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2671  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! Reply #6915 on: November 20, 2011, 12:43:02 PM
Well they show up nicely in 3ds, and they export to the correct polygon. some show up nice and like 2 or 3 others dont show up properly. for example the toungue is white and the teeth are red, should be the other way around.
2672  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! Reply #6915 on: November 20, 2011, 12:12:46 PM
Yo Black Jax what were your suggestions for troubling texture mapping in brawl box? Do textures need resize? I changed the rotation settings at the texture matrices section yet that did not do anything.
2673  Super Smash Bros. Brawl Hacking / Model Imports / Re: Starting soon on Goku saiyan armor,GT cloth,maybe SSj4 on: November 19, 2011, 08:15:34 PM
Fan Made Buu Mario style. WTFFFFF?  Yea bring some originality into brawl
2674  Super Smash Bros. Brawl Hacking / Model Imports / Re: the joker's imports- feedback please!!! on: November 19, 2011, 07:37:54 PM
old school joker needs to be in the poll or else.......Ill import him myself
2675  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Kratos slowly progressing.. on: November 19, 2011, 04:42:16 PM

Muscular frog with a cuban cigar.  when i read this, this is what popped into my head.



and than i saw this:

Maybe this will bring the hype about the frog
2676  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Kratos slowly progressing.. on: November 19, 2011, 04:33:03 PM

Muscular frog with a cuban cigar.  when i read this, this is what popped into my head.



and than i saw this:
2677  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Kratos slowly progressing.. on: November 18, 2011, 10:02:54 PM
from Poll. 
Other:  Carnage.  I cant find the f*cken model anywhere!!!!
2678  Super Smash Bros. Brawl Hacking / Model Imports / Re: travis touchdowns father?!?!? on: November 17, 2011, 07:22:12 PM
So are you planning to re release krillin, Kid Krillin preferably.
2679  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Kratos Texture Preview. on: November 17, 2011, 06:27:01 PM
*Points At Beyond*  Just shoothing this out.  (Kratos) Is this a whole new object/model? I'm asking because would'nt it be possible to grab an existing brawl character, edit its vertices as you like and then export without having to modify the skin/weights? Of course you'll have to redo textures and all, but I havent tried it.
2680  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 16, 2011, 04:53:12 PM


If your materials are set to Lambert, all you need to do is change their corresponding shader to Enviroment to null the normals.

Looking back at the characters that I nulled the normals by hexing editing their shaders, that's really all I changed and also explains why it didn't work on eye polygons since their materials generally had Enviroment materials.
WoW Thanks.  So would it be a good idea to rename this feature from "Enviroment" to "Null Normals" ?    
Edit: Or add a null normal  feature? *points at blackjax*
2681  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 16, 2011, 04:27:10 PM
Hello to you too Masa. Anyways,  Is Nulling Normals just a matter of replacing shaders in Brawlbox?
Edit: and by this I mean just replacing them with characters that have null normals?
2682  Super Smash Bros. Brawl Hacking / Model Imports / Re: Jason Comes From Hell....Into Brawl on: November 16, 2011, 03:21:28 PM
Ok for all of those curious:  I am planning to release another character by the end of this week.  This character will be over Wolf. And NO, I Repeat NO its not Vegita.  Also Ill be releasing a V2 of Jason with 2 or 3 rig edits and Metal Textures. Yayyyy Awesome Face
2683  Help & Tutorials / Model Tutorials / Re: How to cut 25% off of your rigging time on humanoid Model Rigging on: November 16, 2011, 03:14:58 PM


well I use the copy vertices feature but sometime they dont all copy, i ma try using this method to see if it gets those vertices it didnt weigh
2684  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 06:46:10 PM
Another thing that would raise productivity would be an option that imports all textures from a folder as the CMPR format.

You see, some games(especially in the PS2 era) have a lot of little textures.
Yea but arent some suppose to be RGB bla bla bla
2685  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 06:09:48 PM
dont double post... Im srs here

 
Oh yea.  Anyways lets get down to business.  I remember someone saying that when you save your PAC files you need to manually edit the save function and change it from LZ77 to "None" Compression.  Is that still a problem and if yes could you relase a fix for this on your next brawlbox?
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