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1  Super Smash Bros. Brawl Hacking / Programming / New Soul Calibur/Tekken Engine V1.0 Released on: June 09, 2013, 05:48:24 PM
<a href="http://youtu.be/qzB1i_w3e-8" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/qzB1i_w3e-8</a>

outdated video.  new video on pg2.

So how does it work:
Simple.
If you have ever played tekken or Soul Calibur you must be familiar with the ability of changing axis in game.  Well this code does the same.  You can change axis of battle when you shield.  Its still a work in progress but i havent received any glitches.
Original code is by Phantom wings, I made some edits to make the code switch in game.
The codes are finished but I wont release them yet because I plan to add more axis options and am currently looking for a camera sensitive code to go with it if possible.
Also:
Poll
2  Super Smash Bros. Brawl Hacking / Programming / Triple Rasta on: June 06, 2013, 02:00:49 AM


Yes Sir, Uh huh.
Its a code I have been working for a while and is finally stable for an initial release.
Thanks to Deathwolf take on the file patch code, I was able to edit his code, port it to NTSC-U, and eliminate the need of button activators.  So big credits to Deathwolf...  

So what is this triple rasta I speak off, you may ask your self

Well, its a code that allows you to have 3 RSBE folders, and able to navigate through them in game.
With 3 RSBE folders, you can have 3 sets of stages, 3 sets of movesets, 3 sets of music files, and 3 sets of characters (that would give you a total of 18 costumes per character...)
*holds breath*


How does it work?
Simple.
It uses what I like to call, an "icon activator"
In this initial version of the code, we will be using a clone Kirby.
You will need to have a custom CSS, with a clone kirby because we need his clone bone id(bone 46),
as part of the icon activator.
So what would happen is that everytime you pick the "clone kirby", it will call upon our code so you can switch into your new roster and bring upon all hacks from your new folder
you can even do this back and forth.
If you want to take it to the extreme, you can even play between PSA's of characters of different rosters.
Here is a video of how it works:

[ssbb hacks] Intro to Triple Rasta


Ill include my codes(in gct format), and a setup for the folders for your convenience here

What is included and all you need:

Lets start with the codes
1. file patch code 3.5.1
2. triple rasta via kirby activator
3. custom css
4. css fix for giga and company V2
5.  character id fix 2.1
6.  CSS fixes for Samus/ZSS and Zelda/Sheik V2.1(optional)
7.  Css fix(optional-depending on the way you want to set up your CSS icons)
For your convenience:
7.  can start match with only one player
8.  pick any color you want

Code:
File Patch 3.5.1 (longer)
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Code:
Triple Rasta
045A7C14 452F7066
2152E279 00000046
20624970 00000006
045A7C14 452F7066
CC000000 00000001
045A7C14 322F7066
CC000000 00000001
045A7C14 332F7066
E0000000 80008000
Code:
My Custom CSS V3
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
00010203 04050607
0A09080B 0C0D0E0F
10111213 14151617
18191A1B 1F202122
23242526 274E4046
4A290000 00000000
Code:
CSS fixes for Giga and Company V2
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
Code:
CSS fixes for Samus/ZSS and Zelda/Sheik V2.1
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
Code:
1 player matches
0468D420 2C060001
Code:
CSS Fix
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000
Code:
Char ID fix 2.1
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000
Code:
Pick any color you want
0469A2B4 60000000
0469A3C4 60000000
04696FD4 60000000
04684E84 60000000

Next is your folders
You will need the regular setup but with 2 extra RSB folders(RSB2, RSB3)
"private/wii/app/"

inside this extra RSB folders you will have to add your different characters, stages, etc. just like you did with your RSBE folder
i probably missed to insert some more folders but you get the idea...

