She didn't? Oops, I definitely had the things set up for it (or at least most of them) maybe I just didn't rename them. Anyways, what's left (after implementing the new models) would be to:
1. make it so that Luma won't return to Rosalina's side and will just float in front of her at a distance 2. Make Luma shine when separated 3. Make Luma always be right in front of her when tethered (Smash 4 ties Luma to a certain bone (TicoN), don't know if I can do that here though) 4. Make all new GFX's for the Galaxy and Gravitational Pull as well as some others 5. Make her Final Smash (which may not be possible) 6. Make Luma respawn 12 or so seconds after the last has died 7. Make it so that if Luma dies offstage, the same GFX that appears when characters fall off will appear 8. Implement sound effects (I have NO IDEA how to do this.... anyone want to help with that?) 9. Add new SubActions for Luma (again, NO IDEA how to do/if it can be done) 10. balance
I may be forgetting some things, but those are the biggest problems I have.
i might help you with some of this, when i got time. Theyre over pikmin/olimar right?
This message is kinda vague. What do you want to learn, exactly?
And I'll be brutally honest here, I'm slowly losing my interest in modding Brawl.
Yup. Me too. It's finally happened.
I'm more focused on school, Smash Bros. Feud and my future music and game dev careers. I don't know if I'll return or not, but yeah. Giga Mac's model not working in-game after 2 days of non-stop rigging kinda killed it for me. I lost the patience to make stuff work in such small poly and filesize limits.
Life is more inportant bro, i support your decision because i have been in the same sutuation many times. If you are completely giving up brawl hacking, i would gladly finish king k rool for ya. If its ok to you though. Anyways Good luck with school i guess
Well, here we are. Release date is set to 7th-8th February. There are still some bugs left, even one that crashes the game, but i can't do anything about those. No FS eyes yet. Not that he really needs those. Anyway, there will be final showcase of it on 7th February on twitch. Here is link to it: http://www.twitch.tv/framezerogaming Guy streaming it is FrameZeroGaming/SoulOfSmash, who is also one of the testers. He also made another showcase video of now a bit outdated version (aerial firebreath's trajectory nerfed from spike to 45 degree up, added glide, etc): http://www.youtube.com/watch?v=9gp3kqUw_s8#ws After that, mostly attempts at making flight mode work as i wanted it to work, balancing and very noticable animation improvement will remain. Oh, and Meta Ridley.
this looks very good! Very impressive! Only thing i see wrong is the down air, which by the looks of it is very spammable, i suggest making him go abit lower than usual each time it hits. Dont Get me wrong, Its good, but a little OP. Also hos size is arguable, but the slowness makes up to it i guess. But overall, this is by far the best Psa ive seen in a while. Nice Job! Post Merge: February 06, 2015, 01:10:51 PMOh by the way. I also think his weight is too light. I know he got Wings and all that, but look at charizard. I dunno, i feel he Should be heavier.
Ill get back to Skull Kid now Post Merge: August 10, 2012, 05:00:00 AMYou know what? I can't do PSA's in order of the people. Im sorry guys but i have to make them based on my motivation. In conclusion im putting Skull Kid on hold, and because i have no clue how to make pacman eat like in smash 4 hes on hold too.
preview of geno. he is pretty much done, just some few fixes. Thanks to Leon Exodio for the vid, enjoy. Post Merge: August 10, 2012, 05:00:00 AMI have some bad news for Pac man fans. Im putting him on hold because; KTH is not reachable. And i need him to fix a few models for me like the fire hydrant and the models needed to animate him biting. So i will then start Skull Kid. Post Merge: January 31, 2015, 05:44:32 PMhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=207601 Geno is Released!!
Waiting for feedback from the other beta testers. I changed the side B so when hit the whirl makes a different sound and dissapear. I'd say geno is 90% done now
Sure thing. I'm going to get the part on the 13th so that I can record in better quality on the Wii rather than on Dolphin. Then I'll get to windhunter7's request and yours on the same day. I'm not going to let you down! I need to test the part anyway.