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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 12, 2014, 04:37:18 AM
Maybe include both? Shulk himself has 3 different models in the download.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 11, 2014, 04:50:27 PM
Uh, can he not heal with a taunt? Healing is pretty unbalanced IMO.
33  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 10, 2014, 04:06:57 PM
Correct Smiley
Totally downloading Cheesy
34  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 10, 2014, 03:23:42 PM
At the Result? Pichu is all good right now. Download my update tonight. I used him a lot recently in order to ge him to a fair size.

Post Merge: March 10, 2014, 02:25:11 PM
Sometimes Dropbox doesn't give everything. Make sure you've got all of the data for the characters that are freezing. Like .pacs, motions, modules, as well as ex files.
Wait, does that mean you have a Pichu that doesn't increase in size during certain animations?
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk PSA - Beta Release! on: March 10, 2014, 12:03:56 PM
Hey I just tested out your Shulk hack, and here are some suggestions I have:
1. Make Monado Eater farther ranged.
2. Make the animation for Monado Purge faster
3. Give Shulk more of HIS moves instead of Ike's but sped up
4. Work on FS.

That's all I have to say. Other than that, great job!
Monando Purge is fine. It's a pretty strong move, so shouldn't it be a little on the slow side? In my opinion the air version should be slowed to match the startup of the ground version.
36  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!! on: March 10, 2014, 10:19:32 AM
i edited the selmap.pac file and inserted stock icons for the clones and then you basically do the same thing you would do for the CSPs for the stock icons. with making sure the animations have enough frames and such for them
I figured that, but where are the animations located?
37  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Official Brawl DX Mod Thread (UPDATE)V.1.0.6 RELEASEED!! on: March 09, 2014, 01:09:43 PM
How did you add the stock icons to the stage select screen for the new characters? I've been trying to figure that out for a while.
38  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 08, 2014, 07:14:01 AM
As I feared, though I hope a 2GB SD card will suffice for all data that I put into it. Now, before I do that, I want to make sure I have my PF Folder set up for the planned action I take. Is everything as good as it needs to be?
MY PF FOLDER

All it has is a Lucas Clone, and its name is Tails, like I followed in Sammi's tutorial. However, It does not contain the Tails model or texture; it's just another Lucas. I just want to know if it shows up in the game's CSS at all. Thanks.
Yep, everything seems to be set up OK!
39  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 08, 2014, 04:18:49 AM
A Toon Link BrawlEx module would be freaking awesome, he has some excellent PSAs. Hope we get it soon.
This. I've always wanted to try out Skull Kid but I've never wanted to replace Toon Link cause he's one of my favorite characters to use.
40  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 03, 2014, 03:34:01 PM
I probably cant help too much be when i messed up following Sammi's videos on adding CSPs and glitched my CSS when weird pictures i just got some fresh files. You are trying to add clones a CPS and iron right?

Not really. I have the default CSS with the portrait data for my clones set up and it works fine. Right now, I'm trying to add the custom portrait data to a new CSS (the background is different) but it always comes out like that.
41  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 03, 2014, 02:42:12 PM
https://www.dropbox.com/s/zym3cbd65j4ensy/sc_selcharacter_shuma.pac

Here's my CSS in case anyone wants to take a look at it.

I tried editing the bones and nothing happened.
42  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 02, 2014, 07:50:18 PM
I've been trying to add aesthetics to the CSS, but it keeps coming out like this:

Anyone know how to fix this?
Anyone else getting this issue?
43  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 02, 2014, 01:14:28 PM
I've been trying to add aesthetics to the CSS, but it keeps coming out like this:

Anyone know how to fix this?
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Process will be slow, I'am now a Freelance Artist. on: February 21, 2014, 06:41:43 PM


Giga and Super Saiyan Waluigi confirmed. XD
No, even better...

WALUIGI-MAN
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Process will be slow, I'am now a Freelance Artist. on: February 21, 2014, 06:34:00 PM
I'm so hype for this PSA, even if it requires me to reconfigure his voice for BrawlEx.
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