And that is it, that is all you need.  Kirby Dance

Some notes and listed plans.
-at the moment only player 1 can activate the code when picking the clone kirby, i do plan on adding availability for other players to do so too.  Player 1 can have any type of controller(wiimote, gamecube controller, classic controller, etc.)
-if you want different rosters in training mode, you have to activate the code while inside brawl character selection screen, and then go to training mode to see the new rosters.  Will work on code for this.
-if you fight two of the same characters but from different folders, the texture costumes will show up in game but both characters will share the same moveset.  The moveset that appears in game is sometimes random but will belong to one of the two characters.  It will take some heavy rel editing to get this to work.
-I would also like to work in making the code so that you never have to leave the character selection screen to see your new roster
some rules
-in order to swap between character selection screens with no problems, you have to reset your icon activator by simply pointing at any other character other than kirby before choosing kirby
- when you are in your second character selection screen, the only way to continue swapping folders is by choosing kirby at least twice. will work on that to upgrade the code
-your menu music needs to be the same for all 3 folders, if not: nothing harmful will happen but you may get some music desync while you are in the menu screen.
ids for menu music are X02.brstm and X03.brstm
kirby falcon punch remix download here
-when you choose a character from one folder, and switch to another roster, the character's portrait will change, but since the character was previously chosen, the game has already loaded the correct character.  
And that is pretty much it

Also forgot to say, this code also works with alloys.   If you do choose to add alloys, kirby will be the green alloy when you choose to play with him.  You will need to add all the necessary alloy codes.
If you dont choose to add alloys, you will simply play as a random kirby hack you may have in any of your rosters.

Any questions or concerns feel free to ask
3  Help & Tutorials / Help / need custom csp pack-sc_selcharacter.pac or char_bust_tex_lz77 on: May 30, 2013, 05:33:08 PM
Need 2 more sc_selcharacter.pac or char_bust_tex_lz77 files for some code testing
it needs to have different csps than the default one
thanks guys
4  Help & Tutorials / Model Tutorials / How to fix weird issue of randomly stray vertices on: January 01, 2013, 10:37:14 PM


Have You ever had this Issue?
Think u have to redo the entire Rig?
Dont stress it out Dude,
Its Fixable Happy Face

Check the weight value for These "Strayish" Vertices in 3ds max
Unfortunately, only when imported into brawlbox they "stray-out"
But make a precision as to which vertix you think is getting this error, sometimes applying the moveset file and viewing the model only by polygons Helps

What you are looking for is for a weight value of something like this:
0.5 HipN
0.5 HipN
0.0 LLegJ
0.0 LkneeJ
etc


or something like this:
0.5    HipN
0.25  HipN
0.0    LLegJ
0.25  LkneeJ


As you can see the HipN weight is divided into two sections and that is a bug caused by 3dsmax...
It doesnt necessarily have to be the HipN bone, it can happen to other bones too.
How to fix it?
Simple
Head to the Weight Tool

Sometimes adjusting the weight value on these "strayish" vertices is impossible so to repair it do this:
There is a button in the "Weight Tool" That allows you to copy a weight value of any other vertex.

Copy the weight Value of a close-by vertex that is not corrupted and paste it into the "strayish" vertex.  3Ds max does not update the display of the new weight value so simply click on another vertex and than click back again at the "strayish" vertex to check the new weight value.  Adjust the weights on this vertex if necessary.
And that is pretty much it. Export Dae, and check in brawlbox.
You may have to go back into 3ds max if you did not catch all the "strayish" vertices but that is ok, just repeat the procedure and export once again...



5  Super Smash Bros. Brawl Hacking / Programming / (FilePatch3.5.3)Update on: October 06, 2012, 08:59:33 PM
File Patch Code V3.5.3v2(NTSC-U)(By PW, DW, and MW)

Whats New?

Now with the ability to double your character slots, CSS, Music, stage slots, and SFX via including an extra RSBE folder thanks to DW.
Previous version did not allow for sfx swapping.
RSBE is now set to default.
Cleaned up the codes and deleted a bunch of unnecessary stuff.

