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16  Super Smash Bros. Brawl Hacking / Programming / Re: [5/3/14] The New File Research Thread | Moving Collision Objects on: May 12, 2014, 05:15:38 PM
You should keep notes on file/memory offsets for all this stuff!
17  Super Smash Bros. Brawl Hacking / Programming / Re: Expanding Tracklists... is it possible? on: May 12, 2014, 03:09:05 PM
I wrote this for python 2.x, I may go back and update it for python 3 and put it in version control on github so I can try to fix these issues. Ill take a look at this sometime this week.
18  Super Smash Bros. Brawl Hacking / Programming / Re: Dantarion Presents: pyGCTInject 1.0 on: May 12, 2014, 11:42:01 AM
Yeah, that one requires a bit more work than this one did to get "release Ready"
19  Super Smash Bros. Brawl Hacking / Programming / Re: Expanding Tracklists... is it possible? on: May 10, 2014, 06:54:46 PM
I don't know but maybe you can? I think 12 might be the limit due to how the game organizes things when making the My Music Menu. More will work, but I think the My MUsic window wont. So just set them all up in BrawlDJ!
20  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 10, 2014, 05:11:03 PM
Could use BrawlDJ for that.
21  Super Smash Bros. Brawl Hacking / Programming / Re: Dantarion Presents: pyGCTInject 1.0 on: May 10, 2014, 02:48:46 PM
Its in the options somewhere.
22  Super Smash Bros. Brawl Hacking / Programming / Re: Dantarion Presents: pyGCTInject 1.0 on: May 10, 2014, 01:57:14 AM
Segtendo, you have to set the base folder for the ISO in dolphin settings.
23  Super Smash Bros. Brawl Hacking / Programming / Re: Bump Maps: Possible? on: May 09, 2014, 05:07:50 PM
You could look at how that is implemented...are you actually able to edit Brawl's shaders?
I'm pretty sure the only way to edit the raw shaders is to write raw opcodes.
24  Super Smash Bros. Brawl Hacking / Programming / Re: Bump Maps: Possible? on: May 09, 2014, 04:38:38 PM
Falcon has a spec map doesn't he?
25  Super Smash Bros. Brawl Hacking / Programming / Re: Dantarion Presents: pyGCTInject 1.0 on: May 09, 2014, 04:37:09 PM
Anyone got this working at all?
Segendo, does it work with a dol taken from the ISO unchanged?
26  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 09, 2014, 09:48:12 AM
I realize now that BrawlBox2Maya requires a bit of changes to BrawlLib to work, I have verified with Eternal Yoshi that it is bug free now, and it includes my dae+anim -> FBX mel scripts that I use for importing into UE4 as well!

I will probably get that in there this weekend or so.
27  Super Smash Bros. Brawl Hacking / Programming / Re: Dantarion Presents: pyGCTInject 1.0 on: May 08, 2014, 01:00:26 PM
Tcll this doesn't need a GUI, that would make it worse. All I do is change the hardcoded file paths, then double click it whenever I change the GCT.
28  Super Smash Bros. Brawl Hacking / Programming / Dantarion Presents: pyGCTInject 1.0 on: May 07, 2014, 07:21:32 PM
https://github.com/dantarion/pyGCTInject

Hit download ZIP to get the latest version.

Please read the readme on github, I want to keep an up to date explanation of everything there.
If you have questions, ask them here, and I will answer them and update the documentation on Github!
29  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 07, 2014, 05:31:06 PM
Also, knowledge of python can be useful for making quick and dirty guesses at data structures.
I can decode a complicated multilevel file MUCH faster using python than I will ever be able to do using C#.

SSE IS GOING DOWN!
30  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension 1.1[Reinsertion support] on: May 07, 2014, 04:51:57 PM
You need to include his code in the GCT, and launch with the Project M launcher, or another tool that launches games under an IOS with SDHC support.

If you don't do either of those things, it will not work.
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