At the Result? Pichu is all good right now. Download my update tonight. I used him a lot recently in order to ge him to a fair size. Post Merge: March 10, 2014, 02:25:11 PMSometimes Dropbox doesn't give everything. Make sure you've got all of the data for the characters that are freezing. Like .pacs, motions, modules, as well as ex files.
Wait, does that mean you have a Pichu that doesn't increase in size during certain animations?
Hey I just tested out your Shulk hack, and here are some suggestions I have: 1. Make Monado Eater farther ranged. 2. Make the animation for Monado Purge faster 3. Give Shulk more of HIS moves instead of Ike's but sped up 4. Work on FS.
That's all I have to say. Other than that, great job!
Monando Purge is fine. It's a pretty strong move, so shouldn't it be a little on the slow side? In my opinion the air version should be slowed to match the startup of the ground version.
i edited the selmap.pac file and inserted stock icons for the clones and then you basically do the same thing you would do for the CSPs for the stock icons. with making sure the animations have enough frames and such for them
I figured that, but where are the animations located?
As I feared, though I hope a 2GB SD card will suffice for all data that I put into it. Now, before I do that, I want to make sure I have my PF Folder set up for the planned action I take. Is everything as good as it needs to be? MY PF FOLDER
All it has is a Lucas Clone, and its name is Tails, like I followed in Sammi's tutorial. However, It does not contain the Tails model or texture; it's just another Lucas. I just want to know if it shows up in the game's CSS at all. Thanks.
I probably cant help too much be when i messed up following Sammi's videos on adding CSPs and glitched my CSS when weird pictures i just got some fresh files. You are trying to add clones a CPS and iron right?
Not really. I have the default CSS with the portrait data for my clones set up and it works fine. Right now, I'm trying to add the custom portrait data to a new CSS (the background is different) but it always comes out like that.