You will need both of these codes:

File Patch 3.5.1(NTSCU)(By PW)
Code:
File Patch3.5.1(NTSC-U)
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

3.5.3 upgrader(by MW, with credit to DW)
Code:
File Patch 3.5.3 Upgrade
284F7880 00001800
CC000000 00000001
045A7C14 342F7066
045A7B14 342F7066
045A7D2C 342F7066
E0000000 80008000
284DE4B0 00000C80
CC000000 00000001
045A7C14 342F7066
045A7B14 342F7066
045A7D2C 342F7066
E0000000 80008000
284F78AA 000000A8
CC000000 00000001
045A7C14 342F7066
045A7B14 342F7066
045A7D2C 342F7066
E0000000 80008000

Important:
1.  Folders can only be swapped with special combination buttons at the 1st controller.
     Wiimote/Wiimote+nunchuck use "-" + "A"
     Gamecube controller/Classic Controller use "X" + "Y"

     Wiimote+Nunchuck Users I recommend using both of your thumbs when activating the code.
2.  You need a regular SD card.  2GB is the max size.
3.  Its now possible to swap sfx between rosters too.  You will need to add the SFX codes as well.
     Everything about sfx can be found here:  http://forums.kc-mm.com/index.php?topic=61460.0

How does it work:
1.  Make a seperate folder called RSB4 and place it inside the "app" folder that goes inside the "private"  
    folder.
    X:/private/wii/app/RSB4/
     -Note that inside the "app" folder you will also have your RSBE folder Tongue
2.  Place whatever files you want including your different CSS inside your new RSB4 folder and set up the folders inside it
     just like the RSBE folder is set up.
3. To switch between folders: Hold your special combination buttons for two seconds at any
   screen(before gameplay preferably).  You will need to refresh your Rosters(character or stage) manually.
     
4.  I recommend using the same "title screen music" for both folders to avoid possible music De-syncs while in the menu.
   X02.brstm and X03.brstm are the ids for the tittle screen music


Note:
Any other codes affect both folders.
Activating the codes while in your CSS or SSS will not automatically update your portraits, but will swap the folders.
It is possible to play matches of a character against their alternate version, works perfect for costumes.  Only issue is that the game will only load one moveset for both of these same characters when doing so.
Works on gecko, usb loaders, and dolphin.
PM users just add the second code to your existing codes.



        
6  Super Smash Bros. Brawl Hacking / Model Imports / Mr.MugenWii's Classy Thread: Death Stare Luigi on: November 13, 2011, 11:36:06 AM

      
Mr.MugenWiis model thread

                               Fifth Release:  Kid Krillin Turtle Back


Poor Krillin always getting in trouble with girls....

Fourth Release:  Yoda from Soul Calibur IV and Star Wars of course.
         



Too bad Yoda is by himself this time: as Storm Trooper, Darth Vader, and Bobba Fett are ganging up on him.  
 Third Release:  SSJ2 Gohan..........With.......Cape(Capeless version released in download)

 

Kaoken! No its just the fireball attack lol.
Second Release:  Oozaru Vegita over Wolf
The Prince of all saiyins joins brawl and in his "Were-Ape" form.  I may take requests for other imports depending on the character and if you give me something to work with is a plus.  More to come people.


Warning: Spoiler shows an extra treat I'm giving you in the download

Its Goku's pap in Oozaru form original texture. Csp is hereJust right click and save.  Sorry but download does not include this final smash as its part of Mario Dks moveset file. Ill need his permision to release one or give instructions on how to apply it to this hack if u guys want it.  It includes wolfs normal moveset with the size mod.


Kid Krillin Download @
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25199

Yoda Download @
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24621

SSj2 Custom Caped Hero Download @
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24073

Vegita Oozaru Download @
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24015

Jason V1 Download @
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23703





7  Help & Tutorials / Help / 3ds studio question on: October 05, 2011, 04:30:16 PM
how do you get the wire frames around models like they did on the video of lucario and mewtwo?
8  Help & Tutorials / Help / Ridlley does not freeze people on: October 03, 2011, 07:16:19 PM
My charizard models were freezing at slot 02 and 03(fitpokelizardon02 etc). So i moved one to slot 01 and voila, no more freezing. Dont know why they do this.
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