'd recommend redownloading them.  

Ness
I've addressed the size of the CSP to not make his head look as big, and it shows more of his body as well. It was also slightly darker, so I've fixed that too.
Sorry about an update so soon!
337  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - PK Fire! on: May 01, 2013, 09:11:18 PM
I found out there was a new BrawlBox, the model previewer has much better lighting now!
So here's Ness:

Ness
BPs are available here:
Imgur
Dropbox (BP)

As for Ike requests, I'm going to revamp everything with the new BrawlBox soon, so I'll do it then. If anyone else has Ike requests, feel free!
338  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - PK Fire! on: May 01, 2013, 05:37:14 PM
Good catch, I'll try to fix it later.
339  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - PK Fire! on: April 19, 2013, 10:47:02 PM
And school is done, so here's a preview of what's coming tomorrow!


I also plan on doing slight revamps of the others soon...

EDIT:
Ended up being a bit busy yesterday, but here they are:


Ness
BPs are available here:
Imgur
Dropbox (BP)

Dropping Photobucket for Dropbox because I just found out you could share albums (saw SJS doing it haha), and I've already got everything uploaded there anyway!
340  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS Portrait Outrealm - Ruigi Time on: April 14, 2013, 11:20:34 PM
That's a really nice pose, fits him well!
341  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: April 09, 2013, 07:33:17 PM
Well, in Photoshop, I find that a combination of layer masks and the color blending option work pretty well. There's probably a better option, but it's the one I like to use.
342  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Wolf on: April 07, 2013, 01:33:26 PM
Thanks, I haven't really been able to work on these recently though, because school.

I'm ending in 2 weeks though, so I'll probably be able to take requests then.
343  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: March 30, 2013, 06:26:21 PM
I think with Falco, by making his feathers that colour, it changes his character too much. Don't get me wrong, it looks nice, it just doesn't give a Falco vibe to me.
344  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: March 28, 2013, 01:42:44 PM
I think it looks good, though now that I compare it to some artwork, maybe her eyebrows are a bit high?

The armor is looking much nicer! Nice job!
345  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: March 27, 2013, 07:57:18 PM
The eyes are looking better! A few suggestions:

1. I'm using Marth's eyes as a reference here, but the eyes might look a bit better as a slightly darker colour.

2. Size wise, I think they just need to be a bit less wide.

3. Minor thing, but might help achieve a more "Brawl-style" look. Try flipping the side the light reflection is on, I noticed it was on the other side on the Brawl Marth model. A second, smaller reflection under the large one might be a good idea too.

All together, something like this. (The right eye, I got lazy and didn't edit the left)


And here are some (low quality) screens of her ingame model, they might help with positioning and size.
Probably not, I tried!

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