Looks fantastic so far! Are we gonna have 200 different versions with each configuration (swords, sheaths, masked/unmasked, ect) like SJS's Lucina? Actually, I've been waiting for this model for so long, I'll be satisfied with whatever is available.
Yeah, every sword shown by Vert should be in there. I think he looks best with the mask, so I wanted that in too. I actually grabbed the updated Mask from SJS's and Albafika's Lucina import. I'm gonna' PM him about it.
Good thing someone picked it up. I was having too many stupid problems trying to mirror him to rig him correctly.
Funny you bring that up, I rigged the model mirrored (hahas i know). You can even see it in the image above, look at his belt straps. I knew something was off when I saw him from the front. I thought it was just the gloves so I only mirrored that (one is static-clenched). I'm glad I noticed before rigging the cape. The mirroring issues, I think, happen when doing Maya --> 3ds max. Not sure though.
So yep, tonight I lost some time starting over but hey, I passed where I was before. Just gotta' refine a few bends before the in-game testing starts. I'm hoping for a release by the weekend.
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Small update, I tested him in-game..
Still satisfying as ever seeing hard work animate.
Images are a little dated, he's been updated all around since then, but there he goes. All I gotta' do is test every sword in-game, few things here + there, and then prepare the files.
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wh00t, all done and uploaded. To download him, visit his old Brawl Vault page or.. -->Click Here
Hey, sorry about the wait, fellow Fire Emblem brethren. Some good news, I made progress on Marth's awoken form v2.
Obscure pose that just won't suffice, because I like you.
Most areas only have their dirty rig done, like the shoulders, cape, and neck collar. I also gotta fix little things like the shoe's back kicks (think the normals inverted on export). Yup, this mostly serves as a progress report since I don't want him taken from me. I do want him released soon though.
niice update on Awakening Marth, Vert. things look much sharper this time around. about the boots, do they have the pop-out part near the knee, like the new ones you made for Lucina? i can't really tell from the pictures. also, i want dibs on rigging him. PM me when you get the chance.
She really is a marvel. I mean, I really thought she'd freeze the game as SJS doubled the textures and then passing 1750KB PAC size at one point. I stand corrected, she works fine. Niice work you guys. I hope we do more collabs together! (that hopefully don't take as long, sorry)
much better. i think the thing that still throws them "off" is the rotation. looking at that huge image Rufure posted a page ago, you'll noticed her eyes look more "relaxed" at the outer edges.
so i'd say, either widen the edges or rotate them so they look more "relaxed" and "horizontal".
Edit - niice, Rufure provided pretty good visual aid there.
i also thought the fog in front looked better compared to being in the back of the caverns (like in the video). when in front, it really gives it depth and a sense of atmosphere. it's niice to know yer thinking of making 2 versions and possibly finding a "one-size-fit-all" version too though. dedication!
out of curiosity, did you animate everything in there yerself? the Metroids and other stuff animate pretty fluidly.
Rig still needs a lot of work but its getting there.
Chrom looks great. i was tripping over my keyboard to type that i wanted to rig him but it looks like you got that covered.
.. after reading the posts above, i realized i still got a shot to rig him over Ike. mind if i did, Elru?
Vert, before i forget or if i haven't already done so, i call dibs on yer Spirit Roy over Marth.
by the way, let's try not to spoil anymore story related goodness to Awakening or Chrom (like when Lucina progress got posted in here). i haven't got the game yet.. the demo was awesome though. couldn't pre-order the game in my area (don't ever wait for the day before it's out, guys) and it's been sold out. so ye, just a friendly reminder.
get two and keep one sealed. could be worth something someday. EXTRA FREE!
more of the brawl cast with their own specially designed "Olimar suit", big head, and Pikmin sounds pretty fun. i wasn't really planning on it but you already got a lot of the creative juices mixing.. i'll make another 2-3 other hacks before i do another one though. i don't want to flood my vault with them, at least not back-2-back.
next hack will be a collab that started before working with Ninka. Fire Emblem related, should be out this week.
