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46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 21, 2014, 12:38:17 PM
I also sent this to the project's Tumblr account, but i'll say it here again:

I am using Project M and the latest Smash 3 pack available, and when playing on Final Destination (P:M default/Melee) as Charizard with the P:M custom skins, the game freezes instead of loading the result screen.

For reference, I am using a 4GB SDHC card (which has increased the loading times between screens to disc levels), USB Loader GX and a vanilla Project M with loads of BRSTMs.

It only started to freeze after i installed the Smash 3 pack.

Hope someone looks into it.
Hmm, can you be a bit more specific? If Charizard and the P:M alts are freezing, it wouldn't have anything to our stuff, as we have't done anything with those.

It also sounds like the SD card could have corrupted (which is known to happen...) so it may be worth backing up and restoring everything.
47  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 16, 2014, 11:20:58 AM
Almost everything (or everything) is non symmetrical.
They are symmetrical. They have to match up in the back too, sadly.
48  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 16, 2014, 08:59:23 AM
*Looks at title.*

*Makes image referencing a famous thing in the film industry.*


Assassin Wolf confirmed?!

If you guys would release a Meta Knight and Luigi psd I would cry of happiness!
PSDs are sorta on hold for now so we can finish up, sorry! They'll be released eventually, however.

Will you guys do PM alt costumes at any point? I want to use these on PM, but I don't want to replace alt costumes, but I don't want a mix of Smash 3 and vBrawl textures either. PS don't know if you're still closing the project, but please don't.  Just because sm4sh is out doesn't mean Project M is dead...
Sorry, no plans to do the P:M alts. It's already taken us over a year to get here, so it would take another...maybe half year to do them all? It's not really time I would want to put into making more textures for costumes I'd never use.

We're still planning on closing up after everything is done. I know only a few of the active team members still actually play P:M, and even then it's secondary to Smash 4. It's just that Smash 4 is everything we'd wanted from a Smash game, so I don't really see us going back personally (the only time we go back is to test Smash 3 stuff, we don't actually play.)

But, if you still want to have the Project M alts no matter what, you can check out my texturing tutorial to learn how we did the Smash 3 textures and try to make them yourself, I'm sure the community would be thankful.
49  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 15, 2014, 02:49:07 PM
Really really minor but that Rocket Mewtwo render looks to have a transparency error where the tail meets the armor plate, you can still see the tail line in that armor plate. Really only noticeable in the full sized render.

Also where is that Rocket Armor sourced from I'm a huge Pokemon fan and even I don't know.
Thanks for letting us know, we've corrected the issue.

It's sourced from Team Rocket, hence the black and red colour scheme. It's also going to be in the next Project M update, so we figured we may as well add it to the main download now.
50  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 14, 2014, 10:24:39 PM
A recolour update for Mewtwo, we've added a new recolour to fill up all the Armor slots for people that like recolours more. Nothing's changed from before, so you guys don't need to worry about updating anything unless you want Perwinkle-two.
And of course, a recolour chart / cascade since Mewtwo didn't have one yet!


51  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 12, 2014, 01:18:06 PM

Another "release" today. Hopefully this is informative enough for you guys! I've said it before, but I'm not the greatest teacher, so if you guys need anything clarified feel free to PM me.
52  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Fox Was Cut on: October 10, 2014, 09:25:08 PM
Another update today. Unfortunately, Fox won't make it back for Smash 3.
Kidding! He lives on in Wolf as a palette swap. It'll be added in 3.5 in the P:M green slot, but for now you can download it and use it in any other slot!





And this extra little wallpaper because the coincidence was too great:
53  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 07, 2014, 03:04:01 PM
While the Ike recolours are fine, the new purple ones seem really boring? They're all just purple+white (plus slight red on Ness' shoes...), I wish you guys would mess around with some other accent colours more. Pink and blue never fail to screw up purple, so there's a quick idea.

