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2686  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 05:51:53 PM
So when is the next update coming again?
Edit: The one with the metal textures fix?
2687  Help & Tutorials / Model Tutorials / Re: How to cut 25% off of your rigging time on humanoid Model Rigging on: November 15, 2011, 05:47:50 PM
That, and this trick is really only meant for arms and legs, or hands, ESPECIALLY hands!

This is coming from somebody who just spent about an hour rigging a THUMB  not impressed
Lol.  Awesome Face Yea been there done that
2688  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 05:41:44 PM
Well when im rich i promise to buy you a pool full of:
sexy girls  Wink
2689  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 05:31:53 PM

I mean hacker-modders are using this priceless program for free and No: no-one is integrating this program or using it without ur consent that i know of
2690  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 05:26:05 PM


Brawlbox is worth more money than autodesk 3ds max or Maya.  Too bad some hackers already hacked it  Happy Face
2691  Help & Tutorials / Model Tutorials / Re: How to cut 25% off of your rigging time on humanoid Model Rigging on: November 15, 2011, 05:19:06 PM
this method does work but sometimes they dont mirror all the weights you need to check on it. also i think we need to be able to edit our rigs in brawlbox with the movesets in action so we can perfect ourselves. Or at least be able to port animations to 3ds max so we can test our rigs. Yea im dreaming i know that.
2692  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 04:46:25 PM
BJ, I think i love you. lol This model importer seems to be helping alot of people, eh?! AWESOME 2.0!
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EDIT:

I havent actually been here in a while, but after seeing everything you've accomplished, i am DEFINATLEY coming back! This'll make Brawl so much more amazing, and its deffinatley revolutionary for the Brawl-Hacking community!

On behalf of everyone, thank you for making things like this possible.

Also, I am working on a new project *wink* Guess you'll just have to wait and find out what it is! Cheesy
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EDIT 2:

Could someone do me a HUGE favor, and upload Brawlbox v0.65 to google docs or something i can access at school please? Thats where ill be doing most of my work on my new project, as i dont have access to a computer at home at the moment.

Thanx,

             ~Masal

Is that Masaklo?  If not i guess now someone could fix that old Kid Goku port with this new Brawlbox. Finally.
2693  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 14, 2011, 06:20:31 PM
who needs metal textures anyways. Plus life is not about being perfect
2694  Super Smash Bros. Brawl Hacking / Model Imports / Re: Jason Comes From Hell....Into Brawl on: November 14, 2011, 12:03:52 PM
Oh and by the way its pure coincidence I released him on the 13th. Grin
2695  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 13, 2011, 10:57:03 PM
Fixing material and shader problems are really no big deal, unless they magically fixed themselves on my first port.  Its the metal textures that look tedious and time consuming to fix. Also, the object importer sounds promising but will we ever be able to port animations to 3dsmax so we can test our rigs and edit before exporting.  That would be so useful.  I see what you did there ...
2696  Super Smash Bros. Brawl Hacking / Model Imports / Re: Jason Comes From Hell....Into Brawl on: November 13, 2011, 10:40:06 PM
Never found Michael Myers as he would be cool to have in brawl also.  Anyways dont know if Beyond is still doing Freddy but than again he is like me and will surprise us all.  Ive got two other ports up my sleeves, so hang tight because you are in for a ride.
2697  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 13, 2011, 08:16:53 PM
So do we still need to replace materials and shaders? I know i can figure this out myself by testing but just curious. Also, Thanx BlackJax for your "sexy beast" program, without this i couldnt have ported Jason and he works perfect yo
2698  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 13, 2011, 06:24:19 PM

So is Brawlbox still buggy?  Using the updated brawlbox: I added a shader, imported one and saved. 
When I opened my model with brawlbox after I saved, the shader i added wasnt there. Yet my model worked flawlessly in game with no lag or light or shade problems. Or do some models only need one shader?
2699  Super Smash Bros. Brawl Hacking / Model Imports / Re: Jason Comes From Hell....Into Brawl on: November 13, 2011, 02:02:37 PM
Be frightened, Jason's here and just killed the first model import ever.
Lol
 Awesome Face
2700  Super Smash Bros. Brawl Hacking / Model Imports / Re: Jason Comes From Hell....Into Brawl on: November 13, 2011, 01:03:59 PM

@ Carnage-Lol Roll Eyes  Plus Im thinking about doing Carnage, if I only had the model.
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