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16  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - cBliss Tool updated [21/04/2014] on: April 21, 2014, 08:35:42 PM
I'm having a it of an issue with the block tool, though I'm not sure I'm using it correctly. Basically, I edited a model with it, then imported it into a stage. In BrawlBox, it looks like this:
http://imgur.com/ybuqrJg

In game however, the model is incredibly distorted, and looks like this:
http://imgur.com/V61hy6o

Am I using the tool wrong? Does it only edit specific .mdl0 files?
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA released (V1) - OP updated on: April 21, 2014, 04:24:17 PM
Oh, can you maybe change the aesthetics for the down special? It still resembles / sounds like Ike's counter, which bothers me because Shulk isn't a Fire Emblem character.
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Come on in, a new ALT is waiting inside on: April 21, 2014, 11:53:35 AM
There are never too many alts. More variety is good. You don't HAVE to use 'em all you know.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room on: April 20, 2014, 09:20:25 AM
I only chose Pit because Charizard's coding has a glide, and so does Pit.
Isn't it possible to give characters a glide even if they don't originally have one?
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Updated OP. on: April 19, 2014, 08:33:05 PM


The part in the video where he smacked the Waddle Dee with the tennis racket was the best though.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Introducing the Assist Trophy replacement! on: March 28, 2014, 07:03:38 PM
Strangely, my mind went to this:
[
And while I was thinking about it a Luigi alt, as a retexture, mind you, would be nice.

That's fine, I didn't want to sleep anyway...
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 27, 2014, 06:08:54 PM
Yes.
Cheesy
Oh goody!
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 27, 2014, 03:39:45 PM
Just curious, do you think you could include just the .wavs for Shulk's attacks and stuff eventually? I want to use him with BrawlEx and give him his own soundbank.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Introducing the Assist Trophy replacement! on: March 27, 2014, 03:35:29 PM
I wonder if his recolors are gonna remain the same as the one that's currently out.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 26, 2014, 07:02:18 PM
Oh man, I really like how this is turning out Cheesy
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Introducing the Assist Trophy replacement! on: March 25, 2014, 05:41:59 PM
I highly doubt Waluigi is that much taller than Assist Trophy Waluigi, and Assist Trophy Waluigi's size was fine.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 23, 2014, 04:58:35 PM
I think it was mentioned that Spider-man is compatible with a Marth module or something due to not using any of Sheik's articles.
28  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 18, 2014, 05:04:55 PM
I believed someone posted about this before but once i add my 4th clone for some reason the CSS screen has all the characters names enlarged across the screen, is this a file size issue or is it something else? I made sure to correctly enlarge the TexPat sections accordingly so as to prevent freezing and the images showup fine just the text is huge.
Oh my god. Is it by any chance like this? https://dl.dropboxusercontent.com/u/214148458/00000000-11.png

I know exactly how to fix it if it is; you go to the animation MenSelchrFaceI_TopN__0, and look at the bone rotations. For some reason, mine got set to 100 on the Z Axis when this occurred.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 16, 2014, 03:13:35 PM
Yay! Now I can actually use this! Just curious, when can we expect updates to the moveset?
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 12, 2014, 08:25:26 AM
That would be great, but I don't think the creator liked my idea anyways. I would like to play with my idea but no matter how I tried I couldn't get the hang of PSA'ing, in the first place.

Hmmmm, if Erico is willing to do it I was thinking this:
- Erico's Idea (First Download of course)
- My Idea(if he is willing to accept it)
- My Idea Non-Heal version (if he is willing to accept it.)

And there would be the 3 downloads for him. Everyone seemed to like both ideas, so if he doesn't agree, it would be a bummer. Undecided

Hey Erico, why not make a Poll and ask people if they want your version,my version, or both? That would be good. Just a suggestion, so don't go haywire on me. Tongue
I was referring to the victory themes, not the moveset. Sorry for the confusion.
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