And what happened to Falcon's belt buckle and scarf?
54  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - 10% Yoshi, 90% Nose on: October 04, 2014, 07:07:40 PM
Will you be giving Dark Pit a Silver Bow in the future?
We will not, because the sword/bow trails are gold. You'd have a silver bow making gold trails.
55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - 10% Yoshi, 90% Nose on: October 02, 2014, 12:01:57 PM
Yoshi is done, have fun guys! We did all 10 P:M colours as well, so the entire Yoshi family can fight it out.




Goodies



Does Bowser have a spec map on him? Also, that Lyn Render seems to have transparency errors going on with the hair....
He does!
56  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - 365/5 Days on: October 01, 2014, 11:19:29 PM
Pit has been updated, his eyes now move. Some AA issues on the wings (slight whites on the recolour's wings) have been fixed as well, sorry about an update so soon!
57  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 01, 2014, 04:42:39 AM
Why was Falcon's run changed, exactly? It looks more generic now...
If it was changed for the sake of being "not-Brawl" I'd suggest changing it back, otherwise you lose a bit of character.

Roy's animations look better, but why does he shake? Is he cold?
And I really think that the taunt where he thrusts his sword up could just stop there, without the extra bit at the end. It...doesn't really look fitting? I get that it's from the GBA animation, but some animations just don't translate well to a 3D environment. That's why Sakurai freestyles in many cases and just makes stuff up.
58  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - 365/5 Days on: September 30, 2014, 11:01:16 PM
To finish today off, we've updated the individual downloads to add the sword trail updates (for Pit, Link, Ike, Marth, Roy).

Speaking of Link, his and Ganondorf's filesizes before were massive, causing some PSAs to crash (most notably Triforce Ganon). We've updated them to take much less space. In addition, Ganondorf's armor shine should look much nicer. It's an optional update, but for people who were experiencing crashes, redownload those two and let us know if it fixes them for you!

This has been bugging me for a while now, but Ike's render is... well, it's great, but his face looks weird... the eyes, especially. It looks... kinda like he has downs syndrome. :|

In fact, I've noticed a trend among the human characters with anime styled faces; the eyes are almost always a tad strange in every render. They're often disproportionately squinty and small.

It's no big deal at all, but I just thought I'd throw that out there. Overall the work on these renders is jaw-dropping, so think of it less as a complaint and more as a friendly nudge, haha.
Humans are really hard to get right. Coincidentally, Ike's was also the last one to use the old method. Huh!

This is literally the greatest thing.
59  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - 365/5 Days on: September 30, 2014, 12:57:23 PM
A year ago, we started this foolish project of retexturing all the Brawl characters. Some doubted we'd even finish. It's been a long ride.
We've come pretty far, and the finish line is in sight! Thanks for staying with us all this time guys!

To celebrate, here's an update with...Dedede! And 4 others, including that angel boy from that game.















Pit is the new charcter in this bunch, and we're pretty happy with how he turned out! psst, check his shield moves Since the PMBR is adding a few new costumes in 3.5, we've gone ahead and added enough slots to fill everything for all the characters released today. Game & Watch players with cBliss can experience the new colours, while everyone else will have to wait for the PMBR to add more G&W slots.
We've also updated the sword trails, which you can see with the new Pit as well as the older characters we've added them to! Pit's also trained his voice for Smash 3, and now sounds like he did in Kid Icarus Uprising. Enjoy!

Renders





Recolors





Wallpapers






60  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - The King of Dreamla- Koopas on: September 28, 2014, 01:05:25 PM
The king that you've always wanted! Who is not a Dedede. Or a Ridley.




Giga Bowser is included as well, and P:M people will get fancy Giga Bowser recolours as well.

In addition, we've gone ahead and fixed the Delfino bug for both Falco and Wario. Enjoy!

There's a problem with your Sonic (Smash 3) model... Sometimes during fights his eyes will turn a different color.. On halberd I see black and on other stages his eyes turns red or blue..

https://imageshack.com/i/pcAMhjkaj
Redownload, we've fixed the issue.
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