released. dam connection timing out.. takes a couple of tries to get somethin posted here. of course, it wouldn't be a hack of mine if the download wasn't absurd in size and you couldn't get lost in the download files. make sure to read that .txt file and, as always, report those bugs.
this looks amazing! the colored membrane on the metroids look so cool!
you really gotta see it in motion. there's little details that will go unnoticed otherwise. for one, the Visor dims out when damaged and two, the Metroid's membranes and legs animate.
thanks so much guys. i was actually going for Olimar (Olimas) in a Samus-like suit but Chibi Samus works too.
yea, i haven't posted much. i haven't forgotten about any of you though and it's niice to see that feeling is mutual! i got a few collaborations going on and yea, the one with Ninka is nearly complete (rigging is done, it's on the material and testing phase). i'm thinking of doing/finishing a collab hack in-between solo projects.
I hope you don't mind, but I updated your Megaman X import with spec maps and fixed normals.
I may release it tomorrow.
awesome. i don't mind at all. hopefully there's a size mod in there too. i'll try him out tonight.
one last screen before release..
screen is dated but it shows what my favorite part of this was, messing with Metroids. there will be options of Regular Metroids changing to colored Metroids (when they go into "flower mode") or non-changing Metroids (colored or regular). also a few other surprises..!
the only thing bugging me about this is i can't figure out how to make the Olimar Orb go "cleanly" away, without making the Dolphin from the FSMASH and the Pikmin (from the result screen) tweaking out. and when i replace the Pikmin Ghost texture, all effect textures look "glitchy". so no Metroid ghosts for now. all attacks (like A air pikmin attacks) and everything work like they should though. just a few more adjustments, new brawl vault screens, and he'll be ready for release.
so i've been working on some brawl hack projects.. a lot actually. too many that it can kinda be intimidating whenever i think about working on a hack. so i thought to break away from those for a moment, to work on something a little less test-consuming (which turned out to take nearly the same amount of testing anyway) and then hoping it "snowballs" my drive into finishing my other stuff.
a preview of what i got almost ready for release..
probably something you weren't expecting or wanting, huh? i'm surprised this guy worked. it's nearly the same file size as Waffle's Olimar/Samus.
(this is a old screen by the way, he didn't even have his Metroids here. those other ones there are from StarWaffle's Olimar. ALL rigging is done, just playing with Materials now)
here is a .Gif of him. sadly, i don't know why it won't export in 60FPS..
I was wondering if anyone knew this but, I'm confused as to exactly how links eyes work. his eyes are 1 object, but have 2 textures on them, so already I know there's some sort of layering thing going on there, but i dont have a clue how it works.
I'm almost done with the UV's for megaman zero but this concept has stumped me since the start. Any help would be much appreciated.
Most characters have 3 texture layers for the eyes.
first..
you should start by making the "base" of the eye. you know, the whiteness of it. (look at Link's "FitLink00_Eye_Sirome" texture as a example)
the trick here is only to make sure the left eye (his left) is UV mapped properly and everything to that "base" texture. after its good, clone the eye to the other side (for his right eye) and then purposely mirror the UV's on the right eye. so when you look at him from the front, the texture will appear the same as the left (his left) eye.
(ignore the right (his right) eye. when you add in the necessary materials and shaders for eye movement in Brawlbox, the right eye's UV's with flip themselves.)
and yea, continue to the next texture layer. the middle layer, the Iris ("FitLink00_Eye_Kurome"). and then you do the top-most layer, that white dot reflection thing ("FitLink00_Eye_Hilight"). make sure the Iris is in the center of the eye and the highlight somewhere around where the Iris would be.
also, you have to make sure all 3 textures are the same dimensions.
that should be it. you could PM me if you still aren't sure. good luck dude, Megaman Zero is awesome.
*jumps the old Metal Sonic and beats the [censored] out of it*
*jumps in between chaos_ and "the old Metal Sonic" * that's enough, dude. respect them both. besides, that 2 by 4 wont do any good on that Metal of his
i havent tryed him in-game yet (still dont have Wolf unlocked on this Wii) but from the screens at the blog, he looks awesome. the only thing is i kinda prefer the old head, how the ears and blue spikes were